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Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Stacked Auto Encoder Based Deep Reinforcement Learning for Online Resource Scheduling in Large-Scale MEC Networks
An online resource scheduling framework is proposed for minimizing the sum of weighted task latency for all the Internet-of-Things (IoT) users, by optimizing offloading decision, transmission power, and resource allocation in the large-scale mobile-edge computing (MEC) system. Toward this end, a deep reinforcement learning (DRL)-based solution is proposed, which includes the following components. First, a related and regularized stacked autoencoder (2r-SAE) with unsupervised learning is applied to perform data compression and representation for high-dimensional channel quality information (CQI) data, which can reduce the state space for DRL. Second, we present an adaptive simulated annealing approach (ASA) as the action search method of DRL, in which an adaptive h -mutation is used to guide the search direction and an adaptive iteration is proposed to enhance the search efficiency during the DRL process. Third, a preserved and prioritized experience replay (2p-ER) is introduced to assist the DRL to train the policy network and find the optimal offloading policy. The numerical results are provided to demonstrate that the proposed algorithm can achieve near-optimal performance while significantly decreasing the computational time compared with existing benchmarks
Online Reinforcement Learning for Dynamic Multimedia Systems
In our previous work, we proposed a systematic cross-layer framework for
dynamic multimedia systems, which allows each layer to make autonomous and
foresighted decisions that maximize the system's long-term performance, while
meeting the application's real-time delay constraints. The proposed solution
solved the cross-layer optimization offline, under the assumption that the
multimedia system's probabilistic dynamics were known a priori. In practice,
however, these dynamics are unknown a priori and therefore must be learned
online. In this paper, we address this problem by allowing the multimedia
system layers to learn, through repeated interactions with each other, to
autonomously optimize the system's long-term performance at run-time. We
propose two reinforcement learning algorithms for optimizing the system under
different design constraints: the first algorithm solves the cross-layer
optimization in a centralized manner, and the second solves it in a
decentralized manner. We analyze both algorithms in terms of their required
computation, memory, and inter-layer communication overheads. After noting that
the proposed reinforcement learning algorithms learn too slowly, we introduce a
complementary accelerated learning algorithm that exploits partial knowledge
about the system's dynamics in order to dramatically improve the system's
performance. In our experiments, we demonstrate that decentralized learning can
perform as well as centralized learning, while enabling the layers to act
autonomously. Additionally, we show that existing application-independent
reinforcement learning algorithms, and existing myopic learning algorithms
deployed in multimedia systems, perform significantly worse than our proposed
application-aware and foresighted learning methods.Comment: 35 pages, 11 figures, 10 table
Optimized Live 4K Video Multicast
4K videos are becoming increasingly popular. However, despite advances in
wireless technology, streaming 4K videos over mmWave to multiple users is
facing significant challenges arising from directional communication,
unpredictable channel fluctuation and high bandwidth requirements. This paper
develops a novel 4K layered video multicast system. We (i) develop a video
quality model for layered video coding, (ii) optimize resource allocation,
scheduling, and beamforming based on the channel conditions of different users,
and (iii) put forward a streaming strategy that uses fountain code to avoid
redundancy across multicast groups and a Leaky-Bucket-based congestion control.
We realize an end-to-end system on commodity-off-the-shelf (COTS) WiGig
devices. We demonstrate the effectiveness of our system with extensive testbed
experiments and emulation
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