2,977 research outputs found

    Synthesis of Minimal Error Control Software

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    Software implementations of controllers for physical systems are at the core of many embedded systems. The design of controllers uses the theory of dynamical systems to construct a mathematical control law that ensures that the controlled system has certain properties, such as asymptotic convergence to an equilibrium point, while optimizing some performance criteria. However, owing to quantization errors arising from the use of fixed-point arithmetic, the implementation of this control law can only guarantee practical stability: under the actions of the implementation, the trajectories of the controlled system converge to a bounded set around the equilibrium point, and the size of the bounded set is proportional to the error in the implementation. The problem of verifying whether a controller implementation achieves practical stability for a given bounded set has been studied before. In this paper, we change the emphasis from verification to automatic synthesis. Using synthesis, the need for formal verification can be considerably reduced thereby reducing the design time as well as design cost of embedded control software. We give a methodology and a tool to synthesize embedded control software that is Pareto optimal w.r.t. both performance criteria and practical stability regions. Our technique is a combination of static analysis to estimate quantization errors for specific controller implementations and stochastic local search over the space of possible controllers using particle swarm optimization. The effectiveness of our technique is illustrated using examples of various standard control systems: in most examples, we achieve controllers with close LQR-LQG performance but with implementation errors, hence regions of practical stability, several times as small.Comment: 18 pages, 2 figure

    Towards a Theoretical Foundation of Policy Optimization for Learning Control Policies

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    Gradient-based methods have been widely used for system design and optimization in diverse application domains. Recently, there has been a renewed interest in studying theoretical properties of these methods in the context of control and reinforcement learning. This article surveys some of the recent developments on policy optimization, a gradient-based iterative approach for feedback control synthesis, popularized by successes of reinforcement learning. We take an interdisciplinary perspective in our exposition that connects control theory, reinforcement learning, and large-scale optimization. We review a number of recently-developed theoretical results on the optimization landscape, global convergence, and sample complexity of gradient-based methods for various continuous control problems such as the linear quadratic regulator (LQR), H∞\mathcal{H}_\infty control, risk-sensitive control, linear quadratic Gaussian (LQG) control, and output feedback synthesis. In conjunction with these optimization results, we also discuss how direct policy optimization handles stability and robustness concerns in learning-based control, two main desiderata in control engineering. We conclude the survey by pointing out several challenges and opportunities at the intersection of learning and control.Comment: To Appear in Annual Review of Control, Robotics, and Autonomous System

    Evolutionary Poisson Games for Controlling Large Population Behaviors

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    Emerging applications in engineering such as crowd-sourcing and (mis)information propagation involve a large population of heterogeneous users or agents in a complex network who strategically make dynamic decisions. In this work, we establish an evolutionary Poisson game framework to capture the random, dynamic and heterogeneous interactions of agents in a holistic fashion, and design mechanisms to control their behaviors to achieve a system-wide objective. We use the antivirus protection challenge in cyber security to motivate the framework, where each user in the network can choose whether or not to adopt the software. We introduce the notion of evolutionary Poisson stable equilibrium for the game, and show its existence and uniqueness. Online algorithms are developed using the techniques of stochastic approximation coupled with the population dynamics, and they are shown to converge to the optimal solution of the controller problem. Numerical examples are used to illustrate and corroborate our results
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