6,079 research outputs found

    CGAMES'2009

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    Stacked Auto Encoder Based Deep Reinforcement Learning for Online Resource Scheduling in Large-Scale MEC Networks

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    An online resource scheduling framework is proposed for minimizing the sum of weighted task latency for all the Internet-of-Things (IoT) users, by optimizing offloading decision, transmission power, and resource allocation in the large-scale mobile-edge computing (MEC) system. Toward this end, a deep reinforcement learning (DRL)-based solution is proposed, which includes the following components. First, a related and regularized stacked autoencoder (2r-SAE) with unsupervised learning is applied to perform data compression and representation for high-dimensional channel quality information (CQI) data, which can reduce the state space for DRL. Second, we present an adaptive simulated annealing approach (ASA) as the action search method of DRL, in which an adaptive h -mutation is used to guide the search direction and an adaptive iteration is proposed to enhance the search efficiency during the DRL process. Third, a preserved and prioritized experience replay (2p-ER) is introduced to assist the DRL to train the policy network and find the optimal offloading policy. The numerical results are provided to demonstrate that the proposed algorithm can achieve near-optimal performance while significantly decreasing the computational time compared with existing benchmarks

    Online Reinforcement Learning for Dynamic Multimedia Systems

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    In our previous work, we proposed a systematic cross-layer framework for dynamic multimedia systems, which allows each layer to make autonomous and foresighted decisions that maximize the system's long-term performance, while meeting the application's real-time delay constraints. The proposed solution solved the cross-layer optimization offline, under the assumption that the multimedia system's probabilistic dynamics were known a priori. In practice, however, these dynamics are unknown a priori and therefore must be learned online. In this paper, we address this problem by allowing the multimedia system layers to learn, through repeated interactions with each other, to autonomously optimize the system's long-term performance at run-time. We propose two reinforcement learning algorithms for optimizing the system under different design constraints: the first algorithm solves the cross-layer optimization in a centralized manner, and the second solves it in a decentralized manner. We analyze both algorithms in terms of their required computation, memory, and inter-layer communication overheads. After noting that the proposed reinforcement learning algorithms learn too slowly, we introduce a complementary accelerated learning algorithm that exploits partial knowledge about the system's dynamics in order to dramatically improve the system's performance. In our experiments, we demonstrate that decentralized learning can perform as well as centralized learning, while enabling the layers to act autonomously. Additionally, we show that existing application-independent reinforcement learning algorithms, and existing myopic learning algorithms deployed in multimedia systems, perform significantly worse than our proposed application-aware and foresighted learning methods.Comment: 35 pages, 11 figures, 10 table

    Optimized Live 4K Video Multicast

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    4K videos are becoming increasingly popular. However, despite advances in wireless technology, streaming 4K videos over mmWave to multiple users is facing significant challenges arising from directional communication, unpredictable channel fluctuation and high bandwidth requirements. This paper develops a novel 4K layered video multicast system. We (i) develop a video quality model for layered video coding, (ii) optimize resource allocation, scheduling, and beamforming based on the channel conditions of different users, and (iii) put forward a streaming strategy that uses fountain code to avoid redundancy across multicast groups and a Leaky-Bucket-based congestion control. We realize an end-to-end system on commodity-off-the-shelf (COTS) WiGig devices. We demonstrate the effectiveness of our system with extensive testbed experiments and emulation
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