40,790 research outputs found
Spherical clustering of users navigating 360{\deg} content
In Virtual Reality (VR) applications, understanding how users explore the
omnidirectional content is important to optimize content creation, to develop
user-centric services, or even to detect disorders in medical applications.
Clustering users based on their common navigation patterns is a first direction
to understand users behaviour. However, classical clustering techniques fail in
identifying these common paths, since they are usually focused on minimizing a
simple distance metric. In this paper, we argue that minimizing the distance
metric does not necessarily guarantee to identify users that experience similar
navigation path in the VR domain. Therefore, we propose a graph-based method to
identify clusters of users who are attending the same portion of the spherical
content over time. The proposed solution takes into account the spherical
geometry of the content and aims at clustering users based on the actual
overlap of displayed content among users. Our method is tested on real VR user
navigation patterns. Results show that our solution leads to clusters in which
at least 85% of the content displayed by one user is shared among the other
users belonging to the same cluster.Comment: 5 pages, conference (Published in: ICASSP 2019 - 2019 IEEE
International Conference on Acoustics, Speech and Signal Processing (ICASSP)
VANET Applications: Hot Use Cases
Current challenges of car manufacturers are to make roads safe, to achieve
free flowing traffic with few congestions, and to reduce pollution by an
effective fuel use. To reach these goals, many improvements are performed
in-car, but more and more approaches rely on connected cars with communication
capabilities between cars, with an infrastructure, or with IoT devices.
Monitoring and coordinating vehicles allow then to compute intelligent ways of
transportation. Connected cars have introduced a new way of thinking cars - not
only as a mean for a driver to go from A to B, but as smart cars - a user
extension like the smartphone today. In this report, we introduce concepts and
specific vocabulary in order to classify current innovations or ideas on the
emerging topic of smart car. We present a graphical categorization showing this
evolution in function of the societal evolution. Different perspectives are
adopted: a vehicle-centric view, a vehicle-network view, and a user-centric
view; described by simple and complex use-cases and illustrated by a list of
emerging and current projects from the academic and industrial worlds. We
identified an empty space in innovation between the user and his car:
paradoxically even if they are both in interaction, they are separated through
different application uses. Future challenge is to interlace social concerns of
the user within an intelligent and efficient driving
Identifying the time profile of everyday activities in the home using smart meter data
Activities are a descriptive term for the common ways households spend their time. Examples include cooking, doing laundry, or socialising. Smart meter data can be used to generate time profiles of activities that are meaningful to householdsâ own lived experience. Activities are therefore a lens through which energy feedback to households can be made salient and understandable. This paper demonstrates a multi-step methodology for inferring hourly time profiles of ten household activities using smart meter data, supplemented by individual appliance plug monitors and environmental sensors. First, household interviews, video ethnography, and technology surveys are used to identify appliances and devices in the home, and their roles in specific activities. Second, âontologiesâ are developed to map out the relationships between activities and technologies in the home. One or more technologies may indicate the occurrence of certain activities. Third, data from smart meters, plug monitors and sensor data are collected. Smart meter data measuring aggregate electricity use are disaggregated and processed together with the plug monitor and sensor data to identify when and for how long different activities are occurring. Sensor data are particularly useful for activities that are not always associated with an energy-using device. Fourth, the ontologies are applied to the disaggregated data to make inferences on hourly time profiles of ten everyday activities. These include washing, doing laundry, watching TV (reliably inferred), and cleaning, socialising, working (inferred with uncertainties). Fifth, activity time diaries and structured interviews are used to validate both the ontologies and the inferred activity time profiles. Two case study homes are used to illustrate the methodology using data collected as part of a UK trial of smart home technologies. The methodology is demonstrated to produce reliable time profiles of a range of domestic activities that are meaningful to households. The methodology also emphasises the value of integrating coded interview and video ethnography data into both the development of the activity inference process
Tangible user interfaces : past, present and future directions
In the last two decades, Tangible User Interfaces (TUIs) have emerged as a new interface type that interlinks the digital and physical worlds. Drawing upon users' knowledge and skills of interaction with the real non-digital world, TUIs show a potential to enhance the way in which people interact with and leverage digital information. However, TUI research is still in its infancy and extensive research is required in or- der to fully understand the implications of tangible user interfaces, to develop technologies that further bridge the digital and the physical, and to guide TUI design with empirical knowledge. This paper examines the existing body of work on Tangible User In- terfaces. We start by sketching the history of tangible user interfaces, examining the intellectual origins of this ïŹeld. We then present TUIs in a broader context, survey application domains, and review frame- works and taxonomies. We also discuss conceptual foundations of TUIs including perspectives from cognitive sciences, phycology, and philoso- phy. Methods and technologies for designing, building, and evaluating TUIs are also addressed. Finally, we discuss the strengths and limita- tions of TUIs and chart directions for future research
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