129 research outputs found

    A Review on Human Gait Detection

    Get PDF
    The human gait is the identification of human locomotive based on limbs position or action The tracking of human gait can help in various applications like normal and abnormal gait fall detection gender detection age detection biometrics and in some terrorist and criminal activity detection The present work carried out is a review of various methodologies employed in human gait detection The analysis describes that the different feature extraction and machine learning techniques to be adopted for the identification of human gait based on the purpose of the applicatio

    Applying computer analysis to detect and predict violent crime during night time economy hours

    Get PDF
    The Night-Time Economy is characterised by increased levels of drunkenness, disorderly behaviour and assault-related injury. The annual cost associated with violent incidents is approximately £14 billion, with the cost of violence with injury costing approximately 6.6 times more than violence without injury. The severity of an injury can be reduced by intervening in the incident as soon as possible. Both understanding where violence occurs and detecting incidents can result in quicker intervention through effective police resource deployment. Current systems of detection use human operators whose detection ability is poor in typical surveillance environments. This is used as motivation for the development of computer vision-based detection systems. Alternatively, a predictive model can estimate where violence is likely to occur to help law enforcement with the tactical deployment of resources. Many studies have simulated pedestrian movement through an environment to inform environmental design to minimise negative outcomes. For the main contributions of this thesis, computer vision analysis and agent-based modelling are utilised to develop methods for the detection and prediction of violent behaviour respectively. Two methods of violent behaviour detection from video data are presented. Treating violence detection as a classification task, each method reports state-of-the-art classification performance and real-time performance. The first method targets crowd violence by encoding crowd motion using temporal summaries of Grey Level Co-occurrence Matrix (GLCM) derived features. The second method, aimed at detecting one-on-one violence, operates by locating and subsequently describing regions of interest based on motion characteristics associated with violent behaviour. Justified using existing literature, the characteristics are high acceleration, non-linear movement and convergent motion. Each violence detection method is used to evaluate the intrinsic properties of violent behaviour. We demonstrate issues associated with violent behaviour datasets by showing that state-of-the-art classification is achievable by exploiting data bias, highlighting potential failure points for feature representation learning schemes. Using agent-based modelling techniques and regression analysis, we discovered that including the effects of alcohol when simulating behaviour within city centre environments produces a more accurate model for predicting violent behaviour

    Multi-modal human gesture recognition combining dynamic programming and probabilistic methods

    Get PDF
    In this M. Sc. Thesis, we deal with the problem of Human Gesture Recognition using Human Behavior Analysis technologies. In particular, we apply the proposed methodologies in both health care and social applications. In these contexts, gestures are usually performed in a natural way, producing a high variability between the Human Poses that belong to them. This fact makes Human Gesture Recognition a very challenging task, as well as their generalization on developing technologies for Human Behavior Analysis. In order to tackle with the complete framework for Human Gesture Recognition, we split the process in three main goals: Computing multi-modal feature spaces, probabilistic modelling of gestures, and clustering of Human Poses for Sub-Gesture representation. Each of these goals implicitly includes different challenging problems, which are interconnected and faced by three presented approaches: Bag-of-Visual-and-Depth-Words, Probabilistic-Based Dynamic Time Warping, and Sub-Gesture Representation. The methodologies of each of these approaches are explained in detail in the next sections. We have validated the presented approaches on different public and designed data sets, showing high performance and the viability of using our methods for real Human Behavior Analysis systems and applications. Finally, we show a summary of different related applications currently in development, as well as both conclusions and future trends of research
    corecore