36,537 research outputs found
Cultural probes and the value of uncertainty
When reason is away, smiles will play. --- Paul Eluard and Benjamin PĆ©re
How often do you wash your hair? design as disordering: everyday routines, human object theories, probes and sustainablity
New objects can create disorder in our lives particularly when we try to appropriate and make sense of newly developed products that do not fit our routines. Ultimately, through exploring objects' affordances, our relationship to them develops into a routinised practice we no longer reflect on them. Hair care is universal and (often) an āordinaryā part of our daily routines. Our cleanliness routines consume resources and therefore are implicated in the issue of environmental sustainability. However, routines are complex and
difficult to change when they are set in a culture of individual consumer choice. The disorder inherent in the process of appropriation raises the possibility that design might deliberately create a useful ādisorderā in routinised practices to facilitate sustainable strategies in everyday life.
The paper proposes an approach of investigating routinised practices in relation to deliberately creating disorder in everyday routines and practice theory. Further, it outlines a pilot study that uses the designled method of 'probes' and considers its potentials in generating disorder. It identifies creative disorder in the process of designers developing the probes, participants interacting with them to finally designers receiving the results. Thinking about the process in terms of disorder is seen to be valuable in facilitating, applying and
developing probes, not only to inspire the designer but also to sensitise the designer to private and intimate areas of everyday life such as hair care.</p
How often do you wash your hair? Design as disordering: everyday routines, human object theories, probes and sustainability
TheĀ paperĀ proposesĀ anĀ approachĀ of investigatingĀ routinisedĀ practicesĀ inĀ relation toĀ deliberatelyĀ creatingĀ disorder in everydayĀ routinesĀ and practiceĀ theory. Further, it outlinesĀ a pilot studyĀ that usesĀ theĀ designĀledĀ method of 'probes' and considersĀ itsĀ potentialsĀ inĀ generatingĀ disorder. It identifiesĀ creativeĀ disorder inĀ theĀ processĀ of designersĀ developingĀ theĀ probes,Ā participantsĀ interactingĀ withĀ them toĀ finally designersĀ receivingĀ theĀ results. ThinkingĀ about theĀ processĀ inĀ termsĀ of disorder isĀ seen toĀ beĀ valuableĀ inĀ facilitating,Ā applying and developingĀ probes, not onlyĀ toĀ inspireĀ theĀ designer butĀ alsoĀ toĀ sensitiseĀ theĀ designer toĀ privateĀ and intimateĀ areas of everyday lifeĀ such as hair care
Innovative collaborative design in international interaction design summer schools
[About the book]:
Design is changing, and to educate the next generation of designers, these changes need to be addressed. In light of the growing role research and interdisciplinary collaboration play in contemporary design performance, Design Integrations calls for an innovative shake up in design education.
Poggenpohl asserts that design research is developed through a typology within academic and business contexts, and follows different research theories and strategies. Such issues in design collaboration are explored in-depth, with essays on an inter-institutional academic project, cross-cultural learning experiences, and a multi-national healthcare project, demonstrating the importance of shared values, interdisciplinary negotiated process and clear communication for tomorrowās designers
On Legitimacy: Designer as minor scientist
User experience research has recently been characterized in two camps, model-based and design-based, with contrasting approaches to measurement and evaluation. This paper argues that the two positions can be constructed in terms of Deleuze & Guattariās āroyal scienceā and āminor scienceā. It is argued that the āreinventionā of cultural probes is an example of a minor scientific methodology reconceptualised as a royal scientific ātechnologyā. The distinction between royal and minor science provides insights into the nature of legitimacy within
Designing assisted living technologies 'in the wild' : preliminary experiences with cultural probe methodology
Background
There is growing interest in assisted living technologies to support independence at home. Such technologies should ideally be designed āin the wildā i.e. taking account of how real people live in real homes and communities. The ATHENE (Assistive Technologies for Healthy Living in Elders: Needs Assessment by Ethnography) project seeks to illuminate the living needs of older people and facilitate the co-production with older people of technologies and services. This paper describes the development of a cultural probe tool produced as part of the ATHENE project and how it was used to support home visit interviews with elders with a range of ethnic and social backgrounds, family circumstances, health conditions and assisted living needs.
Method
Thirty one people aged 60 to 98 were visited in their homes on three occasions. Following an initial interview, participants were given a set of cultural probe materials, including a digital camera and the āHome and Life Scrapbookā to complete in their own time for one week. Activities within the Home and Life Scrapbook included maps (indicating their relationships to people, places and objects), lists (e.g. likes, dislikes, things they were concerned about, things they were comfortable with), wishes (things they wanted to change or improve), body outline (indicating symptoms or impairments), home plan (room layouts of their homes to indicate spaces and objects used) and a diary. After one week, the researcher and participant reviewed any digital photos taken and the content of the Home and Life Scrapbook as part of the home visit interview.
Findings
The cultural probe facilitated collection of visual, narrative and material data by older people, and appeared to generate high levels of engagement from some participants. However, others used the probe minimally or not at all for various reasons including limited literacy, physical problems (e.g. holding a pen), lack of time or energy, limited emotional or psychological resources, life events, and acute illness. Discussions between researchers and participants about the materials collected (and sometimes about what had prevented them completing the tasks) helped elicit further information relevant to assisted living technology design. The probe materials were particularly helpful when having conversations with non-English speaking participants through an interpreter.
Conclusions
Cultural probe methods can help build a rich picture of the lives and experiences of older people to facilitate the co-production of assisted living technologies. But their application may be constrained by the participantās physical, mental and emotional capacity. They are most effective when used as a tool to facilitate communication and development of a deeper understanding of older peopleās needs
Reflecting on the usability of research on culture in designing interaction
The concept of culture has been attractive to producers of interactive\ud
systems who are willing to design useful and relevant solutions to users\ud
increasingly located in culturally diverse contexts. Despite a substantial body of\ud
research on culture and technology, interaction designers have not always been\ud
able to apply these research outputs to effectively define requirements for\ud
culturally diverse users. This paper frames this issue as one of understanding of\ud
the different paradigms underpinning the cultural models being applied to\ud
interface development and research. Drawing on different social science theories,\ud
the authors discuss top-down and bottom-up perspectives in the study of usersā\ud
cultural differences and discuss the extent to which each provides usable design\ud
knowledge. The case is made for combining bottom-up and top-down perspectives\ud
into a sociotechnical approach that can produce knowledge useful and usable by\ud
interaction designers. This is illustrated with a case study about the design of\ud
interactive systems for farmers in rural Kenya
Recommended from our members
Building an alternative social currency: Dematerialising and rematerialising digital money across media
This paper reports on the user experience and design of physical and digital forms of a mixed-media local currency. We reconceive digitally mediated transactions as social interactions and report on the development of conceptual designs informed by user research and interactive workshops. Our findings show that use is strongly tied to conceptions of locality and community, markers of identity, information exchange and the digital and physical forms as tools for shaping interactions. The form of the currency can make the invisible visible, exposing our identities and values, business models, and the details of the transactions themselves. Our analysis stresses the need to provide opportunities for extending social interaction, making more local connections and deriving the best value from those connections, without insulating individuals from each other, or from the wider geographical context. Themes that emerged from the user research were visualized as conceptual designs for digitally augmented media, allowing us to explore the monetary transaction at three levels: the material, as interaction between two parties, and the context of the transaction.The RCUK Digital Economy theme (EP/K012304/1)
Ethics in a Global Society (Chapter 12 of Organizational Ethics: A Practical Approach
Globalization is having a dramatic impact on life in the 21st century. We inhabit a global society knit together by free trade, international travel, immigration, satellite communication systems, and the Internet. In this interconnected world, ethical responsibilities extend beyond national boundaries. Decisions about raw materials, manufacturing, outsourcing, farm subsidies, investments, marketing strategies, suppliers, safety standards, and energy use made in one country have ramifications for residents of other parts of the world. Organizational citizenship is now played out on a global stage. Businesses, in particular, are being urged to take on a larger role in solving the world\u27s social problems
- ā¦