358 research outputs found

    Lip syncing method for realistic expressive 3D face model

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    Lip synchronization of 3D face model is now being used in a multitude of important fields. It brings a more human, social and dramatic reality to computer games, films and interactive multimedia, and is growing in use and importance. High level of realism can be used in demanding applications such as computer games and cinema. Authoring lip syncing with complex and subtle expressions is still difficult and fraught with problems in terms of realism. This research proposed a lip syncing method of realistic expressive 3D face model. Animated lips requires a 3D face model capable of representing the myriad shapes the human face experiences during speech and a method to produce the correct lip shape at the correct time. The paper presented a 3D face model designed to support lip syncing that align with input audio file. It deforms using Raised Cosine Deformation (RCD) function that is grafted onto the input facial geometry. The face model was based on MPEG-4 Facial Animation (FA) Standard. This paper proposed a method to animate the 3D face model over time to create animated lip syncing using a canonical set of visemes for all pairwise combinations of a reduced phoneme set called ProPhone. The proposed research integrated emotions by the consideration of Ekman model and Plutchik’s wheel with emotive eye movements by implementing Emotional Eye Movements Markup Language (EEMML) to produce realistic 3D face model. © 2017 Springer Science+Business Media New Yor

    LUCIA: An open source 3D expressive avatar for multimodal h.m.i.

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    LUCIA is an MPEG-4 facial animation system developed at ISTC-CNR . It works on standard Facial Animation Parameters and speaks with the Italian version of FESTIVAL TTS. To achieve an emotive/expressive talking head LUCIA was build from real human data physically extracted by ELITE optotracking movement analyzer. LUCIA can copy a real human by reproducing the movements of passive markers positioned on his face and recorded by the ELITE device or can be driven by an emotional XML tagged input text, thus realizing a true audio/visual emotive/expressive synthesis. Synchronization between visual and audio data is very important in order to create the correct WAV and FAP files needed for the animation. LUCIA\u27s voice is based on the ISTC Italian version of FESTIVAL-MBROLA packages, modified by means of an appropriate APML/VSML tagged language. LUCIA is available in two dif-ferent versions: an open source framework and the "work in progress" WebGL

    A FACIAL ANIMATION FRAMEWORK WITH EMOTIVE/EXPRESSIVE CAPABILITIES

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    LUCIA is an MPEG-4 facial animation system developed at ISTC-CNR.. It works on standard Facial Animation Parameters and speaks with the Italian version of FESTIVAL TTS. To achieve an emotive/expressive talking head LUCIA was build from real human data physically extracted by ELITE optotracking movement analyzer. LUCIA can copy a real human by reproducing the movements of passive markers positioned on his face and recorded by the ELITE device or can be driven by an emotional XML tagged input text, thus realizing a true audio/visual emotive/expressive synthesis. Synchronization between visual and audio data is very important in order to create the correct WAV and FAP files needed for the animation. LUCIA\u27s voice is based on the ISTC Italian version of FESTIVAL-MBROLA packages, modified by means of an appropriate APML/VSML tagged language. LUCIA is available in two different versions: an open source framework and the "work in progress" WebG

    A 3d talking head for mobile devices based on unofficial ios webgl support

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    In this paper we present the implementation of a WebGL Talking Head for iOS mobile devices (Apple iPhone and iPad). It works on standard MPEG-4 Facial Animation Parameters (FAPs) and speaks with the Italian version of FESTIVAL TTS. It is totally based on true real human data. The 3D kinematics information are used to create lips articulatory model and to drive directly the talking face, generating human facial movements. In the last year we developed the WebGL version of the avatar. WebGL, which is 3D graphic for the web, is currently supported in the major web browsers for desktop computers. No official support has been given for mobile device main platforms yet, although the Firefox beta version enables it on android phones. Starting from iOS 5 WebGL is enabled only for the advertisement library class (which is intended for placing ad-banners in applications). We have been able to use this feature to visualize and animate our WebGL talking head

    Lip syncing method for realistic expressive three-dimensional face model

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    Lip synchronization of 3D face model is now being used in a multitude of important fields. It brings a more human and dramatic reality to computer games, films and interactive multimedia, and is growing in use and importance. High level realism can be used in demanding applications such as computer games and cinema. Authoring lip syncing with complex and subtle expressions is still difficult and fraught with problems in terms of realism. Thus, this study proposes a lip syncing method of realistic expressive 3D face model. Animated lips require a 3D face model capable of representing the movement of face muscles during speech and a method to produce the correct lip shape at the correct time. The 3D face model is designed based on MPEG-4 facial animation standard to support lip syncing that is aligned with input audio file. It deforms using Raised Cosine Deformation function that is grafted onto the input facial geometry. This study also proposes a method to animate the 3D face model over time to create animated lip syncing using a canonical set of visemes for all pairwise combinations of a reduced phoneme set called ProPhone. Finally, this study integrates emotions by considering both Ekman model and Plutchik’s wheel with emotive eye movements by implementing Emotional Eye Movements Markup Language to produce realistic 3D face model. The experimental results show that the proposed model can generate visually satisfactory animations with Mean Square Error of 0.0020 for neutral, 0.0024 for happy expression, 0.0020 for angry expression, 0.0030 for fear expression, 0.0026 for surprise expression, 0.0010 for disgust expression, and 0.0030 for sad expression

    INTERFACE Toolkit: A New Tool for Building IVAs

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