23 research outputs found

    Logic-Based Specification Languages for Intelligent Software Agents

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    The research field of Agent-Oriented Software Engineering (AOSE) aims to find abstractions, languages, methodologies and toolkits for modeling, verifying, validating and prototyping complex applications conceptualized as Multiagent Systems (MASs). A very lively research sub-field studies how formal methods can be used for AOSE. This paper presents a detailed survey of six logic-based executable agent specification languages that have been chosen for their potential to be integrated in our ARPEGGIO project, an open framework for specifying and prototyping a MAS. The six languages are ConGoLog, Agent-0, the IMPACT agent programming language, DyLog, Concurrent METATEM and Ehhf. For each executable language, the logic foundations are described and an example of use is shown. A comparison of the six languages and a survey of similar approaches complete the paper, together with considerations of the advantages of using logic-based languages in MAS modeling and prototyping.Comment: 67 pages, 1 table, 1 figure. Accepted for publication by the Journal "Theory and Practice of Logic Programming", volume 4, Maurice Bruynooghe Editor-in-Chie

    A model-driven framework for engineering multiagent systems

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    This dissertation presents the Bochica framework for Agent-Oriented Software Engineering (AOSE). The framework’s task in the software development process is (i) to capture the design decisions for a system under consideration on a platform-independent level of abstraction and (ii) to project this design to a target platform. Bochica goes beyond the state-of-the-art in AOSE as it combines the benefits of a platform-independent approach with the possibility to address concepts of custom application domains and execution environments. Several extension interfaces are specified to enable the customization of the underlying modeling language to the engineer’s needs. Bochica is accompanied by an iterative adaptation process to gradually incorporate extensions. Conceptual mappings for projecting Bochica models to executable code are specified. In order to enable Bochica for modeling agents that inhabit semantically-enhanced virtual worlds, an according extension model is proposed. Finally, a model-driven reverse engineering approach for lifting the underlying design of already implemented Multiagent System (MAS) to the platform-independent layer is introduced. The framework has been successfully evaluated for designing intelligent agents that operate a virtual production line as well as for extracting the underlying design of an already implemented MAS. The evaluation results show that the Bochica approach to AOSE contributes to overcome the gap between design and code.Diese Arbeit präsentiert das Bochica Rahmenwerk für agentenorientierte Softwareentwicklung. Die Aufgabe des Rahmenwerks ist es, die Designentscheidungen für ein IT-System auf einer plattformunabhängigen Ebene festzuhalten und auf eine Zielplattform abzubilden. Bochica erweitert den Stand der Wissenschaft der agentenorientierten Softwareentwicklung durch die Kombination von plattformunabhängigen und plattformspezifischen Eigenschaften. Zu diesem Zweck werden konzeptionelle Schnittstellen für die Anpassung an benutzerspezifische Anwendungsdomänen und Ausführungsumgebungen spezifiziert. Ein iterativer Adaptionsprozess ermöglicht die schrittweise Integration von neuen Konzepten. Für die Projektion von Bochica-Modellen auf eine Agentenplattform werden entsprechende Abbildungsregeln spezifiziert. Um das Bochica Rahmenwerk für die Modellierung von Agenten in semantisch annotierten virtuellen Welten anzupassen wird eine entsprechende Erweiterung eingeführt. Abschließend wird ein modellgetriebener Ansatz für die Extraktion des zugrundeliegenden Designs eines bereits implementierten Agentensystems auf die platformunabhängige Ebene vorgestellt. Bochica wurde in zwei Fallstudien für die Modellierung von Agenten in einer virtuelle Fabrikumgebung und die Extraktion des Designs eines bereits implementierten Agentensystems evaluiert. Die Evaluierungsergebnisse zeigen, daß das Rahmenwerk die Lücke zwischen einem plattformunabhängigen agentenorientiertem Design und der Zielplattform effektiv verringert

    A platform-independent domain-specific modeling language for multiagent systems

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    Associated with the increasing acceptance of agent-based computing as a novel software engineering paradigm, recently a lot of research addresses the development of suitable techniques to support the agent-oriented software development. The state-of-the-art in agent-based software development is to (i) design the agent systems basing on an agent-based methodology and (ii) take the resulting design artifact as a base to manually implement the agent system using existing agent-oriented programming languages or general purpose languages like Java. Apart from failures made when manually transform an abstract specification into a concrete implementation, the gap between design and implementation may also result in the divergence of design and implementation. The framework discussed in this dissertation presents a platform-independent domain-specific modeling language for MASs called Dsml4MAS that allows modeling agent systems in a platform-independent and graphical manner. Apart from the abstract design, Dsml4MAS also allows to automatically (i) check the generated design artifacts against a formal semantic specification to guarantee the well-formedness of the design and (ii) translate the abstract specification into a concrete implementation. Taking both together, Dsml4MAS ensures that for any well-formed design, an associated implementation will be generated closing the gap between design and code.Aufgrund wachsender Akzeptanz von Agentensystemen zur Behandlung komplexer Problemstellungen wird der Schwerpunkt auf dem Gebiet der agentenorientierten Softwareentwicklung vor allem auf die Erforschung von geeignetem Entwicklungswerkzeugen gesetzt. Stand der Forschung ist es dabei das Agentendesign mittels einer Agentenmethodologie zu spezifizieren und die resultierenden Artefakte als Grundlage zur manuellen Programmierung zu verwenden. Fehler, die bei dieser manuellen Überführung entstehen, machen insbesondere das abstrakte Design weniger nützlich in Hinsicht auf die Nachhaltigkeit der entwickelten Softwareapplikation. Das in dieser Dissertation diskutierte Rahmenwerk erörtert eine plattformunabhängige domänenspezifische Modellierungssprache für Multiagentensysteme namens Dsml4MAS. Dsml4MAS erlaubt es Agentensysteme auf eine plattformunabhängige und graphische Art und Weise darzustellen. Die Modellierungssprache umfasst (i) eine abstrakte Syntax, die das Vokabular der Sprache definiert, (ii) eine konkrete Syntax, die die graphische Darstellung spezifiziert sowie (iii) eine formale Semantik, die dem Vokabular eine präzise Bedeutung gibt. Dsml4MAS ist Bestandteil einer (semi-automatischen) Methodologie, die es (i) erlaubt die abstrakte Spezifikation schrittweise bis hin zur konkreten Implementierung zu konkretisieren und (ii) die Interoperabilität zu alternativen Softwareparadigmen wie z.B. Dienstorientierte Architekturen zu gewährleisten

    Customizing AOSE methodologies by reusing AOSE features

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    Future large-scale software development projects will require engineering support for a diverse range of software quality attributes, such as privacy and openness. It is not feasible to create one monolithic methodology to support all possible quality attributes. Instead, we expect AOSE methodologies to be created and reused in a modular way. A modular approach enables developers to build custom project-specific methodologies from AOSE features in the same way applications are built from reusable off-the-shelf components. In this paper, we provide a conceptual framework for creating and reusing modular methodologies. This conceptual framework is based on the concept of an AOSE feature, which performs one or more development activities, such as analysis, and addresses one or more quality attributes, such as privacy. An AOSE feature encapsulates software engineering techniques, models, supporting CASE tools and development knowledge such as design patterns. We illustrate the applicability of our approach by modularizing four existing methodologies, Prometheus, ROADMAP, CaseLP and the conventional OO approach, into AOSE features

    Proceedings of The Multi-Agent Logics, Languages, and Organisations Federated Workshops (MALLOW 2010)

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    http://ceur-ws.org/Vol-627/allproceedings.pdfInternational audienceMALLOW-2010 is a third edition of a series initiated in 2007 in Durham, and pursued in 2009 in Turin. The objective, as initially stated, is to "provide a venue where: the cost of participation was minimum; participants were able to attend various workshops, so fostering collaboration and cross-fertilization; there was a friendly atmosphere and plenty of time for networking, by maximizing the time participants spent together"

    Engineering complex systems with multigroup agents

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    Doctor of PhilosophyComputing and Information SciencesScott A. DeLoachAs sensor prices drop and computing devices continue to become more compact and powerful, computing capabilities are being embedded throughout our physical environment. Connecting these devices in cyber-physical systems (CPS) enables applications with significant societal impact and economic benefit. However, engineering CPS poses modeling, architecture, and engineering challenges and, to fully realize the desired benefits, many outstanding challenges must be addressed. For the cyber parts of CPS, two decades of work in the design of autonomous agents and multiagent systems (MAS) offers design principles for distributed intelligent systems and formalizations for agent-oriented software engineering (AOSE). MAS foundations offer a natural fit for enabling distributed interacting devices. In some cases, complex control structures such as holarchies can be advantageous. These can motivate complex organizational strategies when implementing such systems with a MAS, and some designs may require agents to act in multiple groups simultaneously. Such agents must be able to manage their multiple associations and assignments in a consistent and unambiguous way. This thesis shows how designing agents as systems of intelligent subagents offers a reusable and practical approach to designing complex systems. It presents a set of flexible, reusable components developed for OBAA++, an organization-based architecture for single-group MAS, and shows how these components were used to develop the Adaptive Architecture for Systems of Intelligent Systems (AASIS) to enable multigroup agents suitable for complex, multigroup MAS. This work illustrates the reusability and flexibility of the approach by using AASIS to simulate a CPS for an intelligent power distribution system (IPDS) operating two multigroup MAS concurrently: one providing continuous voltage control and a second conducting discrete power auctions near sources of distributed generation

    Uma Arquitetura para Ambientes Virtuaisde Conveniencia-Uma proposta Baseada emSistemas Multiagentes

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    Nos dias de hoje os sistemas computacionais são povoados por uma variedade de componentes naturais e sintéticos, integrados de forma cada vez mais intensa pelas novas tecnologias como a Internet e redes sem fio. A integração de pessoas, programas e máquinas pode resultar em melhores serviços para pessoas e para a comunidade. Entretanto, esta integração é um desafio, que, por ser novo e cada vez mais presente devido ao grande avanço da capacidade das máquinas, apresenta dificuldades práticas de realização. Para abordar a solução deste desafio, esta tese apresenta uma arquitetura para ambientes dotados de agentes heterogêneos que objetiva a criação de um ambiente denominado Ambiente Virtual de Convivência. O referencial teórico deste trabalho está centrado em Sistemas Multiagente e Ontologias. O Ambiente Virtual de Convivência apóia comunidades virtuais que são compostas, além dos agentes heterogêneos, por um tipo especial de agente denominado clone. A proposta inclui uma ontologia e uma metodologia para aplicação desta arquitetura. Como exemplos da aplicabilidade da arquitetura, ontologia e metodologia propostas, foram desenvolvidos os ambientes Casa Inteligente, destinado à simulação de interação entre pessoas, serviços e aparelhos domésticos, e um ambiente denominado AVAX (Ambiente Virtual para Aprendizagem de Xadrez), destinado a apoiar as interações e a aprendizagem em uma comunidade de praticantes de Xadrez
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