8,014 research outputs found
Design of multimedia processor based on metric computation
Media-processing applications, such as signal processing, 2D and 3D graphics
rendering, and image compression, are the dominant workloads in many embedded
systems today. The real-time constraints of those media applications have
taxing demands on today's processor performances with low cost, low power and
reduced design delay. To satisfy those challenges, a fast and efficient
strategy consists in upgrading a low cost general purpose processor core. This
approach is based on the personalization of a general RISC processor core
according the target multimedia application requirements. Thus, if the extra
cost is justified, the general purpose processor GPP core can be enforced with
instruction level coprocessors, coarse grain dedicated hardware, ad hoc
memories or new GPP cores. In this way the final design solution is tailored to
the application requirements. The proposed approach is based on three main
steps: the first one is the analysis of the targeted application using
efficient metrics. The second step is the selection of the appropriate
architecture template according to the first step results and recommendations.
The third step is the architecture generation. This approach is experimented
using various image and video algorithms showing its feasibility
Fuzzy memoization for floating-point multimedia applications
Instruction memoization is a promising technique to reduce the power consumption and increase the performance of future low-end/mobile multimedia systems. Power and performance efficiency can be improved by reusing instances of an already executed operation. Unfortunately, this technique may not always be worth the effort due to the power consumption and area impact of the tables required to leverage an adequate level of reuse. In this paper, we introduce and evaluate a novel way of understanding multimedia floating-point operations based on the fuzzy computation paradigm: performance and power consumption can be improved at the cost of small precision losses in computation. By exploiting this implicit characteristic of multimedia applications, we propose a new technique called tolerant memoization. This technique expands the capabilities of classic memoization by associating entries with similar inputs to the same output. We evaluate this new technique by measuring the effect of tolerant memoization for floating-point operations in a low-power multimedia processor and discuss the trade-offs between performance and quality of the media outputs. We report energy improvements of 12 percent for a set of key multimedia applications with small LUT of 6 Kbytes, compared to 3 percent obtained using previously proposed techniques.Peer ReviewedPostprint (published version
A Survey of Techniques For Improving Energy Efficiency in Embedded Computing Systems
Recent technological advances have greatly improved the performance and
features of embedded systems. With the number of just mobile devices now
reaching nearly equal to the population of earth, embedded systems have truly
become ubiquitous. These trends, however, have also made the task of managing
their power consumption extremely challenging. In recent years, several
techniques have been proposed to address this issue. In this paper, we survey
the techniques for managing power consumption of embedded systems. We discuss
the need of power management and provide a classification of the techniques on
several important parameters to highlight their similarities and differences.
This paper is intended to help the researchers and application-developers in
gaining insights into the working of power management techniques and designing
even more efficient high-performance embedded systems of tomorrow
Three-dimensional memory vectorization for high bandwidth media memory systems
Vector processors have good performance, cost and adaptability when targeting multimedia applications. However, for a significant number of media programs, conventional memory configurations fail to deliver enough memory references per cycle to feed the SIMD functional units. This paper addresses the problem of the memory bandwidth. We propose a novel mechanism suitable for 2-dimensional vector architectures and targeted at providing high effective bandwidth for SIMD memory instructions. The basis of this mechanism is the extension of the scope of vectorization at the memory level, so that 3-dimensional memory patterns can be fetched into a second-level register file. By fetching long blocks of data and by reusing 2-dimensional memory streams at this second-level register file, we obtain a significant increase in the effective memory bandwidth. As side benefits, the new 3-dimensional load instructions provide a high robustness to memory latency and a significant reduction of the cache activity, thus reducing power and energy requirements. At the investment of a 50% more area than a regular SIMD register file, we have measured and average speed-up of 13% and the potential for power savings in the L2 cache of a 30%.Peer ReviewedPostprint (published version
Programming MPSoC platforms: Road works ahead
This paper summarizes a special session on multicore/multi-processor system-on-chip (MPSoC) programming challenges. The current trend towards MPSoC platforms in most computing domains does not only mean a radical change in computer architecture. Even more important from a SW developer´s viewpoint, at the same time the classical sequential von Neumann programming model needs to be overcome. Efficient utilization of the MPSoC HW resources demands for radically new models and corresponding SW development tools, capable of exploiting the available parallelism and guaranteeing bug-free parallel SW. While several standards are established in the high-performance computing domain (e.g. OpenMP), it is clear that more innovations are required for successful\ud
deployment of heterogeneous embedded MPSoC. On the other hand, at least for coming years, the freedom for disruptive programming technologies is limited by the huge amount of certified sequential code that demands for a more pragmatic, gradual tool and code replacement strategy
VLSI architecture design approaches for real-time video processing
This paper discusses the programmable and dedicated approaches for real-time video processing applications. Various VLSI architecture including the design examples of both approaches are reviewed. Finally, discussions of several practical designs in real-time video processing applications are then considered in VLSI architectures to provide significant guidelines to VLSI designers for any further real-time video processing design works
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