4 research outputs found

    Cubification and animation of artistic shapes

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    This poster describes an original approach to creating static and dynamic sculptures in a cubist style. We propose a novel method for faceting and local distortion thus adding cubist features and generating time-variant sculptural shapes. We introduce the concept of a 4D cubist camera for blending multiple projections from 4D space-time to 3D space. We describe a practical pipeline embracing all the main phases of production of static and dynamic cubist shapes. The proposed techniques are implemented and experimental results are presented

    Space-Time Cubification of Artistic Shapes.

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    This poster describes an original approach to producing artistic shapes in a cubist style. We propose mathematical models and algorithms for adding cubist features to (or cubification of) time-variant sculptural shapes as well as a practical technological pipeline embracing all the main phases of their production. A novel method is proposed for faceting and local distortion of the given artistic shape. A new concept of a 4D cubist camera is introduced for multiple projections from 4D space-time to 3D space and combining them using space-time blending to create animated sculptures. The proposed techniques are implemented and experimental results are presented

    4D Cubism: Modeling, Animation and Fabrication of Artistic Shapes

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    The paper describes an original approach to creating and producing artistic shapes in a cubist style. We propose mathematical models and algorithms for adding cubist features to (or cubification of) time-variant sculptural shapes as well as a practical technological pipeline embracing all the main phases of their production. A novel method is proposed for faceting and local distortion of the given artistic shape. A new concept of a 4D cubist camera is introduced for multiple projections from 4D space-time to 3D space and combining them using space-time blending to create animated sculptures. 3D printing for stop-motion animation is proposed as one of the final pipeline processing stages. The proposed techniques are implemented with artist friendly user interfaces and experimental results are presented

    William Faulkner\u27s visual art : word and image in the early graphic work and the major fiction

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    The purpose of this study was to examine the relationship between visual and verbal modes of expression in Faulkner’ 5 art. Beginning with Faulk— ner’s early experiments in visual art, particularly his cartoons and illustrations executed for the college publications at Ole Miss, I show how Faulkner developed a visual grammar that informs all of his artistic productions. After foregrounding his compositional aesthetics, I discuss the interplay between the visual and the verbal in Faulkner’ 5 two illustrated books, The Marionette_ s and Mayday, as Faulkner is both writer and illustrator in these crucial apprenticeship works. In addition to these formative influences, I also examine how Faulkner’ 5 interest in modern art, especially the cubism of Braque and Picasso, provided him with distinct formal models that radically altered his aesthetic theory and practice of writing. Ultimately, Faulkner was able to transfer his visual talents into fictional structures. By focussing on specific pictorial techniques in a variety of novels, I show that Faulkner was able to create a unique fictional text that emphasizes interpretive and hermeneutical strategies of perception that seek to collapse the barriers between the visual and the verbal
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