546 research outputs found

    Towards a Global Learning Commons: ccLearn

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    Though open educational resources (OER) promise to transform the conditions for teaching and learning worldwide, there are many barriers to the full realization of this vision. Among other things, much of what is currently considered "free and open" is legally, technically, and/or culturally incompatible. Herein, the authors give a brief history of open education, outline some key problems, and offer some possible solutionsThis article was originally published in Educational Technology 4(6). Nov-Dec 2007

    APLU Adaptive Courseware Grant, A Case Study: Implementation at the University Of Mississippi

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    Learning Management Systems (LMS) have been the main vehicle for delivering and managing e-learning courses in educational, business, governmental and vocational learning settings. Since the mid-nineties there is a plethora of LMS in the market with a vast array of features. The increasing complexity of these platforms makes LMS evaluation a hard and demanding process that requires a lot of knowledge, time, and effort. Nearly 50% of respondents in recent surveys have indicated they seek to change their existing LMS primarily due to user experience issues. Yet the vast majority of the extant literature focuses only on LMS capabilities in relation to administration and management of teaching and learning processes. In this study the authors try to build a conceptual framework and evaluation model of LMS through the lens of User Experience (UX) research and practice, an epistemology that is quite important but currently neglected in the e-learning domain. They conducted an online survey with 446 learning professionals, and from the results, developed a new UX-oriented evaluation model with four dimensions: pragmatic quality, authentic learning, motivation and engagement, and autonomy and relatedness. Their discussion on findings includes some ideas for future research

    Connexions: Create Globally, Educate Locally

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    4th International Conference on Open RepositoriesThis presentation was part of the session : Conference PostersFounded in 1999, Connexions (http://cnx.org/) was built upon the philosophy that high-quality, open-licensed scholarly materials can revolutionize the way we think about education. Built upon a core of open software and driven by innovators in the open education movement, Connexions has made it possible for authors worldwide to publish content that teachers and learners can rip, mix, and burn to develop customized learning solutions at no cost. Authors create learning objects, called modules, that can be assembled into online courses, printed textbooks, or academic journals. All content in the Connexions repository is licensed under the Creative Commons Attribution license, giving educators the tools and materials necessary to create unique works tailored to the needs of their students and colleagues. As the Connexions content repository continues to grow, traditional educational consumers will find themselves in a position to become producers, taking full advantage of the knowledge available in a global, digital society.Rice University; Hewlett Foundatio

    Constructivist Digital Game-Based Learning Courseware for Slow Learners with Numeracy Difficulties

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    DGBL is a suitable tool for teaching slow learners, as it allows them to engage actively and practice DGBL Courseware as a learning tool. This paper aims to identify slow learners' difficulties in Mathematics. The develop a DGBL Courseware incorporating Constructivism principles and Engagement Game-Based Elements by Prensky. The research method focuses on following stages: requirement analysis, design and development, including alpha testing by validation from experts, and beta testing, which is user acceptance test to support the efficiency and effectiveness of the Courseware for further improvement. Keywords: Constructivism, Digital Game-Based Learning, Slow Learners, Mathematics eISSN: 2398-4287© 2021. The Authors. Published for AMER ABRA cE-Bs by e-International Publishing House, Ltd., UK. This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/). Peer–review under responsibility of AMER (Association of Malaysian Environment-Behaviour Researchers), ABRA (Association of Behavioural Researchers on Asians/Africans/Arabians) and cE-Bs (Centre for Environment-Behaviour Studies), Faculty of Architecture, Planning & Surveying, Universiti Teknologi MARA, Malaysia. DOI: https://doi.org/10.21834/ebpj.v6iSI4.290

    Hacking Blackboard: Customizing Access to Library Resources Through the Blackboard Course Management System

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    Academic libraries have long been trying to gain access to users through their favorite online spaces, such as social networking sites. In this article a project of the University of North Carolina at Greensboro's University Libraries, which integrated library resources with the campus course management system, Blackboard, is detailed. The main objective was to push the best resources to students based on their actual needs. For years, static HTML Web pages were created, but the proliferation of these pages required tremendous maintenance. In addition it is not certain that students are able to access the most relevant resources buried deep in the Web site. Because of these challenges, the Course Resources Tool and the Library Resources Portal were created to provide high levels of customization based on information that was gathered from users as they log into Blackboard. The tools have been customized so that subject specialist liaisons can integrate library resources at the major, department, course, and course section levels. Despite some difficulties in launching and promoting these projects, there has been positive feedback. There was also an increase in usage statistics that rivals the use of the library's main Web site. This article describes the tools, documents the difficulties with each phase of the project, and discusses the lessons learned. Also, a brief overview of possible expansions of the Blackboard Course Resources Tool and the Library Resources Portal is provided

    Planning effective HCI to enhance access to educational applications

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    Information and communications technologies (ICT) are widely believed to offer new options for Web-mediated courseware design. Multimedia and online courseware development accentuates a belief that highly graphical (or visual) delivery media will meet the individualised instructional requirements of diverse student cohorts. While most electronic courseware may allow the user to proceed at their own pace, two assumptions are commonly made by courseware designers. Firstly, to facilitate learning, all users are assumed capable of assimilating the graphical content with their current experiential knowledge. There is little or no consideration of different cognitive styles. Understanding learner attributes is essential to increasing accessibility to computerised information. Secondly, learning is assumed rather than demonstrated. To deal with this issue, data analysis techniques can be used to differentiate between what an individual knows from what they do not. This paper presents two research projects that demonstrate the importance of awareness for the human-dimension of human-computer interaction (HCI) in designing effective online experiential learning for special education

    An e-learning platform for delivering educational contents in a school environment

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    Learning is a continuous process, without end, which takes place throughout life, and is the result of the interaction of an individual with a physical external environment, a social context or with herself. In what new technologies may help improving and making more effective the interaction of an individual during his learning process? This paper describes the use of a platform for delivering educational contents to students, to put theories into practice through the use of an LMS and highlight the strengths and weaknesses that have these learning tools in a school environment, in which - besides its formative aspect - upbringing is important.learning management system, digital contents.
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