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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Cross-layer design of multi-hop wireless networks
MULTI -hop wireless networks are usually defined as a collection of nodes
equipped with radio transmitters, which not only have the capability to
communicate each other in a multi-hop fashion, but also to route each others’ data
packets. The distributed nature of such networks makes them suitable for a variety of
applications where there are no assumed reliable central entities, or controllers, and
may significantly improve the scalability issues of conventional single-hop wireless
networks.
This Ph.D. dissertation mainly investigates two aspects of the research issues
related to the efficient multi-hop wireless networks design, namely: (a) network
protocols and (b) network management, both in cross-layer design paradigms to
ensure the notion of service quality, such as quality of service (QoS) in wireless mesh
networks (WMNs) for backhaul applications and quality of information (QoI) in
wireless sensor networks (WSNs) for sensing tasks. Throughout the presentation of
this Ph.D. dissertation, different network settings are used as illustrative examples,
however the proposed algorithms, methodologies, protocols, and models are not
restricted in the considered networks, but rather have wide applicability.
First, this dissertation proposes a cross-layer design framework integrating
a distributed proportional-fair scheduler and a QoS routing algorithm, while using
WMNs as an illustrative example. The proposed approach has significant performance
gain compared with other network protocols. Second, this dissertation proposes
a generic admission control methodology for any packet network, wired and
wireless, by modeling the network as a black box, and using a generic mathematical
0. Abstract 3
function and Taylor expansion to capture the admission impact. Third, this dissertation
further enhances the previous designs by proposing a negotiation process,
to bridge the applications’ service quality demands and the resource management,
while using WSNs as an illustrative example. This approach allows the negotiation
among different service classes and WSN resource allocations to reach the optimal
operational status. Finally, the guarantees of the service quality are extended to
the environment of multiple, disconnected, mobile subnetworks, where the question
of how to maintain communications using dynamically controlled, unmanned data
ferries is investigated
Performance Evaluation of Video Streaming in an Infrastructure Mesh Based Vehicle Network
Most next-generation wireless networks are expected to support video stream- ing which constitutes the bulk of traffic on the Internet. This thesis evaluates the performance of video streaming in a vehicle network with an infrastructure wireless mesh network (WMN) backhaul. Several studies have investigated video quality per- formance primarily in single hop wireless networks and static WMNs. This thesis is based on those studies and conducts the study in relation to a network where the multi-hop features of the mesh network and mobility of the streaming clients may have substantial impact on the perceived video quality in the network. The study assumes a previously proposed vehicle network architecture con- sisting of an infrastructure WMN that serves as the mesh backhaul [2, 3]. A number of mesh routers (MRs) form the mesh backhaul using one of their two IEEE 802.11g radios whereas the other radio is used to communicate with the fast moving mesh clients (MCs). Selective MRs called mesh gateways (MGs) are connected to a wired network (e.g., the Internet, hereafter referred to as the core network) via a point-to- point link and provide gateway connectivity to the rest of the network. A server on the core network acts as a video server and streams individual video streams to the fast moving MCs. Upon deployment, network discovery occurs and segregates the network into a number of separate routing zones with each routing zone consisting of a single MG and all the MRs that use the MG as their gateway. A minimum-hop based routing protocol is used to enable seamless handover of MCs from one MR to another within a single zone. Simulation studies in this thesis inspects the network and video streaming performance within a single routing zone, assuming the handoff and inter-zone routing being taken care of by the routing protocol and only focus on the intra-zone packet forwarding and scheduling impacts. Hence, this study does not address cases where MCs move from one routing zone to another routing zone in the mobile network. In the first part of the study, we evaluate the performance of video streaming in the described network by studying performance metrics across different layers of the protocol stack. The number of video flows that can be supported by the network is experimentally determined for each scenario. In the second part, the thesis studies controllable network and protocol parameters\u27 ability to improve the network and video quality performance. Simulations are run in an integrated framework that includes network-simulator ns-2, NS-MIRACLE, and Evalvid
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