3,292 research outputs found
Dealing Automatically with Exceptions by Introducing Specificity in ASP
Answer Set Programming (ASP), via normal logic programs, is known as a suitable framework for default reasoning since it offers both a valid formal model and operational systems. However, in front of a real world knowledge representation problem, it is not easy to represent information in this framework. That is why the present article proposed to deal with this issue by generating in an automatic way the suitable normal logic program from a compact representation of the information. This is done by using a method, based on specificity, that has been developed for default logic and which is adapted here to ASP both in theoretical and practical points of view
The Role of preferences in logic programming: nonmonotonic reasoning, user preferences, decision under uncertainty
Intelligent systems that assist users in fulfilling complex tasks need a concise and processable representation of incomplete and
uncertain information. In order to be able to choose among different options, these systems also need a compact and processable
representation of the concept of preference.
Preferences can provide an effective way to choose the best solutions to a given problem. These solutions can represent the most
plausible states of the world when we model incomplete information, the most satisfactory states of the world when we express
user preferences, or optimal decisions when we make decisions under uncertainty.
Several domains, such as, reasoning under incomplete and uncertain information, user preference modeling, and qualitative
decision making under uncertainty, have benefited from advances on preference representation. In the literature, several symbolic
approaches of nonclassical reasoning have been proposed. Among them, logic programming under answer set semantics offers a
good compromise between symbolic representation and computation of knowledge and several extensions for handling
preferences.
Nevertheless, there are still some open issues to be considered in logic programming. In nonmonotonic reasoning, first, most
approaches assume that exceptions to logic program rules are already specified. However, sometimes, it is possible to consider
implicit preferences based on the specificity of the rules to handle incomplete information. Secondly, the joint handling of
exceptions and uncertainty has received little attention: when information is uncertain, the selection of default rules can be a matter
of explicit preferences and uncertainty. In user preference modeling, although existing logic programming specifications allow to
express user preferences which depend both on incomplete and contextual information, in some applications, some preferences in
some context may be more important than others. Furthermore, more complex preference expressions need to be supported. In
qualitative decision making under uncertainty, existing logic programming-based methodologies for making decisions seem to lack
a satisfactory handling of preferences and uncertainty.
The aim of this dissertation is twofold: 1) to tackle the role played by preferences in logic programming from different perspectives,
and 2) to contribute to this novel field by proposing several frameworks and methods able to address the above issues. To this
end, we will first show how preferences can be used to select default rules in logic programs in an implicit and explicit way. In
particular, we propose (i) a method for selecting logic program rules based on specificity, and (ii) a framework for selecting
uncertain default rules based on explicit preferences and the certainty of the rules. Then, we will see how user preferences can be
modeled and processed in terms of a logic program (iii) in order to manage user profiles in a context-aware system and (iv) in order
to propose a framework for the specification of nested (non-flat) preference expressions. Finally, in the attempt to bridge the gap
between logic programming and qualitative decision under uncertainty, (v) we propose a classical- and a possibilistic-based logic
programming methodology to compute an optimal decision when uncertainty and preferences are matters of degrees.Els sistemes intel.ligents que assisteixen a usuaris en la realització de tasques complexes necessiten
una representació concisa i formal de la informació que permeti un raonament nomonòton
en condicions d’incertesa. Per a poder escollir entre les diferents opcions, aquests
sistemes solen necessitar una representació del concepte de preferència.
Les preferències poden proporcionar una manera efectiva de triar entre les millors solucions
a un problema. Aquestes solucions poden representar els estats del món més plausibles
quan es tracta de modelar informació incompleta, els estats del món més satisfactori
quan expressem preferències de l’usuari, o decisions òptimes quan estem parlant de presa
de decisió incorporant incertesa.
L’ús de les preferències ha beneficiat diferents dominis, com, el raonament en presència
d’informació incompleta i incerta, el modelat de preferències d’usuari, i la presa de decisió
sota incertesa. En la literatura, s’hi troben diferents aproximacions al raonament no clà ssic
basades en una representació simbòlica de la informació. Entre elles, l’enfocament de programació
lògica, utilitzant la semà ntica de answer set, ofereix una bona aproximació entre
representació i processament simbòlic del coneixement, i diferents extensions per gestionar
les preferències.
No obstant això, en programació lògica es poden identificar diferents problemes pel
que fa a la gestió de les preferències. Per exemple, en la majoria d’enfocaments de raonament
no-monòton s’assumeix que les excepcions a default rules d’un programa lògic ja
estan expressades. Però de vegades es poden considerar preferències implÃcites basades en
l’especificitat de les regles per gestionar la informació incompleta. A més, quan la informació
és també incerta, la selecció de default rules pot dependre de preferències explÃcites i de la
incertesa. En el modelatge de preferències del usuari, encara que els formalismes existents
basats en programació lògica permetin expressar preferències que depenen d’informació
contextual i incompleta, en algunes aplicacions, donat un context, algunes preferències
poden ser més importants que unes altres. Per tant, resulta d’interès un llenguatge que
permeti capturar preferències més complexes. En la presa de decisions sota incertesa, les
metodologies basades en programació lògica creades fins ara no ofereixen una solució del
tot satisfactòria pel que fa a la gestió de les preferències i la incertesa.
L’objectiu d’aquesta tesi és doble: 1) estudiar el paper de les preferències en la programació
lògica des de diferents perspectives, i 2) contribuir a aquesta jove à rea d’investigació
proposant diferents marcs teòrics i mètodes per abordar els problemes anteriorment citats.
Per a aquest propòsit veurem com les preferències es poden utilitzar de manera implÃcita i
explÃcita per a la selecció de default rules proposant: (i) un mètode basat en l’especificitat
de les regles, que permeti seleccionar regles en un programa lògic; (ii) un marc teòric per a
la selecció de default rules incertes basat en preferències explÃcites i la incertesa de les regles.
També veurem com les preferències de l’usuari poden ser modelades i processades usant
un enfocament de programació lògica (iii) que suporti la creació d’un mecanisme de gestió
dels perfils dels usuaris en un sistema amb reconeixement del context; (iv) que permeti
proposar un marc teòric capaç d’expressar preferències amb fòrmules imbricades. Per últim,
amb l’objectiu de disminuir la distà ncia entre programació lògica i la presa de decisió
amb incertesa proposem (v) una metodologia basada en programació lògica clà ssica i en
una extensió de la programació lògica que incorpora lògica possibilÃstica per modelar un
problema de presa de decisions i per inferir una decisió òptima.Los sistemas inteligentes que asisten a usuarios en tareas complejas necesitan una representación
concisa y procesable de la información que permita un razonamiento nomonótono
e incierto. Para poder escoger entre las diferentes opciones, estos sistemas suelen
necesitar una representación del concepto de preferencia.
Las preferencias pueden proporcionar una manera efectiva para elegir entre las mejores
soluciones a un problema. Dichas soluciones pueden representar los estados del mundo
más plausibles cuando hablamos de representación de información incompleta, los estados
del mundo más satisfactorios cuando hablamos de preferencias del usuario, o decisiones
óptimas cuando estamos hablando de toma de decisión con incertidumbre.
El uso de las preferencias ha beneficiado diferentes dominios, como, razonamiento en
presencia de información incompleta e incierta, modelado de preferencias de usuario, y
toma de decisión con incertidumbre. En la literatura, distintos enfoques simbólicos de razonamiento
no clásico han sido creados. Entre ellos, la programación lógica con la semántica
de answer set ofrece un buen acercamiento entre representación y procesamiento simbólico
del conocimiento, y diferentes extensiones para manejar las preferencias.
Sin embargo, en programación lógica se pueden identificar diferentes problemas con
respecto al manejo de las preferencias. Por ejemplo, en la mayorÃa de enfoques de razonamiento
no-monótono se asume que las excepciones a default rules de un programa lógico
ya están expresadas. Pero, a veces se pueden considerar preferencias implÃcitas basadas en
la especificidad de las reglas para manejar la información incompleta. Además, cuando la
información es también incierta, la selección de default rules pueden depender de preferencias
explÃcitas y de la incertidumbre. En el modelado de preferencias, aunque los formalismos
existentes basados en programación lógica permitan expresar preferencias que
dependen de información contextual e incompleta, in algunas aplicaciones, algunas preferencias
en un contexto puede ser más importantes que otras. Por lo tanto, un lenguaje
que permita capturar preferencias más complejas es deseable. En la toma de decisiones con
incertidumbre, las metodologÃas basadas en programación lógica creadas hasta ahora no
ofrecen una solución del todo satisfactoria al manejo de las preferencias y la incertidumbre.
El objectivo de esta tesis es doble: 1) estudiar el rol de las preferencias en programación
lógica desde diferentes perspectivas, y 2) contribuir a esta joven área de investigación proponiendo
diferentes marcos teóricos y métodos para abordar los problemas anteriormente
citados. Para este propósito veremos como las preferencias pueden ser usadas de manera implÃcita y explÃcita para la selección de default rules proponiendo: (i) un método para
seleccionar reglas en un programa basado en la especificad de las reglas; (ii) un marco
teórico para la selección de default rules basado en preferencias explÃcitas y incertidumbre.
También veremos como las preferencias del usuario pueden ser modeladas y procesadas
usando un enfoque de programación lógica (iii) para crear un mecanismo de manejo de
los perfiles de los usuarios en un sistema con reconocimiento del contexto; (iv) para crear
un marco teórico capaz de expresar preferencias con formulas anidadas. Por último, con
el objetivo de disminuir la distancia entre programación lógica y la toma de decisión con
incertidumbre proponemos (v) una metodologÃa para modelar un problema de toma de
decisiones y para inferir una decisión óptima usando un enfoque de programación lógica
clásica y uno de programación lógica extendida con lógica posibilÃstica.Sistemi intelligenti, destinati a fornire supporto agli utenti in processi decisionali complessi,
richiedono una rappresentazione dell’informazione concisa, formale e che permetta
di ragionare in maniera non monotona e incerta. Per poter scegliere tra le diverse opzioni,
tali sistemi hanno bisogno di disporre di una rappresentazione del concetto di preferenza
altrettanto concisa e formale.
Le preferenze offrono una maniera efficace per scegliere le miglior soluzioni di un problema.
Tali soluzioni possono rappresentare gli stati del mondo più credibili quando si tratta
di ragionamento non monotono, gli stati del mondo più soddisfacenti quando si tratta delle
preferenze degli utenti, o le decisioni migliori quando prendiamo una decisione in condizioni
di incertezza.
Diversi domini come ad esempio il ragionamento non monotono e incerto, la strutturazione
del profilo utente, e i modelli di decisione in condizioni d’incertezza hanno tratto
beneficio dalla rappresentazione delle preferenze. Nella bibliografia disponibile si possono
incontrare diversi approcci simbolici al ragionamento non classico. Tra questi, la programmazione
logica con answer set semantics offre un buon compromesso tra rappresentazione
simbolica e processamento dell’informazione, e diversi estensioni per la gestione delle preferenze
sono state proposti in tal senso.
Nonostante ció, nella programmazione logica esistono ancora delle problematiche aperte.
Prima di tutto, nella maggior parte degli approcci al ragionamento non monotono, si suppone
che nel programma le eccezioni alle regole siano già specificate. Tuttavia, a volte per
trattare l’informazione incompleta è possibile prendere in considerazione preferenze implicite
basate sulla specificità delle regole. In secondo luogo, la gestione congiunta di eccezioni
e incertezza ha avuto scarsa attenzione: quando l’informazione è incerta, la scelta
di default rule può essere una questione di preferenze esplicite e d’incertezza allo stesso
tempo. Nella creazione di preferenze dell’utente, anche se le specifiche di programmazione
logica esistenti permettono di esprimere preferenze che dipendono sia da un’informazione
incompleta che da una contestuale, in alcune applicazioni talune preferenze possono essere
più importanti di altre, o espressioni più complesse devono essere supportate. In un processo
decisionale con incertezza, le metodologie basate sulla programmazione logica viste
sinora, non offrono una gestione soddisfacente delle preferenze e dell’incertezza.
Lo scopo di questa dissertazione è doppio: 1) chiarire il ruolo che le preferenze giocano
nella programmazione logica da diverse prospettive e 2) contribuire proponendo in questo nuovo settore di ricerca, diversi framework e metodi in grado di affrontare le citate
problematiche. Per prima cosa, dimostreremo come le preferenze possono essere usate per
selezionare default rule in un programma in maniera implicita ed esplicita. In particolare
proporremo: (i) un metodo per la selezione delle regole di un programma logico basato
sulla specificità dell’informazione; (ii) un framework per la selezione di default rule basato
sulle preferenze esplicite e sull’incertezza associata alle regole del programma. Poi, vedremo
come le preferenze degli utenti possono essere modellate attraverso un programma
logico, (iii) per creare il profilo dell’utente in un sistema context-aware, e (iv) per proporre
un framework che supporti la definizione di preferenze complesse. Infine, per colmare le
lacune in programmazione logica applicata a un processo di decisione con incertezza (v)
proporremo una metodologia basata sulla programmazione logica classica e una metodologia
basata su un’estensione della programmazione logica con logica possibilistica
A Description Logic Framework for Commonsense Conceptual Combination Integrating Typicality, Probabilities and Cognitive Heuristics
We propose a nonmonotonic Description Logic of typicality able to account for
the phenomenon of concept combination of prototypical concepts. The proposed
logic relies on the logic of typicality ALC TR, whose semantics is based on the
notion of rational closure, as well as on the distributed semantics of
probabilistic Description Logics, and is equipped with a cognitive heuristic
used by humans for concept composition. We first extend the logic of typicality
ALC TR by typicality inclusions whose intuitive meaning is that "there is
probability p about the fact that typical Cs are Ds". As in the distributed
semantics, we define different scenarios containing only some typicality
inclusions, each one having a suitable probability. We then focus on those
scenarios whose probabilities belong to a given and fixed range, and we exploit
such scenarios in order to ascribe typical properties to a concept C obtained
as the combination of two prototypical concepts. We also show that reasoning in
the proposed Description Logic is EXPTIME-complete as for the underlying ALC.Comment: 39 pages, 3 figure
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Restrictive Tier Induction
This dissertation proposes the Restrictive Tier Learner, which automatically induces only the tiers that are absolutely necessary in capturing phonological long-distance dependencies. The core of my learner is the addition of an extra evaluation step to the existing Inductive Projection Learner (Gouskova and Gallagher 2020), where the necessity and accuracy of the candidate tiers are determined.
An important building block of my learner is a typological observation, namely the dichotomy between trigram-bound and unbounded patterns. The fact that this dichotomy is attested in both consonant interactions and vowel interactions allows for a unified approach to be used. Another important piece of information is that only unboundedness implies trigram-boundedness, and not vice versa. These typological observations together shed light on the critical role of trigrams in phonological learning. The premise that there is no other distance at which a restriction holds than these two lets us safely assume that searching only up to trigrams might actually be a near-exhaustive search for local interactions. On top of that, the fact that interaction beyond a trigram window, which we need tiers for, always implies interaction within a trigram window guarantees that all necessary tiers can be discovered by looking at trigram constraints. Hence, a learner can confidently search up to trigrams for local interactions and expand its search for non-local ones from the discovered trigrams.
I present several case studies to test the abilities of the Restrictive Tier Learner in capturing various long-distance dependencies that are attested in natural languages. The current version of the learner maintains all the strengths of the previous learning algorithms while showing improved performance in critical cases
The Semantics of History. Interdisciplinary Categories and Methods for Digital Historical Research
This paper aims at introducing and discussing the data modelling and labelling methods for interdisciplinary and digital research in History developed and used by the authors. Our approach suggests the development of a conceptual framework for interdisciplinary research in history as a much-needed strategy to ensure that historians use all vestiges from the past regardless of their origin or support for the construction of historical discourse. By labelling Units of Topography and Actors in a wide range of historical sources and exploiting the obtained data, we use the Monastery of Sant GenÃs de Rocafort (Martorell, Spain) as a lab example of our method. This should lead researchers to the development of an integrated historical discourse maximizing the potential of interdisciplinary and fair research and minimizing the risks of bias
Modular Logic Programming: Full Compositionality and Conflict Handling for Practical Reasoning
With the recent development of a new ubiquitous nature of data and the profusity
of available knowledge, there is nowadays the need to reason from multiple sources
of often incomplete and uncertain knowledge. Our goal was to provide a way to
combine declarative knowledge bases – represented as logic programming modules
under the answer set semantics – as well as the individual results one already inferred
from them, without having to recalculate the results for their composition and without
having to explicitly know the original logic programming encodings that produced
such results. This posed us many challenges such as how to deal with fundamental
problems of modular frameworks for logic programming, namely how to define a
general compositional semantics that allows us to compose unrestricted modules.
Building upon existing logic programming approaches, we devised a framework
capable of composing generic logic programming modules while preserving the
crucial property of compositionality, which informally means that the combination of
models of individual modules are the models of the union of modules. We are also
still able to reason in the presence of knowledge containing incoherencies, which is
informally characterised by a logic program that does not have an answer set due
to cyclic dependencies of an atom from its default negation. In this thesis we also
discuss how the same approach can be extended to deal with probabilistic knowledge
in a modular and compositional way.
We depart from the Modular Logic Programming approach in Oikarinen &
Janhunen (2008); Janhunen et al. (2009) which achieved a restricted form of compositionality
of answer set programming modules. We aim at generalising this
framework of modular logic programming and start by lifting restrictive conditions
that were originally imposed, and use alternative ways of combining these (so called
by us) Generalised Modular Logic Programs. We then deal with conflicts arising
in generalised modular logic programming and provide modular justifications and
debugging for the generalised modular logic programming setting, where justification
models answer the question: Why is a given interpretation indeed an Answer Set?
and Debugging models answer the question: Why is a given interpretation not an
Answer Set?
In summary, our research deals with the problematic of formally devising a
generic modular logic programming framework, providing: operators for combining
arbitrary modular logic programs together with a compositional semantics; We
characterise conflicts that occur when composing access control policies, which are
generalisable to our context of generalised modular logic programming, and ways of
dealing with them syntactically: provided a unification for justification and debugging
of logic programs; and semantically: provide a new semantics capable of dealing
with incoherences. We also provide an extension of modular logic programming
to a probabilistic setting. These goals are already covered with published work. A prototypical tool implementing the unification of justifications and debugging is
available for download from http://cptkirk.sourceforge.net
Research in interactive scene analysis
Cooperative (man-machine) scene analysis techniques were developed whereby humans can provide a computer with guidance when completely automated processing is infeasible. An interactive approach promises significant near-term payoffs in analyzing various types of high volume satellite imagery, as well as vehicle-based imagery used in robot planetary exploration. This report summarizes the work accomplished over the duration of the project and describes in detail three major accomplishments: (1) the interactive design of texture classifiers; (2) a new approach for integrating the segmentation and interpretation phases of scene analysis; and (3) the application of interactive scene analysis techniques to cartography
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