12,420 research outputs found

    Developing Competitiveness at Cimahi Telematics Creative Industry Based on Relational Economy

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    Improving creative economy is very important for a nation. Bandung City for example, has increased creative industry to construct competitive business climate [42]. Developing telematics creative industry at Cimahi City done to enhance region competitiveness and society welfare through community of practice is called Cimahi Creative Association (CCA) [37]. This research use framework: the relational economy from Bathelt & Gluckler (2011). The novelty of this research is used the relational economy theory to explain development of telematics creative industry. In order to develop competitiveness for Cimahi telematics creative industry use intellectual instrument that is human activity systems in the form of root definition and then create conceptual models for research interest with eight dimension of relational economy that are: organization, evolution, innovation, interaction, knowledge, geographic market, cluster, and institution. These eight dimensions of relational economy are improvement from four dimensions of relational economy from Bathelt & Gluckler (2011). There are three conceptual models of problem solving interest: Cimahi telematics creative industry, developing relational economy: Cimahi creative industries, Cimahi Creative Associations as hybrid organization. Intellectual instrument such as conceptual models used for comparison stage and formulate recommendation for research result that is at the five and six stage in using soft systems methodology. Refer to norms of soft systems methodology; comparison and debating process to research interest involve soft systems methodology practitioner, academic advisor and academic reviewers. While for problem solving interest involve stakeholders at three level institutions of Cimahi telematics creative industry and soft systems methodology practitioner. Economic processes as ‘relational’ because economic action is social action. Individual preferences, norms, values, ethics, tastes, styles, needs, and objectives emerge from and are co-constituted through the social embedding of economic action and interaction. Implication relational economy framework contains contextuality, path dependency and contingency. Dimensions of relational economy such as organization, evolution, innovation, interaction, knowledge, geographic market, cluster, institution look into economy action embedded at social relation structure and alignment with institutional structure and relevant social reality. Using relational framework is suitable and relevant with developing competitiveness for Cimahi telematics creative industry.     Keywords: relational economy, eight dimensions: organization, evolution, innovation, interaction, knowledge, geographic market, cluster, institutions, spatial and relational perspective: contextuality, path dependency, contingency, telematics creative industry, Soft Systems Methodology

    INTEGRATION MODEL OF CREATIVE TELEMATICS INDUSTRIES WITH MANUFACTURING INDUSTRY IN WEST JAWA PROVINCE

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    This research is important to integrate the vision and mission of Small and Medium Industries of Creative Telematics with the vision and mission of the Manufacturing Industry especially in West Java province, considering the facts or  existing condition  that between Small and Medium Industries of Creative Telematics and the Manufacturing Industry still run on their own way and there has not been symbiotic mutualism  relations and /or orientation of activities between the two levels of industry has not been integrated. This study was conducted by using empirical juridical approach which is oriented towards holistic study and in the process, legal disciplines receive related disciplines .Analysis of the object of research was conducted through legal analysis The results of this analysis is the drafting of Integration Model Construction of Small and Medium Industries of Creative Telematics in the strengthening of manufacturing industry to increase productivity and competitiveness of industry in west java province, which can be briefly described as follows: a) Intellectual Property Rights produced by Small and Medium Industries of Creative Telematics either Copyrights, Patents, industrial design, or Right to Layout Design of Integrated Circuits is appreciated and is utilized by the specific manufacturing industry, so that both Small and Medium Industries of Creative Telematics and specific manufacturing industry get Added Value to increase the productivity and the competitiveness of local industry and national industry, and periodically Small and Medium Industries of Creative Telematics get the program of technical and management assistance  from the specific manufacturing industry in order to meet the standardization of quality of products and quantity of products which is in accordance with standards set by the specific manufacturing industry, and also to gain greater trust from Financial Services  to boost the capital; b) the specific manufacturing Industry got efficiency and effectiveness in developing the investments especially related to the fulfillment of the market demands ( design development) and production capacity through symbiotic mutualism and Small and Medium Industries of Creative Telematics; c) The government obtained the holistic study as materials to formulate legislation (Act, government regulations, local regulations) in the field of development of Small and Medium Industries of Creative Telematics in particular, the integrated industrial development and the sustainable industrial development, and the increase of regional revenue in the form of both local taxes and levies. and d) Financial Institutions ( Financial Services ) can reduce or minimize the potency of bad loans from the Small and Medium Industries of Creative Telematics.   &nbsp

    Quadruple helix model in inspiring the development of Telematics Creative Industries Community-Based (The study of phenomenology on industryal startup in Malang)

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    The results of research on the model of the quadruple helix in creative industry development inspire the telematics on 2016-2017 in Malang, development is the study sponsored by the Department of Industry and Trade of the East Java province, focused over the planning evaluation of Supporting Facilities Planning Unit of Information Technology Technical Services (2016). This research is based on the phenomenon of the movement on creative industries telematics in Malang. The initial debate carried by the Ministry of Commerce of Republic Indonesia on 2008, by applying the synergi of triple helix involving Government-Academia-Business. After their processes towards in decade, change the paradigm become quadruple helix, by positioning the creative industries community telematics as the main agent. The community has a strong social capital, since it has a free position of structural dependence of any party. Problems of social change becomes their urgency, by revealing the existence of the creative community telematics, based on their ability to contribute to prevent social insecurity due to the increasingly competitive job opportunities as well as trying. This research using interpretive phenomenology based on subjective approach. Main activities conducting in-depth interviews and observations at 13 main informant. All of them are in 5 (five) a network of community-based industries, and serves as the foundation of the Agency the Creative Information Technology, East Java (JITC) Malang. As for the focus of the research on the view of the world, the efforts of the Association, the pattern of relationship and communication. Qualitative analysis of interactive used achieve efficiency through discussion in focused, while applying the validity through triangulation. The result of this research described as follows: (1) telematics creative community has strong commitment to control the sustainability of industrial telematics; (2) community was proved to be able to improve the innovation performance; and (3) established a new community through relationships and the intensity of the communication is done by involving financial institutions, distributors, employers' association, marketing and recruiting the new entrepreneur through internship programs

    The neural string network: An interactive collaborative drawing ‘machine’

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    An interactive collaborative drawing ‘machine’ designed on the concept of a neural network, allowing participants to experience a shared creative process, using the principles of open-source and social networked communication through an analogue string system. The underlying concept of the String Neural Network is to introduce participants to the idea of collaborative-shared drawing practice, as a dispersed collective that alludes to Roland Barthes ‘The Death of the Author’ (Barthes 1967) whereby each participant plays an equal role as both viewer and artist. Played out like a surrealist ‘Exquisite Corpse’ game of consequences or as a piece of Haiku poetry, the drawing participants contribute marks, signs and signifiers to an open-content drawing, akin to the development of open-source software. The string network consists of five drawing table ‘nodes’ within a room/ studio space measuring eight by eight metres square. Each node is linked to the other four via pulleys and washing lines, making it possible to peg a sheet of A4 paper to a line and winch it across to any one of the other nodes. The network system uses 10 string connections between the five drawing tables, creating a pentagram within a pentagon neural network design. Representing the interconnected synapses and neurons of the brain, the role of each participant is that of cause and effect. A single instruction initiates a series of consequences that unfold in drawings, marks and patterns that are created whilst being hoisted simultaneously across the room in quick succession. The Neural String Network project was first set up in March 2012 to coincide with ‘DecodeRecode’, a telematic art project undertaken by students at MediaCityUK Salford University, as part of the centenary celebration of Alan Turing. Each participating student was given a single word drawn from the Turing theme, such as machine, brain, code and apple that were interpreted and communicated as a drawing by a collective consciousness

    Rapid prototyping as a faculty-wide activity: An innovative approach to the redesign of courses and instructional medthods at the University of Twente

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    At the Faculty of Educational Science and Technology (Toegepaste Onderwijskunde, T.O.) of the University of Twente a revolutionary process of institutional change is occurring. Under the banner of C@MPUS+, we have made a commitment to blend the best of our old values of good teaching and an attractive campus life with new didactics and advanced technologies so that we can extend our already unique curriculum and instructional practice over distance and time, as well as enrich it

    Usage, attitudes and workload implications for a Web-based learning environment

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    At the University of Twente, a locally developed Web-based learning environment called the TeleTOP system is being implemented throughout the university after being first developed and used in the Faculty of Educational Science and Technology, followed by use in the Department of Telematics. Studying the usage choices of instructors with regard to tools offered by the system, as well as the instructors' workload implications and attitudes, is valuable not only for the implementation activities in the rest of the university, but more generally for those studying the impact on educational practice of Web-based learning environments containing course-management tools. This paper reports on a study of thirty-three TeleTOP using instructors from the two faculties at the end of the 1999–2000 academic year. The results show that instructors feel that a major benefit of using the system is that it is a catalyst for a re-evaluation of one's own teaching; many instructors do not make use of the tailoring options; decisions about use of the system and the provision of feedback are based on the current instructional practices of the instructor; and instructors perceive increases in their workload to be a problem (whenin fact the actual amounts of time spent vary considerably and include instructors with minimal investments)

    Framework for the implementation of urban big screens in the public space

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    In the last decade, big urban screens have appeared in town squares and on building facades across the UK. The use of these screens brings new potentials and challenges for city regulators, artists, architects, urban designers, producers, broadcasters and advertisers. Dynamic moving images form new architectural material, affecting our perception and the experience of the space around us. A new form of urban space is emerging that is fundamentally different from what we have known, and it seems that we are ill-equipped to deal with and analyse it. We are just beginning to understand the opportunities for public information, art and community engagement. Most of screens at present serve mainly commercial purposes, they do not broadcast information aimed at sharing community content nor do they support public social interactions. We need to see more negotiation between commercial, public and cultural interests. The SCREAM project addresses these new challenges by looking at the physical urban spaces and the potential spaces created by the new technologies

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    Exploration and Project Management

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    Project management in academic studies tends to be regarded as an adequate solution to the problems raised by innovation. This paper sets out to question this tendency to equate projects and innovation which, in our view, can lead to the improper use of projects to manage innovation. We argue that, in line with the work on project classification, a distinction should be made between the various types of design situations to which different types of projects are suited. Qualitative research on automotive telematics allows us to identify the management methods suited to the most innovative projects, i.e. exploration projects for which neither technologies nor customer requirements are known at the start of the project. We will show how these situations shake up traditional project management models and will propose five management principles adapted to this new situation.innovation, project management, Automotive telematics, New Product Development, exploration
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