12 research outputs found

    Engineering Adaptive Model-Driven User Interfaces for Enterprise Applications

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    Enterprise applications such as enterprise resource planning systems have numerous complex user interfaces (UIs). Usability problems plague these UIs because they are offered as a generic off-the-shelf solution to end-users with diverse needs in terms of their required features and layout preferences. Adaptive UIs can help in improving usability by tailoring the features and layout based on the context-of-use. The model-driven UI development approach offers the possibility of applying different types of adaptations on the various UI levels of abstraction. This approach forms the basis for many works researching the development of adaptive UIs. Yet, several gaps were identified in the state-of-the-art adaptive model-driven UI development systems. To fill these gaps, this thesis presents an approach that offers the following novel contributions: - The Cedar Architecture serves as a reference for developing adaptive model-driven enterprise application user interfaces. - Role-Based User Interface Simplification (RBUIS) is a mechanism for improving usability through adaptive behavior, by providing end-users with a minimal feature-set and an optimal layout based on the context-of-use. - Cedar Studio is an integrated development environment, which provides tool support for building adaptive model-driven enterprise application UIs using RBUIS based on the Cedar Architecture. The contributions were evaluated from the technical and human perspectives. Several metrics were established and applied to measure the technical characteristics of the proposed approach after integrating it into an open-source enterprise application. Additional insights about the approach were obtained through the opinions of industry experts and data from real-life projects. Usability studies showed the approach’s ability to significantly improve usability in terms of end-user efficiency, effectiveness and satisfaction

    Adaptive model-driven user interface development systems

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    Adaptive user interfaces (UIs) were introduced to address some of the usability problems that plague many software applications. Model-driven engineering formed the basis for most of the systems targeting the development of such UIs. An overview of these systems is presented and a set of criteria is established to evaluate the strengths and shortcomings of the state-of-the-art, which is categorized under architectures, techniques, and tools. A summary of the evaluation is presented in tables that visually illustrate the fulfillment of each criterion by each system. The evaluation identified several gaps in the existing art and highlighted the areas of promising improvement

    Engineering adaptive user interfaces for enterprise applications

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    The user interface (UI) layer is considered an important component in software applications since it links the users to the software’s functionality. Enterprise applications such as enterprise resource planning and customer relationship management systems have very complex UIs that are used by users with diverse needs in terms of the required features and layout preferences. The inability to cater for the variety of user needs diminishes the usability of these applications. One way to cater for those needs is through adaptive UIs. Some enterprise software providers offer mechanisms for tailoring UIs based on the variable user needs, yet those are not generic enough to be used with other applications and require maintaining multiple UI copies manually. A generic platform based on a model-driven approach could be more reusable since operating on the model level makes it technology independent. The main objective of this research is devising a generic, scalable, and extensible platform for building adaptive enterprise application UIs based on a runtime model-driven approach. This platform primarily targets UI simplification, which we defined as a mechanism for increasing usability through adaptive behavior by providing users with a minimal feature-set and an optimal layout based on the context-of-use. This paper provides an overview of the research questions and methodology, the results that were achieved so far, and the remaining work

    Data and the city – accessibility and openness. a cybersalon paper on open data

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    This paper showcases examples of bottom–up open data and smart city applications and identifies lessons for future such efforts. Examples include Changify, a neighbourhood-based platform for residents, businesses, and companies; Open Sensors, which provides APIs to help businesses, startups, and individuals develop applications for the Internet of Things; and Cybersalon’s Hackney Treasures. a location-based mobile app that uses Wikipedia entries geolocated in Hackney borough to map notable local residents. Other experiments with sensors and open data by Cybersalon members include Ilze Black and Nanda Khaorapapong's The Breather, a "breathing" balloon that uses high-end, sophisticated sensors to make air quality visible; and James Moulding's AirPublic, which measures pollution levels. Based on Cybersalon's experience to date, getting data to the people is difficult, circuitous, and slow, requiring an intricate process of leadership, public relations, and perseverance. Although there are myriad tools and initiatives, there is no one solution for the actual transfer of that data
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