11,185 research outputs found
Self-Aligned Concave Curve: Illumination Enhancement for Unsupervised Adaptation
Low light conditions not only degrade human visual experience, but also
reduce the performance of downstream machine analytics. Although many works
have been designed for low-light enhancement or domain adaptive machine
analytics, the former considers less on high-level vision, while the latter
neglects the potential of image-level signal adjustment. How to restore
underexposed images/videos from the perspective of machine vision has long been
overlooked. In this paper, we are the first to propose a learnable illumination
enhancement model for high-level vision. Inspired by real camera response
functions, we assume that the illumination enhancement function should be a
concave curve, and propose to satisfy this concavity through discrete integral.
With the intention of adapting illumination from the perspective of machine
vision without task-specific annotated data, we design an asymmetric
cross-domain self-supervised training strategy. Our model architecture and
training designs mutually benefit each other, forming a powerful unsupervised
normal-to-low light adaptation framework. Comprehensive experiments demonstrate
that our method surpasses existing low-light enhancement and adaptation methods
and shows superior generalization on various low-light vision tasks, including
classification, detection, action recognition, and optical flow estimation.
Project website: https://daooshee.github.io/SACC-Website/Comment: This paper has been accepted by ACM Multimedia 202
An Adaptive Skin Detection Approach of Face Images with Unequal Luminance, Color Excursion, and Background Interference
Face detection and recognition are affected greatly by unequal luminance, color excursion and background interference. For improving skin detection rates of color face images in the presence of unequal luminance, color excursion and background interference, this paper proposes an approach for automatic skin detection. This approach globally corrects the color excursion using the X, Y, Z color components. Then it establishes a self-adaptive nonlinear amendment function using the a', b'and L' components, and locally corrects the R, G, B color components of row-column transformed sub-block images to balance the global luminance and color. Finally, it constructs an L'a'b'three-dimensional semi-supervised dual-probability skin model, based on which automatic skin detection can be realized. The experimental results demonstrated that this approach has great adaptability, a high detection rate and speed
Structured Light-Based 3D Reconstruction System for Plants.
Camera-based 3D reconstruction of physical objects is one of the most popular computer vision trends in recent years. Many systems have been built to model different real-world subjects, but there is lack of a completely robust system for plants. This paper presents a full 3D reconstruction system that incorporates both hardware structures (including the proposed structured light system to enhance textures on object surfaces) and software algorithms (including the proposed 3D point cloud registration and plant feature measurement). This paper demonstrates the ability to produce 3D models of whole plants created from multiple pairs of stereo images taken at different viewing angles, without the need to destructively cut away any parts of a plant. The ability to accurately predict phenotyping features, such as the number of leaves, plant height, leaf size and internode distances, is also demonstrated. Experimental results show that, for plants having a range of leaf sizes and a distance between leaves appropriate for the hardware design, the algorithms successfully predict phenotyping features in the target crops, with a recall of 0.97 and a precision of 0.89 for leaf detection and less than a 13-mm error for plant size, leaf size and internode distance
Characteristics of flight simulator visual systems
The physical parameters of the flight simulator visual system that characterize the system and determine its fidelity are identified and defined. The characteristics of visual simulation systems are discussed in terms of the basic categories of spatial, energy, and temporal properties corresponding to the three fundamental quantities of length, mass, and time. Each of these parameters are further addressed in relation to its effect, its appropriate units or descriptors, methods of measurement, and its use or importance to image quality
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