91 research outputs found

    Discretization schemes and numerical approximations of PDE impainting models and a comparative evaluation on novel real world MRI reconstruction applications

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    While various PDE models are in discussion since the last ten years and are widely applied nowadays in image processing and computer vision tasks, including restoration, filtering, segmentation and object tracking, the perspective adopted in the majority of the relevant reports is the view of applied mathematician, attempting to prove the existence theorems and devise exact numerical methods for solving them. Unfortunately, such solutions are exact for the continuous PDEs but due to the discrete approximations involved in image processing, the results yielded might be quite unsatisfactory. The major contribution of This work is, therefore, to present, from an engineering perspective, the application of PDE models in image processing analysis, from the algorithmic point of view, the discretization and numerical approximation schemes used for solving them. It is of course impossible to tackle all PDE models applied in image processing in this report from the computational point of view. It is, therefore, focused on image impainting PDE models, that is on PDEs, including anisotropic diffusion PDEs, higher order non-linear PDEs, variational PDEs and other constrained/regularized and unconstrained models, applied to image interpolation/ reconstruction. Apart from this novel computational critical overview and presentation of the PDE image impainting models numerical analysis, the second major contribution of This work is to evaluate, especially the anisotropic diffusion PDEs, in novel real world image impainting applications related to MRI

    Generalized Flooding and Multicue PDE-Based Image Segmentation

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    Multigrid Geometric Active Contour Models

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    Mathematical Imaging and Surface Processing

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    Within the last decade image and geometry processing have become increasingly rigorous with solid foundations in mathematics. Both areas are research fields at the intersection of different mathematical disciplines, ranging from geometry and calculus of variations to PDE analysis and numerical analysis. The workshop brought together scientists from all these areas and a fruitful interplay took place. There was a lively exchange of ideas between geometry and image processing applications areas, characterized in a number of ways in this workshop. For example, optimal transport, first applied in computer vision is now used to define a distance measure between 3d shapes, spectral analysis as a tool in image processing can be applied in surface classification and matching, and so on. We have also seen the use of Riemannian geometry as a powerful tool to improve the analysis of multivalued images. This volume collects the abstracts for all the presentations covering this wide spectrum of tools and application domains

    Skeletonization methods for image and volume inpainting

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    Skeletonization methods for image and volume inpainting

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    Doctor of Philosophy

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    dissertationThe medial axis of an object is a shape descriptor that intuitively presents the morphology or structure of the object as well as intrinsic geometric properties of the object’s shape. These properties have made the medial axis a vital ingredient for shape analysis applications, and therefore the computation of which is a fundamental problem in computational geometry. This dissertation presents new methods for accurately computing the 2D medial axis of planar objects bounded by B-spline curves, and the 3D medial axis of objects bounded by B-spline surfaces. The proposed methods for the 3D case are the first techniques that automatically compute the complete medial axis along with its topological structure directly from smooth boundary representations. Our approach is based on the eikonal (grassfire) flow where the boundary is offset along the inward normal direction. As the boundary deforms, different regions start intersecting with each other to create the medial axis. In the generic situation, the (self-) intersection set is born at certain creation-type transition points, then grows and undergoes intermediate transitions at special isolated points, and finally ends at annihilation-type transition points. The intersection set evolves smoothly in between transition points. Our approach first computes and classifies all types of transition points. The medial axis is then computed as a time trace of the evolving intersection set of the boundary using theoretically derived evolution vector fields. This dynamic approach enables accurate tracking of elements of the medial axis as they evolve and thus also enables computation of topological structure of the solution. Accurate computation of geometry and topology of 3D medial axes enables a new graph-theoretic method for shape analysis of objects represented with B-spline surfaces. Structural components are computed via the cycle basis of the graph representing the 1-complex of a 3D medial axis. This enables medial axis based surface segmentation, and structure based surface region selection and modification. We also present a new approach for structural analysis of 3D objects based on scalar functions defined on their surfaces. This approach is enabled by accurate computation of geometry and structure of 2D medial axes of level sets of the scalar functions. Edge curves of the 3D medial axis correspond to a subset of ridges on the bounding surfaces. Ridges are extremal curves of principal curvatures on a surface indicating salient intrinsic features of its shape, and hence are of particular interest as tools for shape analysis. This dissertation presents a new algorithm for accurately extracting all ridges directly from B-spline surfaces. The proposed technique is also extended to accurately extract ridges from isosurfaces of volumetric data using smooth implicit B-spline representations. Accurate ridge curves enable new higher-order methods for surface analysis. We present a new definition of salient regions in order to capture geometrically significant surface regions in the neighborhood of ridges as well as to identify salient segments of ridges

    Wave Propagation

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    A wave is one of the basic physics phenomena observed by mankind since ancient time. The wave is also one of the most-studied physics phenomena that can be well described by mathematics. The study may be the best illustration of what is “science”, which approximates the laws of nature by using human defined symbols, operators, and languages. Having a good understanding of waves and wave propagation can help us to improve the quality of life and provide a pathway for future explorations of the nature and universe. This book introduces some exciting applications and theories to those who have general interests in waves and wave propagations, and provides insights and references to those who are specialized in the areas presented in the book

    Skeletonization methods for image and volume inpainting

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    Image and shape restoration techniques are increasingly important in computer graphics. Many types of restoration techniques have been proposed in the 2D image-processing and according to our knowledge only one to volumetric data. Well-known examples of such techniques include digital inpainting, denoising, and morphological gap filling. However efficient and effective, such methods have several limitations with respect to the shape, size, distribution, and nature of the defects they can find and eliminate. We start by studying the use of 2D skeletons for the restoration of two-dimensional images. To this end, we show that skeletons are useful and efficient for volumetric data reconstruction. To explore our hypothesis in the 3D case, we first overview the existing state-of-the-art in 3D skeletonization methods, and conclude that no such method provides us with the features required by efficient and effective practical usage. We next propose a novel method for 3D skeletonization, and show how it complies with our desired quality requirements, which makes it thereby suitable for volumetric data reconstruction context. The joint results of our study show that skeletons are indeed effective tools to design a variety of shape restoration methods. Separately, our results show that suitable algorithms and implementations can be conceived to yield high end-to-end performance and quality of skeleton-based restoration methods. Finally, our practical applications can generate competitive results when compared to application areas such as digital hair removal and wire artifact removal
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