11,715 research outputs found

    Modus Operandi of Crowd Workers : The Invisible Role of Microtask Work Environments

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    The ubiquity of the Internet and the widespread proliferation of electronic devices has resulted in flourishing microtask crowdsourcing marketplaces, such as Amazon MTurk. An aspect that has remained largely invisible in microtask crowdsourcing is that of work environments; defined as the hardware and software affordances at the disposal of crowd workers which are used to complete microtasks on crowdsourcing platforms. In this paper, we reveal the significant role of work environments in the shaping of crowd work. First, through a pilot study surveying the good and bad experiences workers had with UI elements in crowd work, we revealed the typical issues workers face. Based on these findings, we then deployed over 100 distinct microtasks on CrowdFlower, addressing workers in India and USA in two identical batches. These tasks emulate the good and bad UI element designs that characterize crowdsourcing microtasks. We recorded hardware specifics such as CPU speed and device type, apart from software specifics including the browsers used to complete tasks, operating systems on the device, and other properties that define the work environments of crowd workers. Our findings indicate that crowd workers are embedded in a variety of work environments which influence the quality of work produced. To confirm and validate our data-driven findings we then carried out semi-structured interviews with a sample of Indian and American crowd workers from this platform. Depending on the design of UI elements in microtasks, we found that some work environments are more suitable than others to support crowd workers. Based on our overall findings resulting from all the three studies, we introduce ModOp, a tool that helps to design crowdsourcing microtasks that are suitable for diverse crowd work environments. We empirically show that the use of ModOp results in reducing the cognitive load of workers, thereby improving their user experience without effecting the accuracy or task completion time

    Recomendation systems and crowdsourcing: a good wedding for enabling innovation? Results from technology affordances and costraints theory

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    Recommendation Systems have come a long way since their first appearance in the e-commerce platforms.Since then, evolved Recommendation Systems have been successfully integrated in social networks. Now its time to test their usability and replicate their success in exciting new areas of web -enabled phenomena. One of these is crowdsourcing. Research in the IS field is investigating the need, benefits and challenges of linking the two phenomena. At the moment, empirical works have only highlighted the need to implement these techniques for tasks assignment in crowdsourcing distributed work platforms and the derived benefits for contributors and firms. We review the variety of the tasks that can be crowdsourced through these platforms and theoretically evaluate the efficiency of using RS to recommend a task in creative crowdsourcing platforms. Adopting a Technology Affordances and Constraints Theory, an emerging perspective in the Information Systems (IS) literature to understand technology use and consequences, we anticipate the tensions that this implementation can generate

    An Abstract Formal Basis for Digital Crowds

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    Crowdsourcing, together with its related approaches, has become very popular in recent years. All crowdsourcing processes involve the participation of a digital crowd, a large number of people that access a single Internet platform or shared service. In this paper we explore the possibility of applying formal methods, typically used for the verification of software and hardware systems, in analysing the behaviour of a digital crowd. More precisely, we provide a formal description language for specifying digital crowds. We represent digital crowds in which the agents do not directly communicate with each other. We further show how this specification can provide the basis for sophisticated formal methods, in particular formal verification.Comment: 32 pages, 4 figure

    A data-driven game theoretic strategy for developers in software crowdsourcing: a case study

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    Crowdsourcing has the advantages of being cost-effective and saving time, which is a typical embodiment of collective wisdom and community workers’ collaborative development. However, this development paradigm of software crowdsourcing has not been used widely. A very important reason is that requesters have limited knowledge about crowd workers’ professional skills and qualities. Another reason is that the crowd workers in the competition cannot get the appropriate reward, which affects their motivation. To solve this problem, this paper proposes a method of maximizing reward based on the crowdsourcing ability of workers, they can choose tasks according to their own abilities to obtain appropriate bonuses. Our method includes two steps: Firstly, it puts forward a method to evaluate the crowd workers’ ability, then it analyzes the intensity of competition for tasks at Topcoder.com—an open community crowdsourcing platform—on the basis of the workers’ crowdsourcing ability; secondly, it follows dynamic programming ideas and builds game models under complete information in different cases, offering a strategy of reward maximization for workers by solving a mixed-strategy Nash equilibrium. This paper employs crowdsourcing data from Topcoder.com to carry out experiments. The experimental results show that the distribution of workers’ crowdsourcing ability is uneven, and to some extent it can show the activity degree of crowdsourcing tasks. Meanwhile, according to the strategy of reward maximization, a crowd worker can get the theoretically maximum reward
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