1,953 research outputs found

    ECONOMIC VALUATION ON CLIMATE CHANGE IN THE MARINE FISHERIES IN CILACAP, CENTRAL JAVA

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    The objective of this study is to estimate the impact of climate change in the marine capture fisheries in Cilacap, Central Java. Also to formulate the adaptation and mitigation strategies on the impacts of climate change. Data collection was done through multi-stages sampling. Samples of respondents were: 73 marine-fisher respondents, 43 collector respondents, and 100 consumer respondents, which were analyzed by descriptive statistics. In the aspect of production, there was a decrease in catch which caused severe losses in 26 respondents, an increase in length of trip which was vary from 1 day to 7 days, and changes in fishers spending, such as: change in cost of fuel, change in food & lodging cost, and change in productivity. Lack of production has led to a decrease in fish-stocks. Therefore availability and sustainability of fish-stock in the aspect of distribution became questionable, which influenced availability and affordability of fish in market (Aspect of consumption). Thus, enhancing the performance of extension institution was needed to anticipate the impact of climate change in marine fisheries sector. An ideal extension institution was made to enhance the performance of extension institution was made in order to estimate transaction cost of the policy. The result has shown the amount of information cost, policing cost and operational & maintenance cost to establish a successful program

    Cross organisational compatible workflows generation and execution

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    With the development of internet and electronics, the demand for electronic and online commerce has increased. This has, in turn, increased the demand for business process automation. Workflow has established itself as the technology used for business process automation. Since business organisations have to work in coordination with many other business organisations in order to succeed in business, the workflows of business organisations are expected to collaborate with those of other business organisations. Collaborating organisations can only proceed in business if they have compatible workflows. Therefore, there is a need for cross organisational workflow collaboration. The dynamism and complexity of online and electronic business and high demand from the market leave the workflows prone to frequent changes. If a workflow changes, it has to be re-engineered as well as reconciled with the workflows of the collaborating organisations. To avoid the continuous re-engineering and reconciliation of workflows, and to reuse the existing units of work done, the focus has recently shifted from modeling workflows to automatic workflow generation. Workflows must proceed to runtime execution, otherwise, the effort invested in the build time workflow modeling is wasted. Therefore, workflow management and collaboration systems must support workflow enactment and runtime workflow collaboration. Although substantial research has been done in build-time workflow collaboration, automatic workflow generation, workflow enactment and runtime workflow collaboration, the integration of these highly inter-dependent aspects of workflow has not been considered in the literature. The research work presented in this thesis investigates the integration of these different aspects. The main focus of the research presented in this thesis is the creation of a framework that is able to generate multiple sets of compatible workflows for multiple collaborating organisations, from their OWLS process definitions and high level goals. The proposed framework also supports runtime enactment and runtime collaboration of the generated workflows

    Interactions in Visualizations to Support Knowledge Activation

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    Humans have several exceptional abilities, one of which is the perceptual tasks of their visual sense. Humans have the unique ability to perceive data and identify patterns, trends, and outliers. This research investigates the design of interactive visualizations to identify the benefits of interacting with information. The research question leading the investigation is how does interacting with visualizations support analytical reasoning of emergent information to activate knowledge? The study uses the theory of distributed cognition and human-information interaction to apply the design science research framework. The motivation behind the research is to identify guidelines for interactive visualizations to enhance a user’s ability to make decisions in dynamic situations and apply knowledge gleaned from the visualization. An experiment is used to analyze the use of an interactive dashboard in a dynamic decision-making situation. The results of this experiment specifically look at the combination of interactions as they support the distribution of cognition over three spaces of a human-visualization cognitive system. The results provide insight into the benefits that interactions have for enhancing analytical reasoning, expanding the use of visualizations beyond communicating or disseminating information. Providing a broad range of interactions that work with multiple views of information increases the opportunities that users have to complete tasks. This research contributes to the information visualization discipline by expanding the focus from representing data to representing and interacting with information. Secondly, my results provide an example of a qualitative assessment based on the value of visualization, in comparison to traditional usability assessment

    Collaborative supply chain modelling and performance measurement

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    This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University, 11/12/2002.For many years, supply chain research focused on operational aspects and therefore mainly on the optimisation of parts of the production and distribution processes. Recently, there has been an increasing interest in supply chain management and collaboration between supply chain partners. However, there is no model that takes into consideration all aspects required to adequately represent and measure the performance of a collaborative supply chain. This thesis proposes a model of a collaborative supply chain, consisting of six constituents, all of which are required in order to provide a complete picture of such a collaborative supply chain. In conjunction with that, a collaborative supply chain performance indicator is developed. It is based on three types of measures to allow the adequate measurement of collaborative supply chain performance. The proposed model of a collaborative supply chain and the collaborative supply chain performance indicator are implemented as a computer simulation. This is done in the form of a decision support environment, whose purpose is to show how changes in any of the six constituents affect collaborative supply chain performance. The decision support environment is configured and populated with information and data obtained in a case study. Verification and validation testing in three different scenarios demonstrate that the decision support environment adequately fulfils it purpose

    Vertical Integration in the Taiwan Aquaculture Industry

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    The study aims to improve the distribution channels in the Taiwan aquaculture industry through a better vertical integration. This study is derived from a need to improve the distribution performance of agricultural-based industries in response to increasing food demands in Asia and elsewhere. Based on a four-by-eight matrix derived from both a value chain and a service profit chain, thirty different strategies are developed. This development is based on key success factors and strategies for vertical integration interviewed and cited in the literatures. The findings are identified by applying the Gray Relational Analysis (GRA). For this study, the key success factors for aquaculture wholesale markets include the communication, integration and cohesion of opinion within the wholesale market; government support; andmutual trust between members of the vertical integration scheme. The suitable vertical integration strategies are an improved safety and hygiene inspection of aquaculture products, accuracy of aquaculture product categorization, and precision in product weighing.aquaculture industry, grey relational analysis (GRA), channels integration

    Endüstri mühendisliğinde bilgisayar destekli öğrenme uygulaması

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    Text in English ; Abstract: English and TurkishIncludes bibliographical references (leaves 63-66)xi, 96 leavesLearning is the most central process in education where it's essential outcome being the assimilation of new skills, abilities, perspectives, attitudes, and knowledge. Learning is a life-long quest that is vital in today's information based economy. Educational institutions, though not exclusively, play a significant role in an individual's learning journey. Over the last two decades there has been significant research and development in methods of learning and teaching mostly spearheaded by institutions of higher education. At the core of these R&D efforts lie the need for improving the effectiveness of traditional methods of learning and teaching. Motivated by this need we designed and report here a computer aided learning application that helps better teach and learn some of the topics in inventory control and production planning in the discipline of industrial engineering. Computer aided learning environment provides time and location flexibility, enables asynchronicity, self-pacing, and experiential self-learning, extensively utilizes multi-media, and supports multiple types of learning styles. We designed our application in order to take advantage of all the benefits of this environment to reinforce the learning goals associated with our application area. Our application is a learning tool named WashMac Game. The game has three levels that are aligned with the progress of the student. Each level aims to simulate the production and sales process and teaching to calculate the product amounts. There are animations for teaching and understanding more easily and accurate.Öğrenme kelimesi, bilgi edinmek, yetenek ve beceri kazanmak anlamlarına gelmektedir. Öğrenme işi sonucunda yeni yetenekler, davranışlar kazanılır ve bilgi öğrenimi gerçekleşmektedir. Eğitim kurumlarının bilgiye ek olarak kişisel öğrenme üzerinde de etkin bir rolü vardır. Son 20 yılda öğrenme ile ilgili önemli araştırmalar ve gelişimler yaşanmıştır. Klasik öğrenme olarak ifade edilen öğrenme çeşidinde araştırma geliştirmeler sonucunda ilerlediğini ve yerini elektronik öğrenmeye bırakmaya başladığını görüyoruz. Bu araştırmalara istinaden endüstri mühendisliği için bilgisayar destekli öğrenme üzerine bir çalışma yaptık. Envanter kontrolü ve üretim planlama konularını kapsayan bir tasarım hazırladık. Bilgisayar destekli eğitim sayesinde, kullanıcılar zaman ve yer konularında esneklik kazanılabilmektedir. Bir diğer faydası ise kullanıcılar başka bir insana, öğretmene ayrıca ihtiyaç duymadan öğrenim görebilmektedir. Tasarladığımız uygulamanın ismi WashMac Game olup toplamda 3 seviyeden oluşmaktadır. Basitten başlayarak üretim ve satış süreçlerinde üretilecek miktarları hesaplamayı, envanteri takip etmeyi öğretmeyi hedefliyoruz. Öğrenme stillerini baz alarak animasyonlar kullandık. Kullanıcının dikkati çekebilen bir oyun olmasına dikkat ederek tasarımı hazırladık.IntroductionMotivationContributionsOutlineLearning TheoryTypes of IntelligenceTypes of LearningBloom’s TaxonomyBloom's Revised TaxonomyLearning StylesTradional LearningE-LearningProject Based LearningComputer Aided LearningLearning by DoingNew LearningOnline Learning CommunitiesLearning Objectives and Learning OutcomesY & Z GenerationIndustrial EngineersLiterature ReviewVisual Matrix Calculator for Undergraduate StudentsGeogebraThe Virtual CompanySupply Chain SimulatorThe Poker Chip GameImplementationsBeer GamePrisoner’s DilemmaTaxonomiesTaxonomy of Inventory Control PoliciesTaxonomy of Production ModesTaxonomy of Facility Layout TypesTaxonomy of Mathematical ModelsWashMac Learning GameWelcome ScreenFirst Level (Easy)TermsThe Second Level (Medium)EOQ Model(r,Q), (s,S) policiesThe Third Level (Hard)QuizzesAssembly LineConclusio

    Impact of Organized Retailing on the Unorganized Sector

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    The retail business, in India, is estimated to grow at 13 per cent per annum from US322billionin200607toUS 322 billion in 2006-07 to US 590 billion in 2011-12. The unorganized retail sector is expected to grow at about 10 per cent per annum from US309billion200607toUS 309 billion 2006-07 to US 496 billion in 2011-12. Organized retail which now constitutes a small four per cent of retail sector in 2006-07 is likely to grow at 45-50 per cent per annum and quadruple its share of total retail trade to 16 per cent by 2011-12. The study, which was based on the largest ever survey of all segments of the economy that could be affected by the entry of large corporates in the retail business, has found that unorganized retailers in the vicinity of organized retailers experienced a decline in sales and profit in the initial years of the entry of organized retailers. The adverse impact, however, weakens over time. The study has indicated how consumers and farmers benefit from organized retailers. The study has also examined the impact on intermediaries and manufacturers. The results are indicative of the mega-and-minimetro cities around a limited number of organized retail outlets. Based on the results of the surveys, the study has made a number of specific policy recommendations for regulating the interaction of large retailers with small suppliers and for strengthening the competitive response of the unorganized retailers.Retail Sector, Organised Retail, Unorganised Retail, Kirana store, Food Supply Chain
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