204 research outputs found

    Interference charecterisation, location and bandwidth estimation in emerging WiFi networks

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    Wireless LAN technology based on the IEEE 802.11 standard, commonly referred to as WiFi, has been hugely successful not only for the last hop access to the Internet in home, office and hotspot scenarios but also for realising wireless backhaul in mesh networks and for point -to -point long- distance wireless communication. This success can be mainly attributed to two reasons: low cost of 802.11 hardware from reaching economies of scale, and operation in the unlicensed bands of wireless spectrum.The popularity of WiFi, in particular for indoor wireless access at homes and offices, has led to significant amount of research effort looking at the performance issues arising from various factors, including interference, CSMA/CA based MAC protocol used by 802.11 devices, the impact of link and physical layer overheads on application performance, and spatio-temporal channel variations. These factors affect the performance of applications and services that run over WiFi networks. In this thesis, we experimentally investigate the effects of some of the above mentioned factors in the context of emerging WiFi network scenarios such as multi- interface indoor mesh networks, 802.11n -based WiFi networks and WiFi networks with virtual access points (VAPs). More specifically, this thesis comprises of four experimental characterisation studies: (i) measure prevalence and severity of co- channel interference in urban WiFi deployments; (ii) characterise interference in multi- interface indoor mesh networks; (iii) study the effect of spatio-temporal channel variations, VAPs and multi -band operation on WiFi fingerprinting based location estimation; and (iv) study the effects of newly introduced features in 802.11n like frame aggregation (FA) on available bandwidth estimation.With growing density of WiFi deployments especially in urban areas, co- channel interference becomes a major factor that adversely affects network performance. To characterise the nature of this phenomena at a city scale, we propose using a new measurement methodology called mobile crowdsensing. The idea is to leverage commodity smartphones and the natural mobility of people to characterise urban WiFi co- channel interference. Specifically, we report measurement results obtained for Edinburgh, a representative European city, on detecting the presence of deployed WiFi APs via the mobile crowdsensing approach. These show that few channels in 2.4GHz are heavily used and there is hardly any activity in the 5GHz band even though relatively it has a greater number of available channels. Spatial analysis of spectrum usage reveals that co- channel interference among nearby APs operating in the same channel can be a serious problem with around 10 APs contending with each other in many locations. We find that the characteristics of WiFi deployments at city -scale are similar to those of WiFi deployments in public spaces of different indoor environments. We validate our approach in comparison with wardriving, and also show that our findings generally match with previous studies based on other measurement approaches. As an application of the mobile crowdsensing based urban WiFi monitoring, we outline a cloud based WiFi router configuration service for better interference management with global awareness in urban areas.For mesh networks, the use of multiple radio interfaces is widely seen as a practical way to achieve high end -to -end network performance and better utilisation of available spectrum. However this gives rise to another type of interference (referred to as coexistence interference) due to co- location of multiple radio interfaces. We show that such interference can be so severe that it prevents concurrent successful operation of collocated interfaces even when they use channels from widely different frequency bands. We propose the use of antenna polarisation to mitigate such interference and experimentally study its benefits in both multi -band and single -band configurations. In particular, we show that using differently polarised antennas on a multi -radio platform can be a helpful counteracting mechanism for alleviating receiver blocking and adjacent channel interference phenomena that underlie multi -radio coexistence interference. We also validate observations about adjacent channel interference from previous studies via direct and microscopic observation of MAC behaviour.Location is an indispensable information for navigation and sensing applications. The rapidly growing adoption of smartphones has resulted in a plethora of mobile applications that rely on position information (e.g., shopping apps that use user position information to recommend products to users and help them to find what they want in the store). WiFi fingerprinting is a popular and well studied approach for indoor location estimation that leverages the existing WiFi infrastructure and works based on the difference in strengths of the received AP signals at different locations. However, understanding the impact of WiFi network deployment aspects such as multi -band APs and VAPs has not received much attention in the literature. We first examine the impact of various aspects underlying a WiFi fingerprinting system. Specifically, we investigate different definitions for fingerprinting and location estimation algorithms across different indoor environments ranging from a multi- storey office building to shopping centres of different sizes. Our results show that the fingerprint definition is as important as the choice of location estimation algorithm and there is no single combination of these two that works across all environments or even all floors of a given environment. We then consider the effect of WiFi frequency bands (e.g., 2.4GHz and 5GHz) and the presence of virtual access points (VAPs) on location accuracy with WiFi fingerprinting. Our results demonstrate that lower co- channel interference in the 5GHz band yields more accurate location estimation. We show that the inclusion of VAPs has a significant impact on the location accuracy of WiFi fingerprinting systems; we analyse the potential reasons to explain the findings.End -to -end available bandwidth estimation (ABE) has a wide range of uses, from adaptive application content delivery, transport-level transmission rate adaptation and admission control to traffic engineering and peer node selection in peer -to- peer /overlay networks [ 1, 2]. Given its importance, it has been received much research attention in both wired data networks and legacy WiFi networks (based on 802.11 a/b /g standards), resulting in different ABE techniques and tools proposed to optimise different criteria and suit different scenarios. However, effects of new MAC/PHY layer enhancements in new and next generation WiFi networks (based on 802.11n and 802.11ac standards) have not been studied yet. We experimentally find that among different new features like frame aggregation, channel bonding and MIMO modes (spacial division multiplexing), frame aggregation has the most harmful effect as it has direct effect on ABE by distorting the measurement probing traffic pattern commonly used to estimate available bandwidth. Frame aggregation is also specified in both 802.11n and 802.1 lac standards as a mandatory feature to be supported. We study the effect of enabling frame aggregation, for the first time, on the performance of the ABE using an indoor 802.11n wireless testbed. The analysis of results obtained using three tools - representing two main Probe Rate Model (PRM) and Probe Gap Model (PGM) based approaches for ABE - led us to come up with the two key principles of jumbo probes and having longer measurement probe train sizes to counter the effects of aggregating frames on the performance of ABE tools. Then, we develop a new tool, WBest+ that is aware of the underlying frame aggregation by incorporating these principles. The experimental evaluation of WBest+ shows more accurate ABE in the presence of frame aggregation.Overall, the contributions of this thesis fall in three categories - experimental characterisation, measurement techniques and mitigation/solution approaches for performance problems in emerging WiFi network scenarios. The influence of various factors mentioned above are all studied via experimental evaluation in a testbed or real - world setting. Specifically, co- existence interference characterisation and evaluation of available bandwidth techniques are done using indoor testbeds, whereas characterisation of urban WiFi networks and WiFi fingerprinting based location estimation are carried out in real environments. New measurement approaches are also introduced to aid better experimental evaluation or proposed as new measurement tools. These include mobile crowdsensing based WiFi monitoring; MAC/PHY layer monitoring of co- existence interference; and WBest+ tool for available bandwidth estimation. Finally, new mitigation approaches are proposed to address challenges and problems identified throughout the characterisation studies. These include: a proposal for crowd - based interference management in large scale uncoordinated WiFi networks; exploiting antenna polarisation diversity to remedy the effects of co- existence interference in multi -interface platforms; taking advantage of VAPs and multi -band operation for better location estimation; and introducing the jumbo frame concept and longer probe train sizes to improve performance of ABE tools in next generation WiFi networks

    Location reliability and gamification mechanisms for mobile crowd sensing

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    People-centric sensing with smart phones can be used for large scale sensing of the physical world by leveraging the sensors on the phones. This new type of sensing can be a scalable and cost-effective alternative to deploying static wireless sensor networks for dense sensing coverage across large areas. However, mobile people-centric sensing has two main issues: 1) Data reliability in sensed data and 2) Incentives for participants. To study these issues, this dissertation designs and develops McSense, a mobile crowd sensing system which provides monetary and social incentives to users. This dissertation proposes and evaluates two protocols for location reliability as a step toward achieving data reliability in sensed data, namely, ILR (Improving Location Reliability) and LINK (Location authentication through Immediate Neighbors Knowledge). ILR is a scheme which improves the location reliability of mobile crowd sensed data with minimal human efforts based on location validation using photo tasks and expanding the trust to nearby data points using periodic Bluetooth scanning. LINK is a location authentication protocol working independent of wireless carriers, in which nearby users help authenticate each other’s location claims using Bluetooth communication. The results of experiments done on Android phones show that the proposed protocols are capable of detecting a significant percentage of the malicious users claiming false location. Furthermore, simulations with the LINK protocol demonstrate that LINK can effectively thwart a number of colluding user attacks. This dissertation also proposes a mobile sensing game which helps collect crowd sensing data by incentivizing smart phone users to play sensing games on their phones. We design and implement a first person shooter sensing game, “Alien vs. Mobile User”, which employs techniques to attract users to unpopular regions. The user study results show that mobile gaming can be a successful alternative to micro-payments for fast and efficient area coverage in crowd sensing. It is observed that the proposed game design succeeds in achieving good player engagement

    Integration of Blockchain and Auction Models: A Survey, Some Applications, and Challenges

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    In recent years, blockchain has gained widespread attention as an emerging technology for decentralization, transparency, and immutability in advancing online activities over public networks. As an essential market process, auctions have been well studied and applied in many business fields due to their efficiency and contributions to fair trade. Complementary features between blockchain and auction models trigger a great potential for research and innovation. On the one hand, the decentralized nature of blockchain can provide a trustworthy, secure, and cost-effective mechanism to manage the auction process; on the other hand, auction models can be utilized to design incentive and consensus protocols in blockchain architectures. These opportunities have attracted enormous research and innovation activities in both academia and industry; however, there is a lack of an in-depth review of existing solutions and achievements. In this paper, we conduct a comprehensive state-of-the-art survey of these two research topics. We review the existing solutions for integrating blockchain and auction models, with some application-oriented taxonomies generated. Additionally, we highlight some open research challenges and future directions towards integrated blockchain-auction models

    Applications

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    Volume 3 describes how resource-aware machine learning methods and techniques are used to successfully solve real-world problems. The book provides numerous specific application examples: in health and medicine for risk modelling, diagnosis, and treatment selection for diseases in electronics, steel production and milling for quality control during manufacturing processes in traffic, logistics for smart cities and for mobile communications

    Computational Analysis of Urban Places Using Mobile Crowdsensing

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    In cities, urban places provide a socio-cultural habitat for people to counterbalance the daily grind of urban life, an environment away from home and work. Places provide an environment for people to communicate, share perspectives, and in the process form new social connections. Due to the active role of places to the social fabric of city life, it is important to understand how people perceive and experience places. One fundamental construct that relates place and experience is ambiance, i.e., the impressions we ubiquitously form when we go out. Young people are key actors of urban life, specially at night, and as such play an equal role in co-creating and appropriating the urban space. Understanding how places and their youth inhabitants interact at night is a relevant urban issue. Until recently, our ability to assess the visual and perceptual qualities of urban spaces and to study the dynamics surrounding youth experiences in those spaces have been limited partly due to the lack of quantitative data. However, the growth of computational methods and tools including sensor-rich mobile devices, social multimedia platforms, and crowdsourcing tools have opened ways to measure urban perception at scale, and to deepen our understanding of nightlife as experienced by young people. In this thesis, as a first contribution, we present the design, implementation and computational analysis of four mobile crowdsensing studies involving youth populations from various countries to understand and infer phenomena related to urban places and people. We gathered a variety of explicit and implicit crowdsourced data including mobile sensor data and logs, survey responses, and multimedia content (images and videos) from hundreds of crowdworkers and thousands of users of mobile social networks. Second, we showed how crowdsensed images can be used for the computational characterization and analysis of urban perception in indoor and outdoor places. For both place types, urban perception impressions were elicited for several physical and psychological constructs using online crowdsourcing. Using low-level and deep learning features extracted from images, we automatically inferred crowdsourced judgments of indoor ambiance with a maximum R2 of 0.53 and outdoor perception with a maximum R2 of 0.49. Third, we demonstrated the feasibility to collect rich contextual data to study the physical mobility, activities, ambiance context, and social patterns of youth nightlife behavior. Fourth, using supervised machine learning techniques, we automatically classified drinking behavior of young people in an urban, real nightlife setting. Using features extracted from mobile sensor data and application logs, we obtained an overall accuracy of 76.7%. While this thesis contributes towards understanding urban perception and youth nightlife patterns in specific contexts, our research also contributes towards the computational understanding of urban places at scale with high spatial and temporal resolution, using a combination of mobile crowdsensing, social media, machine learning, multimedia analysis, and online crowdsourcing

    IAM - Interpolation and Aggregation on the Move: Collaborative Crowdsensing for Spatio-temporal Phenomena

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    International audienceCrowdsensing allows citizens to contribute to the monitoring of their living environment using the sensors embedded in their mobile devices, e.g., smartphones. However, crowdsensing at scale involves significant communication, computation, and financial costs due to the dependence on cloud infrastructures for the analysis (e.g., interpolation and aggregation) of spatio-temporal data. This limits the adoption of crowdsensing by activists although sorely needed to inform our knowledge of the environment. As an alternative to the centralized analysis of crowdsensed observations, this paper introduces a fully distributed interpolation-mediated aggregation approach running on smartphones. To achieve so efficiently, we model the interpolation as a distributed tensor completion problem, and we introduce a lightweight aggregation strategy that anticipates the likelihood of future encounters according to the quality of the interpolation. Our approach thus shifts the centralized postprocessing of crowdsensed data to distributed pre-processing on the move, based on opportunistic encounters of crowdsensors through state-of-the-art D2D networking. The evaluation using a dataset of quantitative environmental measurements collected from 550 crowdsensors over 1 year shows that our solution significantly reduces-and may even eliminate-the dependence on the cloud infrastructure, while it incurs a limited resource cost on end devices. Meanwhile, the overall data accuracy remains comparable to that of the centralized approach
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