167 research outputs found

    Architecture for Cooperative Prefetching in P2P Video-on- Demand System

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    Most P2P VoD schemes focused on service architectures and overlays optimization without considering segments rarity and the performance of prefetching strategies. As a result, they cannot better support VCRoriented service in heterogeneous environment having clients using free VCR controls. Despite the remarkable popularity in VoD systems, there exist no prior work that studies the performance gap between different prefetching strategies. In this paper, we analyze and understand the performance of different prefetching strategies. Our analytical characterization brings us not only a better understanding of several fundamental tradeoffs in prefetching strategies, but also important insights on the design of P2P VoD system. On the basis of this analysis, we finally proposed a cooperative prefetching strategy called "cooching". In this strategy, the requested segments in VCR interactivities are prefetched into session beforehand using the information collected through gossips. We evaluate our strategy through extensive simulations. The results indicate that the proposed strategy outperforms the existing prefetching mechanisms.Comment: 13 Pages, IJCN

    Network coding meets multimedia: a review

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    While every network node only relays messages in a traditional communication system, the recent network coding (NC) paradigm proposes to implement simple in-network processing with packet combinations in the nodes. NC extends the concept of "encoding" a message beyond source coding (for compression) and channel coding (for protection against errors and losses). It has been shown to increase network throughput compared to traditional networks implementation, to reduce delay and to provide robustness to transmission errors and network dynamics. These features are so appealing for multimedia applications that they have spurred a large research effort towards the development of multimedia-specific NC techniques. This paper reviews the recent work in NC for multimedia applications and focuses on the techniques that fill the gap between NC theory and practical applications. It outlines the benefits of NC and presents the open challenges in this area. The paper initially focuses on multimedia-specific aspects of network coding, in particular delay, in-network error control, and mediaspecific error control. These aspects permit to handle varying network conditions as well as client heterogeneity, which are critical to the design and deployment of multimedia systems. After introducing these general concepts, the paper reviews in detail two applications that lend themselves naturally to NC via the cooperation and broadcast models, namely peer-to-peer multimedia streaming and wireless networkin

    Video-on-Demand over Internet: a survey of existing systems and solutions

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    Video-on-Demand is a service where movies are delivered to distributed users with low delay and free interactivity. The traditional client/server architecture experiences scalability issues to provide video streaming services, so there have been many proposals of systems, mostly based on a peer-to-peer or on a hybrid server/peer-to-peer solution, to solve this issue. This work presents a survey of the currently existing or proposed systems and solutions, based upon a subset of representative systems, and defines selection criteria allowing to classify these systems. These criteria are based on common questions such as, for example, is it video-on-demand or live streaming, is the architecture based on content delivery network, peer-to-peer or both, is the delivery overlay tree-based or mesh-based, is the system push-based or pull-based, single-stream or multi-streams, does it use data coding, and how do the clients choose their peers. Representative systems are briefly described to give a summarized overview of the proposed solutions, and four ones are analyzed in details. Finally, it is attempted to evaluate the most promising solutions for future experiments. Résumé La vidéo à la demande est un service où des films sont fournis à distance aux utilisateurs avec u

    ContinuStreaming : achieving high playback continuity of gossip-based peer-to-peer streaming

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    2007-2008 > Academic research: refereed > Refereed conference paperVersion of RecordPublishe

    A Survey on Adaptive Multimedia Streaming

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    Internet was primarily designed for one to one applications like electronic mail, reliable file transfer etc. However, the technological growth in both hardware and software industry have written in unprecedented success story of the growth of Internet and have paved the paths of modern digital evolution. In today’s world, the internet has become the way of life and has penetrated in its every domain. It is nearly impossible to list the applications which make use of internet in this era however, all these applications are data intensive and data may be textual, audio or visual requiring improved techniques to deal with these. Multimedia applications are one of them and have witnessed unprecedented growth in last few years. A predominance of that is by virtue of different video streaming applications in daily life like games, education, entertainment, security etc. Due to the huge demand of multimedia applications, heterogeneity of demands and limited resource availability there is a dire need of adaptive multimedia streaming. This chapter provides the detail discussion over different adaptive multimedia streaming mechanism over peer to peer network

    Video streaming over p2p using AQCS algorithm

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    P2p streaming has been popular and is expected to attract even more users. The proposed scheme can achieve high bandwidth utilization and optimal streaming rate possible in ap2p streaming system. The prototype implementing the queue based scheduling is developed and used to evaluate the scheme in real network. between one or more number of clients running un trusted code into controlled environment to a remote host that has opted into communication from that of the code p2p network which is use in case of The distribution of the videos. where proposed design which enables flexible customization of video streams to support heterogeneous of receivers, highly utilizes upload bandwidth of peers, and quickly adapts to network and peer dynamic

    Mathematical analysis of scheduling policies in peer-to-peer video streaming networks

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    Las redes de pares son comunidades virtuales autogestionadas, desarrolladas en la capa de aplicación sobre la infraestructura de Internet, donde los usuarios (denominados pares) comparten recursos (ancho de banda, memoria, procesamiento) para alcanzar un fin común. La distribución de video representa la aplicación más desafiante, dadas las limitaciones de ancho de banda. Existen básicamente tres servicios de video. El más simple es la descarga, donde un conjunto de servidores posee el contenido original, y los usuarios deben descargar completamente este contenido previo a su reproducción. Un segundo servicio se denomina video bajo demanda, donde los pares se unen a una red virtual siempre que inicien una solicitud de un contenido de video, e inician una descarga progresiva en línea. El último servicio es video en vivo, donde el contenido de video es generado, distribuido y visualizado simultáneamente. En esta tesis se estudian aspectos de diseño para la distribución de video en vivo y bajo demanda. Se presenta un análisis matemático de estabilidad y capacidad de arquitecturas de distribución bajo demanda híbridas, asistidas por pares. Los pares inician descargas concurrentes de múltiples contenidos, y se desconectan cuando lo desean. Se predice la evolución esperada del sistema asumiendo proceso Poisson de arribos y egresos exponenciales, mediante un modelo determinístico de fluidos. Un sub-modelo de descargas secuenciales (no simultáneas) es globalmente y estructuralmente estable, independientemente de los parámetros de la red. Mediante la Ley de Little se determina el tiempo medio de residencia de usuarios en un sistema bajo demanda secuencial estacionario. Se demuestra teóricamente que la filosofía híbrida de cooperación entre pares siempre desempeña mejor que la tecnología pura basada en cliente-servidor

    Enabling Large-Scale Peer-to-Peer Stored Video Streaming Service with QoS Support

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    This research aims to enable a large-scale, high-volume, peer-to-peer, stored-video streaming service over the Internet, such as on-line DVD rentals. P2P allows a group of dynamically organized users to cooperatively support content discovery and distribution services without needing to employ a central server. P2P has the potential to overcome the scalability issue associated with client-server based video distribution networks; however, it brings a new set of challenges. This research addresses the following five technical challenges associated with the distribution of streaming video over the P2P network: 1) allow users with limited transmit bandwidth capacity to become contributing sources, 2) support the advertisement and discovery of time-changing and time-bounded video frame availability, 3) Minimize the impact of distribution source losses during video playback, 4) incorporate user mobility information in the selection of distribution sources, and 5) design a streaming network architecture that enables above functionalities.To meet the above requirements, we propose a video distribution network model based on a hybrid architecture between client-server and P2P. In this model, a video is divided into a sequence of small segments and each user executes a scheduling algorithm to determine the order, the timing, and the rate of segment retrievals from other users. The model also employs an advertisement and discovery scheme which incorporates parameters of the scheduling algorithm to allow users to share their life-time of video segment availability information in one advertisement and one query. An accompanying QoS scheme allows reduction in the number of video playback interruptions while one or more distribution sources depart from the service prematurely.The simulation study shows that the proposed model and associated schemes greatly alleviate the bandwidth requirement of the video distribution server, especially when the number of participating users grows large. As much as 90% of load reduction was observed in some experiments when compared to a traditional client-server based video distribution service. A significant reduction is also observed in the number of video presentation interruptions when the proposed QoS scheme is incorporated in the distribution process while certain percentages of distribution sources depart from the service unexpectedly

    AngelCast: cloud-based peer-assisted live streaming using optimized multi-tree construction

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    Increasingly, commercial content providers (CPs) offer streaming solutions using peer-to-peer (P2P) architectures, which promises significant scalabil- ity by leveraging clients’ upstream capacity. A major limitation of P2P live streaming is that playout rates are constrained by clients’ upstream capac- ities – typically much lower than downstream capacities – which limit the quality of the delivered stream. To leverage P2P architectures without sacri- ficing quality, CPs must commit additional resources to complement clients’ resources. In this work, we propose a cloud-based service AngelCast that enables CPs to complement P2P streaming. By subscribing to AngelCast, a CP is able to deploy extra resources (angel), on-demand from the cloud, to maintain a desirable stream quality. Angels do not download the whole stream, nor are they in possession of it. Rather, angels only relay the minimal fraction of the stream necessary to achieve the desired quality. We provide a lower bound on the minimum angel capacity needed to maintain a desired client bit-rate, and develop a fluid model construction to achieve it. Realizing the limitations of the fluid model construction, we design a practical multi- tree construction that captures the spirit of the optimal construction, and avoids its limitations. We present a prototype implementation of AngelCast, along with experimental results confirming the feasibility of our service.Supported in part by NSF awards #0720604, #0735974, #0820138, #0952145, #1012798 #1012798 #1430145 #1414119. (0720604 - NSF; 0735974 - NSF; 0820138 - NSF; 0952145 - NSF; 1012798 - NSF; 1430145 - NSF; 1414119 - NSF

    PEER-TO-PEER 3D/MULTI-VIEW VIDEO STREAMING

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    Abstract The recent advances in stereoscopic video capture, compression and display have made 3D video a visually appealing and costly affordable technology. More sophisticated multi-view videos have also been demonstrated. Yet their remarkably increased data volume poses greater challenges to the conventional client/server systems. The stringent synchronization demands from different views further complicate the system design. In this thesis, we present an initial attempt toward efficient streaming of 3D videos over peer-to-peer networks. We show that the inherent multi-stream nature of 3D video makes playback synchronization more difficult. We address this by a 2-stream buffer, together with a novel segment scheduling. We further extend our system to support multi-view video with view diversity and dynamics. We have evaluated our system under different end-system and network configurations with typical stereo video streams. The simulation results demonstrate the superiority of our system in terms of scalability, streaming quality and dealing with view dynamics
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