19 research outputs found

    Doodle Health: A Crowdsourcing Game for the Co-design and Testing of Pictographs to Reduce Disparities in Healthcare Communication

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    Supplementing patient education content with pictographs can improve the comprehension and recall of information, especially patients with low health literacy. Pictograph design and testing, however, are costly and time consuming. We created a Web-based game, Doodle Health, for crowdsourcing the drawing and validation of pictographs. The objective of this pilot study was to test the usability of the game and its appeal to healthcare consumers. The chief purpose of the game is to involve a diverse population in the co-design and evaluation of pictographs. We conducted a community-based focus group to inform the game design. Game designers, health sciences librarians, informatics researchers, clinicians, and community members participated in two Design Box meetings. The results of the meetings were used to create the Doodle Health crowdsourcing game. The game was presented and tested at two public fairs. Initial testing indicates crowdsourcing is a promising approach to pictograph development and testing for relevancy and comprehension. Over 596 drawings were collected and 1,758 guesses were performed to date with 70-90% accuracies, which are satisfactorily high

    Design revolutions: IASDR 2019 Conference Proceedings. Volume 3: People

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    In September 2019 Manchester School of Art at Manchester Metropolitan University was honoured to host the bi-annual conference of the International Association of Societies of Design Research (IASDR) under the unifying theme of DESIGN REVOLUTIONS. This was the first time the conference had been held in the UK. Through key research themes across nine conference tracks โ€“ Change, Learning, Living, Making, People, Technology, Thinking, Value and Voices โ€“ the conference opened up compelling, meaningful and radical dialogue of the role of design in addressing societal and organisational challenges. This Volume 3 includes papers from People track of the conference

    ์ธ๊ณต์ง€๋Šฅ๊ณผ ๋Œ€ํ™”ํ•˜๊ธฐ: ์ผ๋Œ€์ผ ๊ทธ๋ฆฌ๊ณ  ๊ทธ๋ฃน ์ƒ์šฉ์ž‘์šฉ์„ ์œ„ํ•œ ๋Œ€ํ™”ํ˜• ์—์ด์ „ํŠธ ์‹œ์Šคํ…œ ๊ฐœ๋ฐœ

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    ํ•™์œ„๋…ผ๋ฌธ(๋ฐ•์‚ฌ) -- ์„œ์šธ๋Œ€ํ•™๊ต๋Œ€ํ•™์› : ์‚ฌํšŒ๊ณผํ•™๋Œ€ํ•™ ์–ธ๋ก ์ •๋ณดํ•™๊ณผ, 2022.2. ์ด์ค€ํ™˜."์ธ๊ฐ„-์ปดํ“จํ„ฐ ์ƒํ˜ธ์ž‘์šฉ"๊ณผ "์‚ฌ์šฉ์ž ๊ฒฝํ—˜"์„ ๋„˜์–ด, "์ธ๊ฐ„-์ธ๊ณต์ง€๋Šฅ ์ƒํ˜ธ์ž‘์šฉ" ๊ทธ๋ฆฌ๊ณ  "์•Œ๊ณ ๋ฆฌ์ฆ˜ ๊ฒฝํ—˜"์˜ ์‹œ๋Œ€๊ฐ€ ๋„๋ž˜ํ•˜๊ณ  ์žˆ๋‹ค. ๊ธฐ์ˆ ์˜ ๋ฐœ์ „์€ ์šฐ๋ฆฌ๊ฐ€ ์˜์‚ฌ์†Œํ†ตํ•˜๊ณ  ํ˜‘์—…ํ•˜๋Š” ๋ฐฉ์‹์˜ ํŒจ๋Ÿฌ๋‹ค์ž„์„ ์ „ํ™˜ํ–ˆ๋‹ค. ๊ธฐ๊ณ„ ์—์ด์ „ํŠธ๋Š” ์ธ๊ฐ„ ์ปค๋ฎค๋‹ˆ์ผ€์ด์…˜์—์„œ ์ ๊ทน์ ์ด๋ฉฐ ์ฃผ๋„์ ์ธ ์—ญํ• ์„ ์ˆ˜ํ–‰ํ•œ๋‹ค. ํ•˜์ง€๋งŒ ํšจ๊ณผ์ ์ธ AI ๊ธฐ๋ฐ˜ ์ปค๋ฎค๋‹ˆ์ผ€์ด์…˜๊ณผ ํ† ๋ก  ์‹œ์Šคํ…œ ๋””์ž์ธ์— ๋Œ€ํ•œ ์ดํ•ด์™€ ๋…ผ์˜๋Š” ๋ถ€์กฑํ•œ ๊ฒƒ์ด ์‚ฌ์‹ค์ด๋‹ค. ์ด์— ๋ณธ ์—ฐ๊ตฌ๋Š” ์ธ๊ฐ„-์ปดํ“จํ„ฐ ์ƒํ˜ธ์ž‘์šฉ์˜ ๊ด€์ ์—์„œ ๋‹ค์–‘ํ•œ ํ˜•ํƒœ์˜ ์ปค๋ฎค๋‹ˆ์ผ€์ด์…˜์„ ์ง€์›ํ•  ์ˆ˜ ์žˆ๋Š” ๊ธฐ์ˆ ์  ๋ฐฉ๋ฒ•์„ ํƒ์ƒ‰ํ•˜๋Š” ๊ฒƒ์„ ๋ชฉํ‘œ๋กœ ํ•œ๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ์ €์ž๋Š” ์ผ๋Œ€์ผ ๊ทธ๋ฆฌ๊ณ  ๊ทธ๋ฃน ์ƒํ˜ธ์ž‘์šฉ์„ ์ง€์›ํ•˜๋Š” ๋Œ€ํ™”ํ˜• ์—์ด์ „ํŠธ๋ฅผ ์ œ์‹œํ•œ๋‹ค. ๊ตฌ์ฒด์ ์œผ๋กœ ๋ณธ ์—ฐ๊ตฌ๋Š” 1) ์ผ๋Œ€์ผ ์ƒํ˜ธ์ž‘์š”์—์„œ ์‚ฌ์šฉ์ž ๊ด€์—ฌ๋ฅผ ๋†’์ด๋Š” ๋Œ€ํ™”ํ˜• ์—์ด์ „ํŠธ, 2) ์ผ์ƒ์ ์ธ ์†Œ์…œ ๊ทธ๋ฃน ํ† ๋ก ์„ ์ง€์›ํ•˜๋Š” ์—์ด์ „ํŠธ, 3) ์ˆ™์˜ ํ† ๋ก ์„ ๊ฐ€๋Šฅํ•˜๊ฒŒ ํ•˜๋Š” ์—์ด์ „ํŠธ๋ฅผ ๋””์ž์ธ ๋ฐ ๊ฐœ๋ฐœํ•˜๊ณ  ๊ทธ ํšจ๊ณผ๋ฅผ ์ •๋Ÿ‰์  ๊ทธ๋ฆฌ๊ณ  ์ •์„ฑ์ ์œผ๋กœ ๊ฒ€์ฆํ–ˆ๋‹ค. ์‹œ์Šคํ…œ์„ ๋””์ž์ธํ•จ์— ์žˆ์–ด์„œ ์ธ๊ฐ„-์ปดํ“จํ„ฐ ์ƒํ˜ธ์ž‘์šฉ๋ฟ ์•„๋‹ˆ๋ผ, ์ปค๋ฎค๋‹ˆ์ผ€์ด์…˜ํ•™, ์‹ฌ๋ฆฌํ•™, ๊ทธ๋ฆฌ๊ณ  ๋ฐ์ดํ„ฐ ๊ณผํ•™์„ ์ ‘๋ชฉํ•œ ๋‹คํ•™์ œ์  ์ ‘๊ทผ ๋ฐฉ์‹์ด ์ ์šฉ๋˜์—ˆ๋‹ค. ์ฒซ ๋ฒˆ์งธ ์—ฐ๊ตฌ๋Š” ์ผ๋Œ€์ผ ์ƒํ˜ธ์ž‘์šฉ ์ƒํ™ฉ์—์„œ ์‚ฌ์šฉ์ž์˜ ๊ด€์—ฌ ์ฆ์ง„์„ ์œ„ํ•œ ๋Œ€ํ™”ํ˜• ์—์ด์ „ํŠธ์˜ ํšจ๊ณผ๋ฅผ ๊ฒ€์ฆํ–ˆ๋‹ค. ์„ค๋ฌธ์กฐ์‚ฌ๋ผ๋Š” ๋งฅ๋ฝ์—์„œ ์ˆ˜ํ–‰๋œ ์ด ์—ฐ๊ตฌ๋Š” ์›น ์„ค๋ฌธ์กฐ์‚ฌ์—์„œ ์‘๋‹ต์ž์˜ ๋ถˆ์„ฑ์‹ค๋กœ ์ธํ•ด ๋ฐœ์ƒํ•˜๋Š” ์‘๋‹ต ๋ฐ์ดํ„ฐ ํ’ˆ์งˆ์˜ ๋ฌธ์ œ๋ฅผ ๊ทน๋ณตํ•˜๊ธฐ ์œ„ํ•œ ์ƒˆ๋กœ์šด ์ธํ„ฐ๋ž™์…˜ ๋ฐฉ๋ฒ•์œผ๋กœ ํ…์ŠคํŠธ ๊ธฐ๋ฐ˜ ๋Œ€ํ™”ํ˜• ์—์ด์ „ํŠธ์˜ ๊ฐ€๋Šฅ์„ฑ์„ ํƒ์ƒ‰ํ•˜๋Š” ๊ฒƒ์„ ๋ชฉํ‘œ๋กœ ํ–ˆ๋‹ค. ์ด๋ฅผ ์œ„ํ•ด 2 (์ธํ„ฐํŽ˜์ด์Šค: ์›น ๅฐ ์ฑ—๋ด‡) X 2 (๋Œ€ํ™” ์Šคํƒ€์ผ: ํฌ๋ฉ€ ๅฐ ์บ์ฅฌ์–ผ) ์‹คํ—˜์„ ์ง„ํ–‰ํ–ˆ์œผ๋ฉฐ, ๋งŒ์กฑํ™” ์ด๋ก ์— ๊ทผ๊ฑฐํ•˜์—ฌ ์‘๋‹ต ๋ฐ์ดํ„ฐ์˜ ํ’ˆ์งˆ์„ ํ‰๊ฐ€ํ–ˆ๋‹ค. ๊ทธ ๊ฒฐ๊ณผ, ์ฑ—๋ด‡ ์„ค๋ฌธ์กฐ์‚ฌ์˜ ์ฐธ์—ฌ์ž๊ฐ€ ์›น ์„ค๋ฌธ์กฐ์‚ฌ์˜ ์ฐธ์—ฌ์ž๋ณด๋‹ค ๋” ๋†’์€ ์ˆ˜์ค€์˜ ๊ด€์—ฌ๋ฅผ ๋ณด์ด๊ณ , ๊ฒฐ๊ณผ์ ์œผ๋กœ ๋” ๋†’์€ ํ’ˆ์งˆ์˜ ๋ฐ์ดํ„ฐ๋ฅผ ์ƒ์„ฑํ•˜๋Š” ๊ฒƒ์„ ํ™•์ธํ•  ์ˆ˜ ์žˆ์—ˆ๋‹ค. ํ•˜์ง€๋งŒ ์ด๋Ÿฐ ์ฑ—๋ด‡์˜ ๋ฐ์ดํ„ฐ ํ’ˆ์งˆ์— ๋Œ€ํ•œ ํšจ๊ณผ๋Š” ์ฑ—๋ด‡์ด ์นœ๊ตฌ ๊ฐ™๊ณ  ์บ์ฅฌ์–ผํ•œ ๋Œ€ํ™”์ฒด๋ฅผ ์‚ฌ์šฉํ•  ๋•Œ๋งŒ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ์ด ๊ฒฐ๊ณผ๋Š” ๋Œ€ํ™”ํ˜• ์ธํ„ฐ๋ž™ํ‹ฐ๋น„ํ‹ฐ๊ฐ€ ์ธํ„ฐํŽ˜์ด์Šค๋ฟ ์•„๋‹ˆ๋ผ ๋Œ€ํ™” ์Šคํƒ€์ผ์ด๋ผ๋Š” ํšจ๊ณผ์ ์ธ ๋ฉ”์„ธ์ง€ ์ „๋žต์„ ๋™๋ฐ˜ํ•  ๋•Œ ๋ฐœ์ƒํ•˜๋Š” ๊ฒƒ์„ ์˜๋ฏธํ•œ๋‹ค. ๋‘ ๋ฒˆ์งธ ์—ฐ๊ตฌ๋Š” ์ผ์ƒ์ ์ธ ์†Œ์…œ ์ฑ„ํŒ… ๊ทธ๋ฃน์—์„œ ์ง‘๋‹จ์˜ ์˜์‚ฌ๊ฒฐ์ •๊ณผ์ •๊ณผ ํ† ๋ก ์„ ์ง€์›ํ•˜๋Š” ๋Œ€ํ™”ํ˜• ์‹œ์Šคํ…œ์— ๋Œ€ํ•œ ๊ฒƒ์ด๋‹ค. ์ด๋ฅผ ์œ„ํ•ด GroupfeedBot์ด๋ผ๋Š” ๋Œ€ํ™”ํ˜• ์—์ด์ „ํŠธ๋ฅผ ์ œ์ž‘ํ•˜์˜€์œผ๋ฉฐ, GroupfeedBot์€ (1) ํ† ๋ก  ์‹œ๊ฐ„์„ ๊ด€๋ฆฌํ•˜๊ณ , (2) ๊ตฌ์„ฑ์›๋“ค์˜ ๊ท ๋“ฑํ•œ ์ฐธ์—ฌ๋ฅผ ์ด‰์ง„ํ•˜๋ฉฐ, (3) ๊ตฌ์„ฑ์›๋“ค์˜ ๋‹ค์–‘ํ•œ ์˜๊ฒฌ์„ ์š”์•ฝ ๋ฐ ์กฐ์งํ™”ํ•˜๋Š” ๊ธฐ๋Šฅ์„ ๊ฐ–๊ณ  ์žˆ๋‹ค. ํ•ด๋‹น ์—์ด์ „ํŠธ๋ฅผ ํ‰๊ฐ€ํ•˜๊ธฐ ์œ„ํ•ด ๋‹ค์–‘ํ•œ ํƒœ์Šคํฌ (์ถ”๋ก , ์˜์‚ฌ๊ฒฐ์ •, ์ž์œ  ํ† ๋ก , ๋ฌธ์ œ ํ•ด๊ฒฐ ๊ณผ์ œ)์™€ ๊ทธ๋ฃน ๊ทœ๋ชจ(์†Œ๊ทœ๋ชจ, ์ค‘๊ทœ๋ชจ)์— ๊ด€ํ•˜์—ฌ ์‚ฌ์šฉ์ž ์กฐ์‚ฌ๋ฅผ ์‹œํ–‰ํ–ˆ๋‹ค. ๊ทธ ๊ฒฐ๊ณผ ์˜๊ฒฌ์˜ ๋‹ค์–‘์„ฑ ์ธก๋ฉด์—์„œ GroupfeedBot์œผ๋กœ ํ† ๋ก ํ•œ ์ง‘๋‹จ์ด ๊ธฐ๋ณธ ์—์ด์ „ํŠธ์™€ ํ† ๋ก ํ•œ ์ง‘๋‹จ๋ณด๋‹ค ๋” ๋‹ค์–‘ํ•œ ์˜๊ฒฌ์„ ์ƒ์„ฑํ–ˆ์ง€๋งŒ ์‚ฐ์ถœ๋œ ๊ฒฐ๊ณผ์˜ ํ’ˆ์งˆ๊ณผ ๋ฉ”์‹œ์ง€ ์–‘์— ์žˆ์–ด์„œ๋Š” ์ฐจ์ด๊ฐ€ ์—†๋Š” ๊ฒƒ์„ ํ™•์ธํ•  ์ˆ˜ ์žˆ์—ˆ๋‹ค. ๊ท ๋“ฑํ•œ ์ฐธ์—ฌ์— ๋Œ€ํ•œ GroupfeedBot์˜ ํšจ๊ณผ๋Š” ํƒœ์Šคํฌ์˜ ํŠน์„ฑ์— ๋”ฐ๋ผ ๋‹ค๋ฅด๊ฒŒ ๋‚˜ํƒ€๋‚ฌ๋Š”๋ฐ, ํŠนํžˆ ์ž์œ  ํ† ๋ก  ๊ณผ์ œ์—์„œ GroupfeedBot์ด ์ฐธ์—ฌ์ž๋“ค์˜ ๊ท ๋“ฑํ•œ ์ฐธ์—ฌ๋ฅผ ์ด‰์ง„ํ–ˆ๋‹ค. ์„ธ ๋ฒˆ์งธ ์—ฐ๊ตฌ๋Š” ์ˆ™์˜ ํ† ๋ก ์„ ์ง€์›ํ•˜๋Š” ๋Œ€ํ™”ํ˜• ์‹œ์Šคํ…œ์— ๋Œ€ํ•œ ๊ฒƒ์ด๋‹ค. ์„ธ ๋ฒˆ์งธ ์—ฐ๊ตฌ์—์„œ ๊ฐœ๋ฐœ๋œ DebateBot์€ GroupfeeedBot๊ณผ ๋‹ฌ๋ฆฌ ๋” ์ง„์ง€ํ•œ ์‚ฌํšŒ์  ๋งฅ๋ฝ์—์„œ ์ ์šฉ๋˜์—ˆ๋‹ค. DebateBot์€ (1) ์ƒ๊ฐํ•˜๊ธฐ-์ง์ง“๊ธฐ-๊ณต์œ ํ•˜๊ธฐ (Think-Pair-Share) ์ „๋žต์— ๋”ฐ๋ผ ํ† ๋ก ์„ ๊ตฌ์กฐํ™”ํ•˜๊ณ , (2) ๊ณผ๋ฌตํ•œ ํ† ๋ก ์ž์—๊ฒŒ ์˜๊ฒฌ์„ ์š”์ฒญํ•จ์œผ๋กœ์จ ๋™๋“ฑํ•œ ์ฐธ์—ฌ๋ฅผ ์ด‰์ง„ํ•˜๋Š” ๋‘ ๊ฐ€์ง€ ์ฃผ์š” ๊ธฐ๋Šฅ์„ ์ˆ˜ํ–‰ํ–ˆ๋‹ค. ์‚ฌ์šฉ์ž ํ‰๊ฐ€ ๊ฒฐ๊ณผ DebateBot์€ ๊ทธ๋ฃน ์ƒํ˜ธ์ž‘์šฉ์„ ๊ฐœ์„ ํ•จ์œผ๋กœ์จ ์‹ฌ์˜ ํ† ๋ก ์„ ๊ฐ€๋Šฅํ•˜๊ฒŒ ํ–ˆ๋‹ค. ํ† ๋ก  ๊ตฌ์กฐํ™”๋Š” ํ† ๋ก ์˜ ์งˆ์— ๊ธ์ •์ ์ธ ํšจ๊ณผ๋ฅผ ๋ฐœํœ˜ํ•˜์˜€๊ณ , ์ฐธ์—ฌ์ž ์ด‰์ง„์€ ์ง„์ •ํ•œ ํ•ฉ์˜ ๋„๋‹ฌ์— ๊ธฐ์—ฌํ•˜์˜€์œผ๋ฉฐ, ๊ทธ๋ฃน ๊ตฌ์„ฑ์›๋“ค์˜ ์ฃผ๊ด€์  ๋งŒ์กฑ๋„๋ฅผ ํ–ฅ์ƒํ–ˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ์ด ์„ธ ๊ฐ€์ง€ ์—ฐ๊ตฌ์˜ ๊ฒฐ๊ณผ๋“ค์„ ๋ฐ”ํƒ•์œผ๋กœ ์ธ๊ฐ„-์ธ๊ณต์ง€๋Šฅ ์ปค๋ฎค๋‹ˆ์ผ€์ด์…˜์— ๋Œ€ํ•œ ๋‹ค์–‘ํ•œ ์‹œ์‚ฌ์ ๋“ค์„ ๋„์ถœํ•˜์˜€์œผ๋ฉฐ, ์ด๋ฅผ TAMED (Task-Agent-Message-Information Exchange-Relationship Dynamics) ๋ชจ๋ธ๋กœ ์ •๋ฆฌํ•˜์˜€๋‹ค.The advancements in technology shift the paradigm of how individuals communicate and collaborate. Machines play an active role in human communication. However, we still lack a generalized understanding of how exactly to design effective machine-driven communication and discussion systems. How should machine agents be designed differently when interacting with a single user as opposed to when interacting with multiple users? How can machine agents be designed to drive user engagement during dyadic interaction? What roles can machine agents perform for the sake of group interaction contexts? How should technology be implemented in support of the group decision-making process and to promote group dynamics? What are the design and technical issues which should be considered for the sake of creating human-centered interactive systems? In this thesis, I present new interactive systems in the form of a conversational agent, or a chatbot, that facilitate dyadic and group interactions. Specifically, I focus on: 1) a conversational agent to engage users in dyadic communication, 2) a chatbot called GroupfeedBot that facilitates daily social group discussion, 3) a chatbot called DebateBot that enables deliberative discussion. My approach to research is multidisciplinary and informed by not only in HCI, but also communication, psychology and data science. In my work, I conduct in-depth qualitative inquiry and quantitative data analysis towards understanding issues that users have with current systems, before developing new computational techniques that meet those user needs. Finally, I design, build, and deploy systems that use these techniques to the public in order to achieve real-world impact and to study their use by different usage contexts. The findings of this thesis are as follows. For a dyadic interaction, participants interacting with a chatbot system were more engaged as compared to those with a static web system. However, the conversational agent leads to better user engagement only when the messages apply a friendly, human-like conversational style. These results imply that the chatbot interface itself is not quite sufficient for the purpose of conveying conversational interactivity. Messages should also be carefully designed to convey such. Unlike dyadic interactions, which focus on message characteristics, other elements of the interaction should be considered when designing agents for group communication. In terms of messages, it is important to synthesize and organize information given that countless messages are exchanged simultaneously. In terms of relationship dynamics, rather than developing a rapport with a single user, it is essential to understand and facilitate the dynamics of the group as a whole. In terms of task performance, technology should support the group's decision-making process by efficiently managing the task execution process. Considering the above characteristics of group interactions, I created the chatbot agents that facilitate group communication in two different contexts and verified their effectiveness. GroupfeedBot was designed and developed with the aim of enhancing group discussion in social chat groups. GroupfeedBot possesses the feature of (1) managing time, (2) encouraging members to participate evenly, and (3) organizing the membersโ€™ diverse opinions. The group which discussed with GroupfeedBot tended to produce more diverse opinions compared to the group discussed with the basic chatbot. Some effects of GroupfeedBot varied by the task's characteristics. GroupfeedBot encouraged the members to contribute evenly to the discussions, especially for the open-debating task. On the other hand, DebateBot was designed and developed to facilitate deliberative discussion. In contrast to GroupfeedBot, DebateBot was applied to more serious and less casual social contexts. Two main features were implemented in DebateBot: (1) structure discussion and (2) request opinions from reticent discussants.This work found that a chatbot agent which structures discussions and promotes even participation can improve discussions, resulting in higher quality deliberative discussion. Overall, adding structure to the discussion positively influenced the discussion quality, and the facilitation helped groups reach a genuine consensus and improved the subjective satisfaction of the group members. The findings of this thesis reflect the importance of understanding human factors in designing AI-infused systems. By understanding the characteristics of individual humans and collective groups, we are able to place humans at the heart of the system and utilize AI technology in a human-friendly way.1. Introduction 1.1 Background 1.2 Rise of Machine Agency 1.3 Theoretical Framework 1.4 Research Goal 1.5 Research Approach 1.6 Summary of Contributions 1.7 Thesis Overview 2. Related Work 2.1 A Brief History of Conversational Agents 2.2 TAMED Framework 3. Designing Conversational Agents for Dyadic Interaction 3.1 Background 3.2 Related Work 3.3 Method 3.4 Results 3.5 Discussion 3.6 Conclusion 4. Designing Conversational Agents for Social Group Discussion 4.1 Background 4.2 Related Work 4.3 Needfinding Survey for Facilitator Chatbot Agent 4.4 GroupfeedBot: A Chatbot Agent For Facilitating Discussion in Group Chats 4.5 Qualitative Study with Small-Sized Group 4.6 User Study With Medium-Sized Group 4.7 Discussion 4.8 Conclusion 5. Designing Conversational Agents for Deliberative Group Discussion 5.1 Background 5.2 Related Work 5.3 DebateBot 5.4 Method 5.5 Results 5.6 Discussion and Design Implications 5.7 Conclusion 6. Discussion 6.1 Designing Conversational Agents as a Communicator 6.2 Design Guidelines Based on TAMED Model 6.3 Technical Considerations 6.4 Human-AI Collaborative System 7. Conclusion 7.1 Research Summary 7.2 Summary of Contributions 7.3 Future Work 7.4 Conclusion๋ฐ•

    Crowdsourcing Global Culture: Visual Representation in the Age of Information

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    This doctoral dissertation extends existing frameworks of visual content analysis by coupling them with crowdsourcing technologies for international data collection and an iterative, interpretative visual analysis. In the age of information, imagery continues to be consumed and circulated at exponential rates, influencing and changing global flows of information that parallels Internet communication technology as it penetrates and gains ubiquity in new regions. To investigate the visual, media, and cultural phenomena that lie within these globalized pictorial exchanges, a flexible, visually-based inquiry is essential. This qualitative, visual-ethnographic survey was conducted over the Internet and aims to help inform visually-based literacy and media studies and further image-based research methodologies. The researcher collected over 2000 drawings from 61 countries diverse in geography and culture. The researcher revealed fresh insights into the visual-textual relationship, identity, and representation in a globalized context, specifically looking at emergent tensions between local and global ways of interpretation and meaning construction online. The researcher also considers the effects of a technologically mediated visual culture and its potential to influence or change deeply ingrained ideas once specific to geography and culture into new global trends and evolving material practices. The analysis is centred on a selection of drawings from 106 Asian participants who drew intercultural representations of the words meal, marriage, and home. The most striking discoveries indicate varying degrees of homogeneity and hybridity among the visual cultural representations received and reveals connections among language, the Internet, advertising, and identity. The findings break with more traditional views of globalization occurring in a direct West-East flow and highlight regional powers that can serve as cultural hubs of attention. These hubs act as filters, possibly creating and hybridizing new commercial and cultural trends and positioning themselves as beacons of modernity with considerable visual cultural influence. The researcher also makes suggestions for future studies using an extended multimedia visual methodology as well as the potential inherent in emerging technologies for exploring phenomena in artistic, educative, and academic contexts

    Pastplay: Teaching and Learning History with Technology

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    In the field of history, the Web and other technologies have become important tools in research and teaching of the past. Yet the use of these tools is limitedโ€”many historians and history educators have resisted adopting them because they fail to see how digital tools supplement and even improve upon conventional tools (such as books). In Pastplay, a collection of essays by leading history and humanities researchers and teachers, editor Kevin Kee works to address these concerns head-on. How should we use technology? Playfully, Kee contends. Why? Because doing so helps us think about the past in new ways; through the act of creating technologies, our understanding of the past is re-imagined and developed. From the insights of numerous scholars and teachers, Pastplay argues that we should play with technology in history because doing so enables us to see the past in new ways by helping us understand how history is created; honoring the roots of research, teaching, and technology development; requiring us to model our thoughts; and then allowing us to build our own understanding

    Misogynistic Hate Speech on Social Networks: a Critical Discourse Analysis

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    The present dissertation aims at recognising online misogyny as a form of hate speech, by providing a qualitative analysis of this discourse on Twitter and Facebook. While recent reports in media coverage have revealed that sexist harassment is the most pervasive social problem on Web 2.0, much scholarly research has mainly focused on other types of hate speech (e.g., racist and xenophobic vilification), overlooking the seriousness of misogynistic verbal abuse. The multilayered impact of misogynous discourse on womenโ€™s lives shows the urgent need to recognise gender-based prejudice as a form of hate speech, and to provide a more thorough and updated theorisation of this phenomenon. For this reason, the present dissertation suggests considering online misogyny as a harmful speech act which employs different tactics and discursive strategies to harass and silence women who engage in online public conversation. Following the methodology of feminist Critical Discourse Analysis, it develops an extensive qualitative study of the abuse experienced online by six women who reside in three different countries (i.e., Australia, Italy, and the USA). By analysing the discursive strategies commonly employed in user-generated contents to reaffirm hegemonic patriarchal ideologies and fixed gender identities, this dissertation also examines the entanglement between gender prejudice and other types of discrimination (i.e., racism, xenophobia, homophobia, transphobia, and ageism), and it identifies the articulation of online misogynistic hate speech through a series of tactics which harm womenโ€™s lives on multiple levels. Therefore, it presents a taxonomy of these impacts through a new model that was specifically developed for the research at issue, and that will hopefully guide future research on misogynistic hate speech. In conclusion, this study argues for the development of effective educational tools to tackle sexist hate speech online, to guarantee womenโ€™s digital citizenship, and to promote a more respectful conversation in cyberspace

    Translanguaging in Online Language Learning: Case Studies of Self-Directed Chinese Learning of Multilingual Adults

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    The aim of the thesis is to explain how multilingual adults use their linguistic and semiotic repertoires, which are records of their life experiences and mobility, to facilitate the learning of Chinese, in particular with the reading and writing of Chinese characters. The thesis begins with an overview of the background of the study in relation to the advent of mobile technologies and mobile learners. Through conducting an extensive literature review, it is argued that out-of-class, self-directed language learning through the use of online platforms has been an under-explored area and this thesis aims to fill in that research gap. This thesis adopts a multiperspectival approach in its choice of theoretical framework, consisting of translanguaging, multimodality and multilingualism. Each of these approaches contributes to the thesis in a unique way that crosses theoretical boundaries. This thesis illustrates the possibility of connecting these concepts and using them in a meaningful way so that they complement each other in explaining the complexity of meaning-making. Consequently, a combination of methodological approaches are used, including ethnography and social semiotic multimodality. Together they work in partnership with each other with an aim to generate a holistic view of how learning and teaching is conducted in the online learning environment. Eleven learners were studied in the thesis, among which four case studies are discussed in detail, with a focus on two learning practices: learning to read and learning to write Chinese characters. Learners engaged in these two practices demonstrated how they used their entire linguistic repertoires to construct knowledge through the process of translanguaging. The four case studies supported the need for a 'multimodal turn' in applied linguistics research in order to capture the multimodal nature of communication. Through repeatedly testing the boundaries and reach of translanguaging, multimodality and multilingualism, this thesis calls for a dialogue between applied linguistics and multimodality so that they can complement each other with the unique set of toolkits and explanatory powers that they have. This thesis has provided an example of how these perspectives can be brought together in a meaningful way to explore communication contexts that are complex and diverse

    Digital Interaction and Machine Intelligence

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    This book is open access, which means that you have free and unlimited access. This book presents the Proceedings of the 9th Machine Intelligence and Digital Interaction Conference. Significant progress in the development of artificial intelligence (AI) and its wider use in many interactive products are quickly transforming further areas of our life, which results in the emergence of various new social phenomena. Many countries have been making efforts to understand these phenomena and find answers on how to put the development of artificial intelligence on the right track to support the common good of people and societies. These attempts require interdisciplinary actions, covering not only science disciplines involved in the development of artificial intelligence and human-computer interaction but also close cooperation between researchers and practitioners. For this reason, the main goal of the MIDI conference held on 9-10.12.2021 as a virtual event is to integrate two, until recently, independent fields of research in computer science: broadly understood artificial intelligence and human-technology interaction
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