348 research outputs found

    Using off-the-shelf AR and VR software for teaching immersive perspectives to 9th grade students

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    Recent research has argued that an immersive reformulation of the concepts of anamorphosis and perspective can have beneficial effects on the teaching of these concepts to young students, and a didactic itinerary for Portuguese 9th grade students has been proposed and executed along these lines. A part of this reformulation is an integration with VR and AR visualizations which was implemented with off-the-shelf software. We report on both the advantages and limitations of these off-the-shelf platforms and propose adaptations and alternatives that might improve the didactic experience.info:eu-repo/semantics/publishedVersio

    Projection-Based Clustering through Self-Organization and Swarm Intelligence

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    It covers aspects of unsupervised machine learning used for knowledge discovery in data science and introduces a data-driven approach to cluster analysis, the Databionic swarm (DBS). DBS consists of the 3D landscape visualization and clustering of data. The 3D landscape enables 3D printing of high-dimensional data structures. The clustering and number of clusters or an absence of cluster structure are verified by the 3D landscape at a glance. DBS is the first swarm-based technique that shows emergent properties while exploiting concepts of swarm intelligence, self-organization and the Nash equilibrium concept from game theory. It results in the elimination of a global objective function and the setting of parameters. By downloading the R package DBS can be applied to data drawn from diverse research fields and used even by non-professionals in the field of data mining

    Projection-Based Clustering through Self-Organization and Swarm Intelligence: Combining Cluster Analysis with the Visualization of High-Dimensional Data

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    Cluster Analysis; Dimensionality Reduction; Swarm Intelligence; Visualization; Unsupervised Machine Learning; Data Science; Knowledge Discovery; 3D Printing; Self-Organization; Emergence; Game Theory; Advanced Analytics; High-Dimensional Data; Multivariate Data; Analysis of Structured Dat

    A unifying probabilistic perspective for spectral dimensionality reduction: Insights and new models

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    We introduce a new perspective on spectral dimensionality reduction which views these methods as Gaussian Markov random fields (GRFs). Our unifying perspective is based on the maximum entropy principle which is in turn inspired by maximum variance unfolding. The resulting model, which we call maximum entropy unfolding (MEU) is a nonlinear generalization of principal component analysis. We relate the model to Laplacian eigenmaps and isomap. We show that parameter fitting in the locally linear embedding (LLE) is approximate maximum likelihood MEU. We introduce a variant of LLE that performs maximum likelihood exactly: Acyclic LLE (ALLE). We show that MEU and ALLE are competitive with the leading spectral approaches on a robot navigation visualization and a human motion capture data set. Finally the maximum likelihood perspective allows us to introduce a new approach to dimensionality reduction based on L1 regularization of the Gaussian random field via the graphical lasso

    Collaborative geographic visualization

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    Dissertação apresentada na Faculdade de Ciências e Tecnologia da Universidade Nova de Lisboa para a obtenção do grau de Mestre em Engenharia do Ambiente, perfil Gestão e Sistemas AmbientaisThe present document is a revision of essential references to take into account when developing ubiquitous Geographical Information Systems (GIS) with collaborative visualization purposes. Its chapters focus, respectively, on general principles of GIS, its multimedia components and ubiquitous practices; geo-referenced information visualization and its graphical components of virtual and augmented reality; collaborative environments, its technological requirements, architectural specificities, and models for collective information management; and some final considerations about the future and challenges of collaborative visualization of GIS in ubiquitous environment

    Decomposing the role of alpha oscillations during brain maturation

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    Childhood and adolescence are critical stages of the human lifespan, in which fundamental neural reorganizational processes take place. A substantial body of literature investigated accompanying neurophysiological changes, focusing on the most dominant feature of the human EEG signal: the alpha oscillation. Recent developments in EEG signal-processing show that conventional measures of alpha power are confounded by various factors and need to be decomposed into periodic and aperiodic components, which represent distinct underlying brain mechanisms. It is therefore unclear how each part of the signal changes during brain maturation. Using multivariate Bayesian generalized linear models, we examined aperiodic and periodic parameters of alpha activity in the largest openly available pediatric dataset (N=2529, age 5-22 years) and replicated these findings in a preregistered analysis of an independent validation sample (N=369, age 6-22 years). First, the welldocumented age-related decrease in total alpha power was replicated. However, when controlling for the aperiodic signal component, our findings provided strong evidence for an age-related increase in the aperiodic-adjusted alpha power. As reported in previous studies, also relative alpha power revealed a maturational increase, yet indicating an underestimation of the underlying relationship between periodic alpha power and brain maturation. The aperiodic intercept and slope decreased with increasing age and were highly correlated with total alpha power. Consequently, earlier interpretations on age-related changes of total alpha power need to be reconsidered, as elimination of active synapses rather links to decreases in the aperiodic intercept. Instead, analyses of diffusion tensor imaging data indicate that the maturational increase in aperiodic-adjusted alpha power is related to increased thalamocortical connectivity. Functionally, our results suggest that increased thalamic control of cortical alpha power is linked to improved attentional performance during brain maturation

    Nocturnal Light: Exploring the Perceptual Experience of Bioluminescence

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    At night, light has a remarkable impact on our visual perception. While modern lighting applications have fascinating effects in environments at night, the living light of bioluminescence has abilities that produce unique effects in these environments. By designing with bioluminescent light, we take advantage of a natural and regenerative light source to support new perceptions of nocturnal environments. In determining the design capacity of bioluminescence, experimentation confirms three unique abilities of luminous algae that contrast the abilities of artificial lighting: (1) Reactive; blue light emitted as a response to physical movement (2) Nocturnal; light produced at night due to natural circadian rhythm (3) Organic; living and self-contained light with a prospect for future prominence. Image renderings visualize these abilities by introducing bioluminescence in existing nocturnal environments; as a result, bioluminescent light evokes curiosity and engagement, building an interactive experience between man, nature and light

    Energy poverty: SOS

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    This honors thesis is a part of a larger ISAT Senior Capstone project with partner Rachel Stukenborg. The purpose of the collaborative ISAT Capstone Project was to develop a set of university-level teaching and learning resources about energy poverty that incorporate a spherical display system, Science On a Sphere (S.O.S.). Four lesson “packages” were created regarding energy poverty for the ISAT Capstone. The first three incorporate Science On a Sphere while the fourth delves into the social, political, economic and cultural dynamics of sustainable solutions, without S.O.S. images. Each lesson package includes a background analysis, a comprehensive lesson plan, supporting teaching and learning resources, and a SOS “dataset” for select energy poverty indicators, such as access to non-solid fuels (percent of population by country). This honors is comprised of Kaitlin’s solo work: three extensive literature reviews, the methodology write up of the ISAT Capstone paper, and two full lesson plan packages

    Computational Light Transport for Forward and Inverse Problems.

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    El transporte de luz computacional comprende todas las técnicas usadas para calcular el flujo de luz en una escena virtual. Su uso es ubicuo en distintas aplicaciones, desde entretenimiento y publicidad, hasta diseño de producto, ingeniería y arquitectura, incluyendo el generar datos validados para técnicas basadas en imagen por ordenador. Sin embargo, simular el transporte de luz de manera precisa es un proceso costoso. Como consecuencia, hay que establecer un balance entre la fidelidad de la simulación física y su coste computacional. Por ejemplo, es común asumir óptica geométrica o una velocidad de propagación de la luz infinita, o simplificar los modelos de reflectancia ignorando ciertos fenómenos. En esta tesis introducimos varias contribuciones a la simulación del transporte de luz, dirigidas tanto a mejorar la eficiencia del cálculo de la misma, como a expandir el rango de sus aplicaciones prácticas. Prestamos especial atención a remover la asunción de una velocidad de propagación infinita, generalizando el transporte de luz a su estado transitorio. Respecto a la mejora de eficiencia, presentamos un método para calcular el flujo de luz que incide directamente desde luminarias en un sistema de generación de imágenes por Monte Carlo, reduciendo significativamente la variancia de las imágenes resultantes usando el mismo tiempo de ejecución. Asimismo, introducimos una técnica basada en estimación de densidad en el estado transitorio, que permite reusar mejor las muestras temporales en un medio parcipativo. En el dominio de las aplicaciones, también introducimos dos nuevos usos del transporte de luz: Un modelo para simular un tipo especial de pigmentos gonicromáticos que exhiben apariencia perlescente, con el objetivo de proveer una forma de edición intuitiva para manufactura, y una técnica de imagen sin línea de visión directa usando información del tiempo de vuelo de la luz, construida sobre un modelo de propagación de la luz basado en ondas.<br /

    Refinement of object-based segmentation

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    Automated object-based segmentation methods calculate the shape and pose of anatomical structures of interest. These methods require modeling both the geometry and object-relative image intensity patterns of target structures. Many object-based segmentation methods minimize a non-convex function and risk failure due to convergence to a local minimum. This dissertation presents three refinements to existing object-based segmentation methods. The first refinement mitigates the risk of local minima by initializing the segmentation closely to the correct answer. The initialization searches pose- and shape-spaces for the object that best matches user specified points on three designated image slices. Thus-initialized m-rep based segmentations of the bladder from CT are frequently better than segmentations reported elsewhere. The second refinement is a statistical test on object-relative intensity patterns that allows estimation of the local credibility of a segmentation. This test effectively identifies regions with local segmentation errors in m-rep based segmentations of the bladder and prostate from CT. The third refinement is a method for shape interpolation that is based on changes in the position and orientation of samples and that tends to be more shape-preserving than a competing linear method. This interpolation can be used with dynamic structures and to understand changes between segmentations of an object in atlas and target images. Together, these refinements aid in the segmentation of a dense collection of targets via a hybrid of object-based and atlas-based methods. The first refinement increases the probability of successful object-based segmentations of the subset of targets for which such methods are appropriate, the second increases the user's confidence that those object-based segmentations are correct, and the third is used to transfer the object-based segmentations to an atlas-based method that will be used to segment the remainder of the targets
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