32,653 research outputs found
Connecting the World of Embedded Mobiles: The RIOT Approach to Ubiquitous Networking for the Internet of Things
The Internet of Things (IoT) is rapidly evolving based on low-power compliant
protocol standards that extend the Internet into the embedded world. Pioneering
implementations have proven it is feasible to inter-network very constrained
devices, but had to rely on peculiar cross-layered designs and offer a
minimalistic set of features. In the long run, however, professional use and
massive deployment of IoT devices require full-featured, cleanly composed, and
flexible network stacks.
This paper introduces the networking architecture that turns RIOT into a
powerful IoT system, to enable low-power wireless scenarios. RIOT networking
offers (i) a modular architecture with generic interfaces for plugging in
drivers, protocols, or entire stacks, (ii) support for multiple heterogeneous
interfaces and stacks that can concurrently operate, and (iii) GNRC, its
cleanly layered, recursively composed default network stack. We contribute an
in-depth analysis of the communication performance and resource efficiency of
RIOT, both on a micro-benchmarking level as well as by comparing IoT
communication across different platforms. Our findings show that, though it is
based on significantly different design trade-offs, the networking subsystem of
RIOT achieves a performance equivalent to that of Contiki and TinyOS, the two
operating systems which pioneered IoT software platforms
Applying Prolog to Develop Distributed Systems
Development of distributed systems is a difficult task. Declarative
programming techniques hold a promising potential for effectively supporting
programmer in this challenge. While Datalog-based languages have been actively
explored for programming distributed systems, Prolog received relatively little
attention in this application area so far. In this paper we present a
Prolog-based programming system, called DAHL, for the declarative development
of distributed systems. DAHL extends Prolog with an event-driven control
mechanism and built-in networking procedures. Our experimental evaluation using
a distributed hash-table data structure, a protocol for achieving Byzantine
fault tolerance, and a distributed software model checker - all implemented in
DAHL - indicates the viability of the approach
MiniCPS: A toolkit for security research on CPS Networks
In recent years, tremendous effort has been spent to modernizing
communication infrastructure in Cyber-Physical Systems (CPS) such as Industrial
Control Systems (ICS) and related Supervisory Control and Data Acquisition
(SCADA) systems. While a great amount of research has been conducted on network
security of office and home networks, recently the security of CPS and related
systems has gained a lot of attention. Unfortunately, real-world CPS are often
not open to security researchers, and as a result very few reference systems
and topologies are available. In this work, we present MiniCPS, a CPS
simulation toolbox intended to alleviate this problem. The goal of MiniCPS is
to create an extensible, reproducible research environment targeted to
communications and physical-layer interactions in CPS. MiniCPS builds on
Mininet to provide lightweight real-time network emulation, and extends Mininet
with tools to simulate typical CPS components such as programmable logic
controllers, which use industrial protocols (Ethernet/IP, Modbus/TCP). In
addition, MiniCPS defines a simple API to enable physical-layer interaction
simulation. In this work, we demonstrate applications of MiniCPS in two example
scenarios, and show how MiniCPS can be used to develop attacks and defenses
that are directly applicable to real systems.Comment: 8 pages, 6 figures, 1 code listin
EbbRT: a framework for building per-application library operating systems
Efficient use of high speed hardware requires operating system components be customized to the application work- load. Our general purpose operating systems are ill-suited for this task. We present EbbRT, a framework for constructing per-application library operating systems for cloud applications. The primary objective of EbbRT is to enable high-performance in a tractable and maintainable fashion. This paper describes the design and implementation of EbbRT, and evaluates its ability to improve the performance of common cloud applications. The evaluation of the EbbRT prototype demonstrates memcached, run within a VM, can outperform memcached run on an unvirtualized Linux. The prototype evaluation also demonstrates an 14% performance improvement of a V8 JavaScript engine benchmark, and a node.js webserver that achieves a 50% reduction in 99th percentile latency compared to it run on Linux
Performance analysis of CCSDS path service
A communications service, called Path Service, is currently being developed by the Consultative Committee for Space Data Systems (CCSDS) to provide a mechanism for the efficient transmission of telemetry data from space to ground for complex space missions of the future. This is an important service, due to the large volumes of telemetry data that will be generated during these missions. A preliminary analysis of performance of Path Service is presented with respect to protocol-processing requirements and channel utilization
Active networks: an evolution of the internet
Active Networks can be seen as an evolution of the classical model of packet-switched networks. The traditional and ”passive” network model is based on a static definition of the network node behaviour. Active Networks propose an “active” model where the intermediate nodes (switches and routers) can load and execute user code contained in the data units (packets). Active Networks are a programmable network model, where bandwidth and computation are both considered shared network resources. This approach opens up new interesting research fields. This paper gives a short introduction of Active
Networks, discusses the advantages they introduce and presents the research advances in this field
EbbRT: a customizable operating system for cloud applications
Efficient use of hardware requires operating system components be customized to the application workload. Our general purpose operating systems are ill-suited for this task. We present Genesis, a new operating system that enables per-application customizations for cloud applications. Genesis achieves this through a novel heterogeneous distributed structure, a partitioned object model, and an event-driven execution environment. This paper describes the design and prototype implementation of Genesis, and evaluates its ability to improve the performance of common cloud applications. The evaluation of the Genesis prototype demonstrates memcached, run within a VM, can outperform memcached run on an unvirtualized Linux. The prototype evaluation also demonstrates an 14% performance improvement of a V8 JavaScript engine benchmark, and a node.js webserver that achieves a 50% reduction in 99th percentile latency compared to it run on Linux
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