689 research outputs found

    Embedded Machine Learning: Emphasis on Hardware Accelerators and Approximate Computing for Tactile Data Processing

    Get PDF
    Machine Learning (ML) a subset of Artificial Intelligence (AI) is driving the industrial and technological revolution of the present and future. We envision a world with smart devices that are able to mimic human behavior (sense, process, and act) and perform tasks that at one time we thought could only be carried out by humans. The vision is to achieve such a level of intelligence with affordable, power-efficient, and fast hardware platforms. However, embedding machine learning algorithms in many application domains such as the internet of things (IoT), prostheses, robotics, and wearable devices is an ongoing challenge. A challenge that is controlled by the computational complexity of ML algorithms, the performance/availability of hardware platforms, and the application\u2019s budget (power constraint, real-time operation, etc.). In this dissertation, we focus on the design and implementation of efficient ML algorithms to handle the aforementioned challenges. First, we apply Approximate Computing Techniques (ACTs) to reduce the computational complexity of ML algorithms. Then, we design custom Hardware Accelerators to improve the performance of the implementation within a specified budget. Finally, a tactile data processing application is adopted for the validation of the proposed exact and approximate embedded machine learning accelerators. The dissertation starts with the introduction of the various ML algorithms used for tactile data processing. These algorithms are assessed in terms of their computational complexity and the available hardware platforms which could be used for implementation. Afterward, a survey on the existing approximate computing techniques and hardware accelerators design methodologies is presented. Based on the findings of the survey, an approach for applying algorithmic-level ACTs on machine learning algorithms is provided. Then three novel hardware accelerators are proposed: (1) k-Nearest Neighbor (kNN) based on a selection-based sorter, (2) Tensorial Support Vector Machine (TSVM) based on Shallow Neural Networks, and (3) Hybrid Precision Binary Convolution Neural Network (BCNN). The three accelerators offer a real-time classification with monumental reductions in the hardware resources and power consumption compared to existing implementations targeting the same tactile data processing application on FPGA. Moreover, the approximate accelerators maintain a high classification accuracy with a loss of at most 5%

    Vein biometric recognition on a smartphone

    Get PDF
    Topic: Intelligent Biometric Systems for Secure Societies.Human recognition on smartphone devices for unlocking, online payment, and bank account verification is one of the significant uses of biometrics. The exponential development and integration of this technology have been established since the introduction in 2013 of the fingerprint mounted sensor in the Apple iPhone 5s by Apple Inc.© (Motorola© Atrix was previously launched in 2011). Nowadays, in the commercial world, the main biometric variants integrated into mobile devices are fingerprint, facial, iris, and voice. In 2019, LG© Electronics announced the first mobile exhibiting vascular biometric recognition, integrated using the palm vein modality: LG© G8 ThinQ (hand ID). In this work, in an attempt to become the become the first research-embedded approach to smartphone vein identification, a novel wrist vascular biometric recognition is designed, implemented, and tested on the Xiaomi© Pocophone F1 and the Xiaomi© Mi 8 devices. The near-infrared camera mounted for facial recognition on these devices accounts for the hardware employed. Two software algorithms, TGS-CVBRŸ and PIS-CVBRŸ, are designed and applied to a database generation and the identification task, respectively. The database, named UC3M-Contactless Version 2 (UC3M-CV2), consists of 2400 contactless infrared images from both wrists of 50 different subjects (25 females and 25 males, 100 individual wrists in total), collected in two separate sessions with different environmental light environmental light conditions. The vein biometric recognition, using PIS-CVBRŸ, is based on the SIFTŸ, SURFŸ, and ORB algorithms. The results, discussed according to the ISO/IEC 19795-1:2019 standard, are promising and pave the way for contactless real-time-processing wrist recognition on smartphone devices

    Tiny Machine Learning Environment: Enabling Intelligence on Constrained Devices

    Get PDF
    Running machine learning algorithms (ML) on constrained devices at the extreme edge of the network is problematic due to the computational overhead of ML algorithms, available resources on the embedded platform, and application budget (i.e., real-time requirements, power constraints, etc.). This required the development of specific solutions and development tools for what is now referred to as TinyML. In this dissertation, we focus on improving the deployment and performance of TinyML applications, taking into consideration the aforementioned challenges, especially memory requirements. This dissertation contributed to the construction of the Edge Learning Machine environment (ELM), a platform-independent open-source framework that provides three main TinyML services, namely shallow ML, self-supervised ML, and binary deep learning on constrained devices. In this context, this work includes the following steps, which are reflected in the thesis structure. First, we present the performance analysis of state-of-the-art shallow ML algorithms including dense neural networks, implemented on mainstream microcontrollers. The comprehensive analysis in terms of algorithms, hardware platforms, datasets, preprocessing techniques, and configurations shows similar performance results compared to a desktop machine and highlights the impact of these factors on overall performance. Second, despite the assumption that TinyML only permits models inference provided by the scarcity of resources, we have gone a step further and enabled self-supervised on-device training on microcontrollers and tiny IoT devices by developing the Autonomous Edge Pipeline (AEP) system. AEP achieves comparable accuracy compared to the typical TinyML paradigm, i.e., models trained on resource-abundant devices and then deployed on microcontrollers. Next, we present the development of a memory allocation strategy for convolutional neural networks (CNNs) layers, that optimizes memory requirements. This approach reduces the memory footprint without affecting accuracy nor latency. Moreover, e-skin systems share the main requirements of the TinyML fields: enabling intelligence with low memory, low power consumption, and low latency. Therefore, we designed an efficient Tiny CNN architecture for e-skin applications. The architecture leverages the memory allocation strategy presented earlier and provides better performance than existing solutions. A major contribution of the thesis is given by CBin-NN, a library of functions for implementing extremely efficient binary neural networks on constrained devices. The library outperforms state of the art NN deployment solutions by drastically reducing memory footprint and inference latency. All the solutions proposed in this thesis have been implemented on representative devices and tested in relevant applications, of which results are reported and discussed. The ELM framework is open source, and this work is clearly becoming a useful, versatile toolkit for the IoT and TinyML research and development community

    Multimodaalsel emotsioonide tuvastamisel pÔhineva inimese-roboti suhtluse arendamine

    Get PDF
    VĂ€itekirja elektrooniline versioon ei sisalda publikatsiooneÜks afektiivse arvutiteaduse peamistest huviobjektidest on mitmemodaalne emotsioonituvastus, mis leiab rakendust peamiselt inimese-arvuti interaktsioonis. Emotsiooni Ă€ratundmiseks uuritakse nendes sĂŒsteemides nii inimese nĂ€oilmeid kui kakĂ”net. KĂ€esolevas töös uuritakse inimese emotsioonide ja nende avaldumise visuaalseid ja akustilisi tunnuseid, et töötada vĂ€lja automaatne multimodaalne emotsioonituvastussĂŒsteem. KĂ”nest arvutatakse mel-sageduse kepstri kordajad, helisignaali erinevate komponentide energiad ja prosoodilised nĂ€itajad. NĂ€oilmeteanalĂŒĂŒsimiseks kasutatakse kahte erinevat strateegiat. Esiteks arvutatakse inimesenĂ€o tĂ€htsamate punktide vahelised erinevad geomeetrilised suhted. Teiseks vĂ”etakse emotsionaalse sisuga video kokku vĂ€hendatud hulgaks pĂ”hikaadriteks, misantakse sisendiks konvolutsioonilisele tehisnĂ€rvivĂ”rgule emotsioonide visuaalsekseristamiseks. Kolme klassifitseerija vĂ€ljunditest (1 akustiline, 2 visuaalset) koostatakse uus kogum tunnuseid, mida kasutatakse Ă”ppimiseks sĂŒsteemi viimasesetapis. Loodud sĂŒsteemi katsetati SAVEE, Poola ja Serbia emotsionaalse kĂ”neandmebaaside, eNTERFACE’05 ja RML andmebaaside peal. Saadud tulemusednĂ€itavad, et vĂ”rreldes olemasolevatega vĂ”imaldab kĂ€esoleva töö raames loodudsĂŒsteem suuremat tĂ€psust emotsioonide Ă€ratundmisel. Lisaks anname kĂ€esolevastöös ĂŒlevaate kirjanduses vĂ€ljapakutud sĂŒsteemidest, millel on vĂ”imekus tunda Ă€raemotsiooniga seotud ̆zeste. Selle ĂŒlevaate eesmĂ€rgiks on hĂ”lbustada uute uurimissuundade leidmist, mis aitaksid lisada töö raames loodud sĂŒsteemile ̆zestipĂ”hiseemotsioonituvastuse vĂ”imekuse, et veelgi enam tĂ”sta sĂŒsteemi emotsioonide Ă€ratundmise tĂ€psust.Automatic multimodal emotion recognition is a fundamental subject of interest in affective computing. Its main applications are in human-computer interaction. The systems developed for the foregoing purpose consider combinations of different modalities, based on vocal and visual cues. This thesis takes the foregoing modalities into account, in order to develop an automatic multimodal emotion recognition system. More specifically, it takes advantage of the information extracted from speech and face signals. From speech signals, Mel-frequency cepstral coefficients, filter-bank energies and prosodic features are extracted. Moreover, two different strategies are considered for analyzing the facial data. First, facial landmarks' geometric relations, i.e. distances and angles, are computed. Second, we summarize each emotional video into a reduced set of key-frames. Then they are taught to visually discriminate between the emotions. In order to do so, a convolutional neural network is applied to the key-frames summarizing the videos. Afterward, the output confidence values of all the classifiers from both of the modalities are used to define a new feature space. Lastly, the latter values are learned for the final emotion label prediction, in a late fusion. The experiments are conducted on the SAVEE, Polish, Serbian, eNTERFACE'05 and RML datasets. The results show significant performance improvements by the proposed system in comparison to the existing alternatives, defining the current state-of-the-art on all the datasets. Additionally, we provide a review of emotional body gesture recognition systems proposed in the literature. The aim of the foregoing part is to help figure out possible future research directions for enhancing the performance of the proposed system. More clearly, we imply that incorporating data representing gestures, which constitute another major component of the visual modality, can result in a more efficient framework

    Energy-efficient embedded machine learning algorithms for smart sensing systems

    Get PDF
    Embedded autonomous electronic systems are required in numerous application domains such as Internet of Things (IoT), wearable devices, and biomedical systems. Embedded electronic systems usually host sensors, and each sensor hosts multiple input channels (e.g., tactile, vision), tightly coupled to the electronic computing unit (ECU). The ECU extracts information by often employing sophisticated methods, e.g., Machine Learning. However, embedding Machine Learning algorithms poses essential challenges in terms of hardware resources and energy consumption because of: 1) the high amount of data to be processed; 2) computationally demanding methods. Leveraging on the trade-off between quality requirements versus computational complexity and time latency could reduce the system complexity without affecting the performance. The objectives of the thesis are to develop: 1) energy-efficient arithmetic circuits outperforming state of the art solutions for embedded machine learning algorithms, 2) an energy-efficient embedded electronic system for the \u201celectronic-skin\u201d (e-skin) application. As such, this thesis exploits two main approaches: Approximate Computing: In recent years, the approximate computing paradigm became a significant major field of research since it is able to enhance the energy efficiency and performance of digital systems. \u201cApproximate Computing\u201d(AC) turned out to be a practical approach to trade accuracy for better power, latency, and size . AC targets error-resilient applications and offers promising benefits by conserving some resources. Usually, approximate results are acceptable for many applications, e.g., tactile data processing,image processing , and data mining ; thus, it is highly recommended to take advantage of energy reduction with minimal variation in performance . In our work, we developed two approximate multipliers: 1) the first one is called \u201cMETA\u201d multiplier and is based on the Error Tolerant Adder (ETA), 2) the second one is called \u201cApproximate Baugh-Wooley(BW)\u201d multiplier where the approximations are implemented in the generation of the partial products. We showed that the proposed approximate arithmetic circuits could achieve a relevant reduction in power consumption and time delay around 80.4% and 24%, respectively, with respect to the exact BW multiplier. Next, to prove the feasibility of AC in real world applications, we explored the approximate multipliers on a case study as the e-skin application. The e-skin application is defined as multiple sensing components, including 1) structural materials, 2) signal processing, 3) data acquisition, and 4) data processing. Particularly, processing the originated data from the e-skin into low or high-level information is the main problem to be addressed by the embedded electronic system. Many studies have shown that Machine Learning is a promising approach in processing tactile data when classifying input touch modalities. In our work, we proposed a methodology for evaluating the behavior of the system when introducing approximate arithmetic circuits in the main stages (i.e., signal and data processing stages) of the system. Based on the proposed methodology, we first implemented the approximate multipliers on the low-pass Finite Impulse Response (FIR) filter in the signal processing stage of the application. We noticed that the FIR filter based on (Approx-BW) outperforms state of the art solutions, while respecting the tradeoff between accuracy and power consumption, with an SNR degradation of 1.39dB. Second, we implemented approximate adders and multipliers respectively into the Coordinate Rotational Digital Computer (CORDIC) and the Singular Value Decomposition (SVD) circuits; since CORDIC and SVD take a significant part of the computationally expensive Machine Learning algorithms employed in tactile data processing. We showed benefits of up to 21% and 19% in power reduction at the cost of less than 5% accuracy loss for CORDIC and SVD circuits when scaling the number of approximated bits. 2) Parallel Computing Platforms (PCP): Exploiting parallel architectures for near-threshold computing based on multi-core clusters is a promising approach to improve the performance of smart sensing systems. In our work, we exploited a novel computing platform embedding a Parallel Ultra Low Power processor (PULP), called \u201cMr. Wolf,\u201d for the implementation of Machine Learning (ML) algorithms for touch modalities classification. First, we tested the ML algorithms at the software level; for RGB images as a case study and tactile dataset, we achieved accuracy respectively equal to 97% and 83.5%. After validating the effectiveness of the ML algorithm at the software level, we performed the on-board classification of two touch modalities, demonstrating the promising use of Mr. Wolf for smart sensing systems. Moreover, we proposed a memory management strategy for storing the needed amount of trained tensors (i.e., 50 trained tensors for each class) in the on-chip memory. We evaluated the execution cycles for Mr. Wolf using a single core, 2 cores, and 3 cores, taking advantage of the benefits of the parallelization. We presented a comparison with the popular low power ARM Cortex-M4F microcontroller employed, usually for battery-operated devices. We showed that the ML algorithm on the proposed platform runs 3.7 times faster than ARM Cortex M4F (STM32F40), consuming only 28 mW. The proposed platform achieves 15 7 better energy efficiency than the classification done on the STM32F40, consuming 81mJ per classification and 150 pJ per operation

    Hand Gesture Recognition via Electromyographic (EMG) Armband for CAD Software CONTROL

    Get PDF
    Title from PDF of title page viewed June 13, 2019Thesis advisor: Reza DerakhshaniVitaIncludes bibliographical references (pages 76-79)Thesis (M.S.)--School of Computing and Engineering. University of Missouri--Kansas City, 2018In the past, computers - whether personal or at work - required a mouse and key board to interact with them, and they are still used to this day. Even for video games a physical tool (controller) is needed to interact with the gaming environment. Previously that was acceptable since that was how these electronic devices were conceived, but with the recent boom in Virtual reality (VR) and Augmented Reality (AR), that reality has already started to change. VR and AR have existed for well over 2 decades [1], yet only in the last 5 years have they started getting closer to reaching their true potential. With this new technology, we can go to virtual worlds, interact with creatures that never previously existed, and visualize information in ways never thought possible before. With the emergence of VR came the need to change the way we interact with the virtual environment and, with that, the way we interact with technology as a whole. And what better controller for the job than the human hand. If the user can interact with technology with hand gestures then the whole process becomes intuitive, eliminating any training time, and giving the user a more natural experience. For this, Hand Gesture Recognition (HGR) systems will be needed. HGR systems recognize the user’s hand shape by means of a glove, cameras, or biosignals. One particularly useful biosignal for this task is the forearm Electromyographic (EMG) Signal. This signal reïŹ‚ects the contraction state of the forearm muscles. EMG signals are already being used in prosthetics to help amputees have more natural control over their prosthetic limbs. They can also be used for translating sign language, or just generally in Human-Machine-Interaction (HMI). This work proposes a method to interact with computers using hand gestures, speciïŹcally for a Computer Aided Design (CAD) software known as Solidworks. To achieve this a commercial EMG armband (the Myo - Thalmic Labs) was used to record 8-channel EMG signals from a group of volunteers over the span of 3 visits. The data set was then preprocessed and segmented. The resulting data set consisted of 10 hand gestures performed by 10 subjects, with 162 samples per gesture. A total of 11 feature sets were extracted and applied to 4 different machine learning models. A 9-fold cross validation and testing was performed and the classiïŹers over all the feature sets were evaluated and compared. The best model validation performance was achieved by the Linear Discriminant Analysis (LDA) model with an average Area Under Curve (AUC) of 76.35% and an average Equal Error Rate (EER) of 29.73% In future work, we propose to use the HGR method developed in this thesis in multiple applications such as mapping certain shortcut commands in Solidworks (and other applications) to hand gestures.Introduction -- Related work -- Data collection -- Signal preprocessing -- Machine learning models used -- Results and discussion -- Appendix A. Tables and figures -- Appendix B. IRB approval and consent form

    Machine learning approaches for lung cancer diagnosis.

    Get PDF
    The enormity of changes and development in the field of medical imaging technology is hard to fathom, as it does not just represent the technique and process of constructing visual representations of the body from inside for medical analysis and to reveal the internal structure of different organs under the skin, but also it provides a noninvasive way for diagnosis of various disease and suggest an efficient ways to treat them. While data surrounding all of our lives are stored and collected to be ready for analysis by data scientists, medical images are considered a rich source that could provide us with a huge amount of data, that could not be read easily by physicians and radiologists, with valuable information that could be used in smart ways to discover new knowledge from these vast quantities of data. Therefore, the design of computer-aided diagnostic (CAD) system, that can be approved for use in clinical practice that aid radiologists in diagnosis and detecting potential abnormalities, is of a great importance. This dissertation deals with the development of a CAD system for lung cancer diagnosis, which is the second most common cancer in men after prostate cancer and in women after breast cancer. Moreover, lung cancer is considered the leading cause of cancer death among both genders in USA. Recently, the number of lung cancer patients has increased dramatically worldwide and its early detection doubles a patient’s chance of survival. Histological examination through biopsies is considered the gold standard for final diagnosis of pulmonary nodules. Even though resection of pulmonary nodules is the ideal and most reliable way for diagnosis, there is still a lot of different methods often used just to eliminate the risks associated with the surgical procedure. Lung nodules are approximately spherical regions of primarily high density tissue that are visible in computed tomography (CT) images of the lung. A pulmonary nodule is the first indication to start diagnosing lung cancer. Lung nodules can be benign (normal subjects) or malignant (cancerous subjects). Large (generally defined as greater than 2 cm in diameter) malignant nodules can be easily detected with traditional CT scanning techniques. However, the diagnostic options for small indeterminate nodules are limited due to problems associated with accessing small tumors. Therefore, additional diagnostic and imaging techniques which depends on the nodules’ shape and appearance are needed. The ultimate goal of this dissertation is to develop a fast noninvasive diagnostic system that can enhance the accuracy measures of early lung cancer diagnosis based on the well-known hypotheses that malignant nodules have different shape and appearance than benign nodules, because of the high growth rate of the malignant nodules. The proposed methodologies introduces new shape and appearance features which can distinguish between benign and malignant nodules. To achieve this goal a CAD system is implemented and validated using different datasets. This CAD system uses two different types of features integrated together to be able to give a full description to the pulmonary nodule. These two types are appearance features and shape features. For the appearance features different texture appearance descriptors are developed, namely the 3D histogram of oriented gradient, 3D spherical sector isosurface histogram of oriented gradient, 3D adjusted local binary pattern, 3D resolved ambiguity local binary pattern, multi-view analytical local binary pattern, and Markov Gibbs random field. Each one of these descriptors gives a good description for the nodule texture and the level of its signal homogeneity which is a distinguishable feature between benign and malignant nodules. For the shape features multi-view peripheral sum curvature scale space, spherical harmonics expansions, and different group of fundamental geometric features are utilized to describe the nodule shape complexity. Finally, the fusion of different combinations of these features, which is based on two stages is introduced. The first stage generates a primary estimation for every descriptor. Followed by the second stage that consists of an autoencoder with a single layer augmented with a softmax classifier to provide us with the ultimate classification of the nodule. These different combinations of descriptors are combined into different frameworks that are evaluated using different datasets. The first dataset is the Lung Image Database Consortium which is a benchmark publicly available dataset for lung nodule detection and diagnosis. The second dataset is our local acquired computed tomography imaging data that has been collected from the University of Louisville hospital and the research protocol was approved by the Institutional Review Board at the University of Louisville (IRB number 10.0642). These frameworks accuracy was about 94%, which make the proposed frameworks demonstrate promise to be valuable tool for the detection of lung cancer

    Tiny Machine Learning Environment: Enabling Intelligence on Constrained Devices

    Get PDF
    Running machine learning algorithms (ML) on constrained devices at the extreme edge of the network is problematic due to the computational overhead of ML algorithms, available resources on the embedded platform, and application budget (i.e., real-time requirements, power constraints, etc.). This required the development of specific solutions and development tools for what is now referred to as TinyML. In this dissertation, we focus on improving the deployment and performance of TinyML applications, taking into consideration the aforementioned challenges, especially memory requirements. This dissertation contributed to the construction of the Edge Learning Machine environment (ELM), a platform-independent open source framework that provides three main TinyML services, namely shallow ML, self-supervised ML, and binary deep learning on constrained devices. In this context, this work includes the following steps, which are reflected in the thesis structure. First, we present the performance analysis of state of the art shallow ML algorithms including dense neural networks, implemented on mainstream microcontrollers. The comprehensive analysis in terms of algorithms, hardware platforms, datasets, pre-processing techniques, and configurations shows similar performance results compared to a desktop machine and highlights the impact of these factors on overall performance. Second, despite the assumption that TinyML only permits models inference provided by the scarcity of resources, we have gone a step further and enabled self-supervised on-device training on microcontrollers and tiny IoT devices by developing the Autonomous Edge Pipeline (AEP) system. AEP achieves comparable accuracy compared to the typical TinyML paradigm, i.e., models trained on resource-abundant devices and then deployed on microcontrollers. Next, we present the development of a memory allocation strategy for convolutional neural networks (CNNs) layers, that optimizes memory requirements. This approach reduces the memory footprint without affecting accuracy nor latency. Moreover, e-skin systems share the main requirements of the TinyML fields: enabling intelligence with low memory, low power consumption, and low latency. Therefore, we designed an efficient Tiny CNN architecture for e-skin applications. The architecture leverages the memory allocation strategy presented earlier and provides better performance than existing solutions. A major contribution of the thesis is given by CBin-NN, a library of functions for implementing extremely efficient binary neural networks on constrained devices. The library outperforms state of the art NN deployment solutions by drastically reducing memory footprint and inference latency. All the solutions proposed in this thesis have been implemented on representative devices and tested in relevant applications, of which results are reported and discussed. The ELM framework is open source, and this work is clearly becoming a useful, versatile toolkit for the IoT and TinyML research and development community

    Signal and Information Processing Methods for Embedded Robotic Tactile Sensing Systems

    Get PDF
    The human skin has several sensors with different properties and responses that are able to detect stimuli resulting from mechanical stimulations. Pressure sensors are the most important type of receptors for the exploration and manipulation of objects. In the last decades, smart tactile sensing based on different sensing techniques have been developed as their application in robotics and prosthetics is considered of huge interest, mainly driven by the prospect of autonomous and intelligent robots that can interact with the environment. However, regarding object properties estimation on robots, hardness detection is still a major limitation due to the lack of techniques to estimate it. Furthermore, finding processing methods that can interpret the measured information from multiple sensors and extract relevant information is a Challenging task. Moreover, embedding processing methods and machine learning algorithms in robotic applications to extract meaningful information such as object properties from tactile data is an ongoing challenge, which is controlled by the device constraints (power constraint, memory constraints, etc.), the computational complexity of the processing and machine learning algorithms, the application requirements (real-time operations, high prediction performance). In this dissertation, we focus on the design and implementation of pre-processing methods and machine learning algorithms to handle the aforementioned challenges for a tactile sensing system in robotic application. First, we propose a tactile sensing system for robotic application. Then we present efficient preprocessing and feature extraction methods for our tactile sensors. Then we propose a learning strategy to reduce the computational cost of our processing unit in object classification using sensorized Baxter robot. Finally, we present a real-time robotic tactile sensing system for hardness classification on a resource-constrained devices. The first study represents a further assessment of the sensing system that is based on the PVDF sensors and the interface electronics developed in our lab. In particular, first, it presents the development of a skin patch (multilayer structure) that allows us to use the sensors in several applications such as robotic hand/grippers. Second, it shows the characterization of the developed skin patch. Third, it validates the sensing system. Moreover, we designed a filter to remove noise and detect touch. The experimental assessment demonstrated that the developed skin patch and the interface electronics indeed can detect different touch patterns and stimulus waveforms. Moreover, the results of the experiments defined the frequency range of interest and the response of the system to realistic interactions with the sensing system to grasp and release events. In the next study, we presented an easy integration of our tactile sensing system into Baxter gripper. Computationally efficient pre-processing techniques were designed to filter the signal and extract relevant information from multiple sensor signals, in addition to feature extraction methods. These processing methods aim in turn to reduce also the computational complexity of machine learning algorithms utilized for object classification. The proposed system and processing strategy were evaluated on object classification application by integrating our system into the gripper and we collected data by grasping multiple objects. We further proposed a learning strategy to accomplish a trade-off between the generalization accuracy and the computational cost of the whole processing unit. The proposed pre-processing and feature extraction techniques together with the learning strategy have led to models with extremely low complexity and very high generalization accuracy. Moreover, the support vector machine achieved the best trade-off between accuracy and computational cost on tactile data from our sensors. Finally, we presented the development and implementation on the edge of a real–time tactile sensing system for hardness classification on Baxter robot based on machine and deep learning algorithms. We developed and implemented in plain C a set of functions that provide the fundamental layer functionalities of the Machine learning and Deep Learning models (ML and DL), along with the pre–processing methods to extract the features and normalize the data. The models can be deployed to any device that supports C code since it does not rely on any of the existing libraries. Shallow ML/DL algorithms for the deployment on resource–constrained devices are designed. To evaluate our work, we collected data by grasping objects of different hardness and shape. Two classification problems were addressed: 5 levels of hardness classified on the same objects’ shape, and 5 levels of hardness classified on two different objects’ shape. Furthermore, optimization techniques were employed. The models and pre–processing were implemented on a resource constrained device, where we assessed the performance of the system in terms of accuracy, memory footprint, time latency, and energy consumption. We achieved for both classification problems a real-time inference (< 0.08 ms), low power consumption (i.e., 3.35 ÎŒJ), extremely small models (i.e., 1576 Byte), and high accuracy (above 98%)

    Keystroke and Touch-dynamics Based Authentication for Desktop and Mobile Devices

    Get PDF
    The most commonly used system on desktop computers is a simple username and password approach which assumes that only genuine users know their own credentials. Once broken, the system will accept every authentication trial using compromised credentials until the breach is detected. Mobile devices, such as smart phones and tablets, have seen an explosive increase for personal computing and internet browsing. While the primary mode of interaction in such devices is through their touch screen via gestures, the authentication procedures have been inherited from keyboard-based computers, e.g. a Personal Identification Number, or a gesture based password, etc.;This work provides contributions to advance two types of behavioral biometrics applicable to desktop and mobile computers: keystroke dynamics and touch dynamics. Keystroke dynamics relies upon the manner of typing rather than what is typed to authenticate users. Similarly, a continual touch based authentication that actively authenticates the user is a more natural alternative for mobile devices.;Within the keystroke dynamics domain, habituation refers to the evolution of user typing pattern over time. This work details the significant impact of habituation on user behavior. It offers empirical evidence of the significant impact on authentication systems attempting to identify a genuine user affected by habituation, and the effect of habituation on similarities between users and impostors. It also proposes a novel effective feature for the keystroke dynamics domain called event sequences. We show empirically that unlike features from traditional keystroke dynamics literature, event sequences are independent of typing speed. This provides a unique advantage in distinguishing between users when typing complex text.;With respect to touch dynamics, an immense variety of mobile devices are available for consumers, differing in size, aspect ratio, operating systems, hardware and software specifications to name a few. An effective touch based authentication system must be able to work with one user model across a spectrum of devices and user postures. This work uses a locally collected dataset to provide empirical evidence of the significant effect of posture, device size and manufacturer on user authentication performance. Based on the results of this strand of research, we suggest strategies to improve the performance of continual touch based authentication systems
    • 

    corecore