49,141 research outputs found
Aligning operational and corporate goals: a case study in cultivating a whole-of-business approach using a supply chain simulation game
This paper outlines the development and use of an interactive computer-based supply chain game to facilitate the alignment of disconnected operational and corporate goals. A multi-enterprise internal cattle supply chain was simulated targeting the operational property managers and the overall impacts of their decision making on corporate goals A three stage multidisciplinary approach was used. A case study based financial analysis was undertaken across the internal cattle supply chain, a participative action research component (developing the game to simulate the flow of product and associated decisions and financial
transactions through the internal supply chain of the company for different operational scenarios using measurable and familiar operational and financial criteria as tracking tools), and a qualitative analysis of organisational learning through player debriefing following
playing the game. Evaluation of the managers' learning around the need for a change in general practice to address goal incongruence was positive evidenced by changes in practice and the game regarded by the users as a useful form of organisational training. The game provided property managers with practical insights into the strategic implications of their enterprise level decisions on the internal supply chain and on overall corporate performance.
The game is unique and is a tool that can be used to help address an endemic problem across multi-enterprise industries in the agrifood sector in Australia
VisIVOWeb: A WWW Environment for Large-Scale Astrophysical Visualization
This article presents a newly developed Web portal called VisIVOWeb that aims
to provide the astrophysical community with powerful visualization tools for
large-scale data sets in the context of Web 2.0. VisIVOWeb can effectively
handle modern numerical simulations and real-world observations. Our
open-source software is based on established visualization toolkits offering
high-quality rendering algorithms. The underlying data management is discussed
with the supported visualization interfaces and movie-making functionality. We
introduce VisIVOWeb Network, a robust network of customized Web portals for
visual discovery, and VisIVOWeb Connect, a lightweight and efficient solution
for seamlessly connecting to existing astrophysical archives. A significant
effort has been devoted for ensuring interoperability with existing tools by
adhering to IVOA standards. We conclude with a summary of our work and a
discussion on future developments
MaaSim: A Liveability Simulation for Improving the Quality of Life in Cities
Urbanism is no longer planned on paper thanks to powerful models and 3D
simulation platforms. However, current work is not open to the public and lacks
an optimisation agent that could help in decision making. This paper describes
the creation of an open-source simulation based on an existing Dutch
liveability score with a built-in AI module. Features are selected using
feature engineering and Random Forests. Then, a modified scoring function is
built based on the former liveability classes. The score is predicted using
Random Forest for regression and achieved a recall of 0.83 with 10-fold
cross-validation. Afterwards, Exploratory Factor Analysis is applied to select
the actions present in the model. The resulting indicators are divided into 5
groups, and 12 actions are generated. The performance of four optimisation
algorithms is compared, namely NSGA-II, PAES, SPEA2 and eps-MOEA, on three
established criteria of quality: cardinality, the spread of the solutions,
spacing, and the resulting score and number of turns. Although all four
algorithms show different strengths, eps-MOEA is selected to be the most
suitable for this problem. Ultimately, the simulation incorporates the model
and the selected AI module in a GUI written in the Kivy framework for Python.
Tests performed on users show positive responses and encourage further
initiatives towards joining technology and public applications.Comment: 16 page
e-Social Science and Evidence-Based Policy Assessment : Challenges and Solutions
Peer reviewedPreprin
A short history off-line
Emerging technologies for learning report - Article exploring the history of ICT in education and the lessons we can learn from the pas
Towards a Community Framework for Agent-Based Modelling
Agent-based modelling has become an increasingly important tool for scholars studying social and social-ecological systems, but there are no community standards on describing, implementing, testing and teaching these tools. This paper reports on the establishment of the Open Agent-Based Modelling Consortium, www.openabm.org, a community effort to foster the agent-based modelling development, communication, and dissemination for research, practice and education.Replication, Documentation Protocol, Software Development, Standardization, Test Beds, Education, Primitives
Changing Trains at Wigan: Digital Preservation and the Future of Scholarship
This paper examines the impact of the emerging digital landscape on long term access to material created in digital form and its use for research; it examines challenges, risks and expectations.
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