71 research outputs found

    Eight Biennial Report : April 2005 – March 2007

    No full text

    A Query-Centric Approach to Supporting the Development of Context-Aware Applications for Mobile Ad Hoc Networks, Doctoral Dissertation, August 2006

    Get PDF
    The wide-spread use of mobile computing devices has led to an increased demand for applications that operate dependably in opportunistically formed networks. A promising approach to supporting software development for such dynamic settings is to rely on the context-aware computing paradigm, in which an application views the state of the surrounding ad hoc network as a valuable source of contextual information that can be used to adapt its behavior. Collecting context information distributed across a constantly changing network remains a significant technical challenge. This dissertation presents a query-centered approach to simplifying context interactions in mobile ad hoc networks. Using such an approach, an application programmer views the surrounding world asa single data repository over which descriptive queries can be issued. Distributed context information appears to be locally available, effectively hiding the complex networking tasks required to acquire context in an open and dynamic setting. This dissertation identifies the research issues associated with developing a query-centric approach and discusses solutions to providing query-centric support to application developers. To promote rapid and dependable software development, a query-centric middleware is provided to the application programmer. These solutions provide the means to reason about the correctness of an application\u27s design and potentially to reduce programmer effort and error

    Report 2011

    No full text

    Applications of wireless sensor technologies in construction

    Get PDF
    The construction industry is characterised by a number of problems in crucial fields such as health, safety and logistics. Since these problems affect the progress of construction projects, the construction industry has attempted to introduce the use of innovative information and communication technologies on the construction site. Specific technologies which find applicability on the construction site are wireless sensors, and especially radio-frequency identification (RFID) technology. RFID tagging is a technology capable of tracking items. The technology has been applied on the construction site for various applications, such as asset tracking. There are many problems related to health, safety and logistics on the construction site which could be resolved using RFID technology. In the health and safety field, the problems which exist are the monitoring of dangerous areas on the construction site, such as large excavation areas, the collisions between workers and vehicles, between vehicles and equipment and between vehicles, the detection of hazardous substances on the construction site when the construction work has been completed and the collection of hazard notifications from specific areas of the construction site as feedback for the prevention of future accidents. In the logistics field, the tracking of a material during its delivery on the construction site, its transportation to specific subcontractors and its future utilisation as well as the monitoring of the rate of use of materials on the construction site, the checking of the sequence of steel members and the monitoring of the temperature of porous materials are issues which can be realised using RFID technology. In order to facilitate the use of RFID technology for the specific health, safety and logistics problems, a system has been developed. The operation of this system is based on the combined use of hardware and software elements. The hardware elements of the developed system are a wireless local area network, RFID readers and tags. Its software elements are a software development kit based on which, a number of graphical user interfaces have been created for the interaction of the users with the REID tags, and Notepad files which store data collected from REID tags through the graphical user interfaces. Each of the graphical user interfaces is designed in such a way so that it corresponds to the requirements of the health, safety or logistics situation in which it is used. The proposed system has been tested on a simulated construction site by a group of experts and a number of findings have been produced. Specifically, the testing of the proposed system showed that RFID technology can connect the different stages which characterise the construction supply chain. In addition, it showed the capability of the technology to be integrated with construction processes. The testing of the system also revealed the barriers and the enablers to the use of RFID technology in the construction industry. An example of such a barrier is the unwillingness of the people of the construction industry to quit traditional techniques in favour of a new technology. Enablers which enhance the use of RFID technology in the construction industry are the lack of complexity which characterises the operation of RFID tagging and the relatively low cost of RFID tags. In general, RFID technology is an innovative sensor technology which can help the construction industry through its asset tracking ability. However, further research should be done on the improvement of RFID technology on specific characteristics, such as its inability to provide location coordinates and the resilience of the electromagnetic signal emitted by the RFID reader when there are metallic objects around the reader

    Multi-Dimensional-Personalization in mobile contexts

    Get PDF
    During the dot com era the word "personalisation” was a hot buzzword. With the fall of the dot com companies the topic has lost momentum. As the killer application for UMTS or the mobile internet has yet to be identified, the concept of Multi-Dimensional-Personalisation (MDP) could be a candidate. Using this approach, a recommendation of mobile advertisement or marketing (i.e., recommendations or notifications), online content, as well as offline events, can be offered to the user based on their known interests and current location. Instead of having to request or pull this information, the new service concept would proactively provide the information and services – with the consequence that the right information or service could therefore be offered at the right place, at the right time. The growing availability of "Location-based Services“ for mobile phones is a new target for the use of personalisation. "Location-based Services“ are information, for example, about restaurants, hotels or shopping malls with offers which are in close range / short distance to the user. The lack of acceptance for such services in the past is based on the fact that early implementations required the user to pull the information from the service provider. A more promising approach is to actively push information to the user. This information must be from interest to the user and has to reach the user at the right time and at the right place. This raises new requirements on personalisation which will go far beyond present requirements. It will reach out from personalisation based only on the interest of the user. Besides the interest, the enhanced personalisation has to cover the location and movement patterns, the usage and the past, present and future schedule of the user. This new personalisation paradigm has to protect the user’s privacy so that an approach supporting anonymous recommendations through an extended "Chinese Wall“ will be described

    Diseño centrado en calidad para la difusión Peer-to-Peer de video en vivo

    Get PDF
    El uso de redes Peer-to-Peer (P2P) es una forma escalable para ofrecer servicios de video sobre Internet. Este documento hace foco en la definiciĂłn, desarrollo y evaluaciĂłn de una arquitectura P2P para distribuir video en vivo. El diseño global de la red es guiado por la calidad de experiencia (Quality of Experience - QoE), cuyo principal componente en este caso es la calidad del video percibida por los usuarios finales, en lugar del tradicional diseño basado en la calidad de servicio (Quality of Service - QoE) de la mayorĂ­a de los sistemas. Para medir la calidad percibida del video, en tiempo real y automĂĄticamente, extendimos la recientemente propuesta metodologĂ­a Pseudo-Subjective Quality Assessment (PSQA). Dos grandes lĂ­neas de investigaciĂłn son desarrolladas. Primero, proponemos una tĂ©cnica de distribuciĂłn de video desde mĂșltiples fuentes con las caracterĂ­sticas de poder ser optimizada para maximizar la calidad percibida en contextos de muchas fallas y de poseer muy baja señalizaciĂłn (a diferencia de los sistemas existentes). Desarrollamos una metodologĂ­a, basada en PSQA, que nos permite un control fino sobre la forma en que la señal de video es dividida en partes y la cantidad de redundancia agregada, como una funciĂłn de la dinĂĄmica de los usuarios de la red. De esta forma es posible mejorar la robustez del sistema tanto como sea deseado, contemplando el lĂ­mite de capacidad en la comunicaciĂłn. En segundo lugar, presentamos un mecanismo estructurado para controlar la topologĂ­a de la red. La selecciĂłn de que usuarios servirĂĄn a que otros es importante para la robustez de la red, especialmente cuando los usuarios son heterogĂ©neos en sus capacidades y en sus tiempos de conexiĂłn.Nuestro diseño maximiza la calidad global esperada (evaluada usando PSQA), seleccionado una topologĂ­a que mejora la robustez del sistema. AdemĂĄs estudiamos como extender la red con dos servicios complementarios: el video bajo demanda (Video on Demand - VoD) y el servicio MyTV. El desafĂ­o en estos servicios es como realizar bĂșsquedas eficientes sobre la librerĂ­a de videos, dado al alto dinamismo del contenido. Presentamos una estrategia de "caching" para las bĂșsquedas en estos servicios, que maximiza el nĂșmero total de respuestas correctas a las consultas, considerando una dinĂĄmica particular en los contenidos y restricciones de ancho de banda. Nuestro diseño global considera escenarios reales, donde los casos de prueba y los parĂĄmetros de configuraciĂłn surgen de datos reales de un servicio de referencia en producciĂłn. Nuestro prototipo es completamente funcional, de uso gratuito, y basado en tecnologĂ­as bien probadas de cĂłdigo abierto

    Public Archaeology in a Digital Age

    Get PDF
    This thesis examines the impact of the democratic promises of Internet communication technologies, social, and participatory media on the practice of public archaeology. It is focused on work within archaeological organisations in the UK in commercial archaeology, higher education, local authority planning departments and community settings, as well the voluntary planning departments and community settings, as well the voluntary archaeology sector archaeology sector . This work has taken an innovative approach to the subject matter through its use of a Grounded Theory method for data collection and analysis, and the use of a combination of online surveys, case studies and email questionnaires in order to address the following issues: the provision of authoritative archaeological information online; barriers to participation; policy and organisational approaches to evaluating success and archiving; community formation and activism, and the impact of digital inequalities and literacies. This thesis is the first overarching study into the use of participatory media in archaeology. It is an important exploration of where and how the profession is creating and managing digital platforms, and the expanding opportunities for networking and sharing information within the discipline, against a backdrop of rapid advancement in the use of Internet technologies within society. This work has made significant contributions to debates on the practice and impact of public archaeology. It has shown that archaeologists do not yet fully understand the complexities of Internet use and issues of digital literacy, the impact of audience demographics or disposition towards participation in online projects. It has shown that whilst recognition of democratic participation is not, on the whole, undertaken through a process of actively acknowledging responses to archaeological information, there remains potential for participatory media to support and accommodate these ideals. This work documents a period of great change within the practice of archaeology in the UK, and concludes with the observation that it is vital that the discipline undertake research into online audiences for archaeological information if we are to create sustainable digital public archaeologies

    Semantic discovery and reuse of business process patterns

    Get PDF
    Patterns currently play an important role in modern information systems (IS) development and their use has mainly been restricted to the design and implementation phases of the development lifecycle. Given the increasing significance of business modelling in IS development, patterns have the potential of providing a viable solution for promoting reusability of recurrent generalized models in the very early stages of development. As a statement of research-in-progress this paper focuses on business process patterns and proposes an initial methodological framework for the discovery and reuse of business process patterns within the IS development lifecycle. The framework borrows ideas from the domain engineering literature and proposes the use of semantics to drive both the discovery of patterns as well as their reuse
    • 

    corecore