46 research outputs found
Some Research Questions and Results of UC3M in the E-Madrid Excellence Network
32 slides.-- Contributed to: 2010 IEEE Global Engineering Education Conference (EDUCON), Madrid, Spain, 14-16 April, 2010.-- Presented by C. Delgado Kloos.Proceedings of: 2010 IEEE Global Engineering Education Conference (EDUCON), Madrid, Spain, 14-16 April, 2010Universidad Carlos III de Madrid is one of the six main participating institutions in the eMadrid excellence network, as well as its coordinating partner. In this paper, the network is presented together with some of the main research lines carried out by UC3M. The remaining papers in this session present the work carried out by the other five universities in the consortium.The Excellence Network eMadrid, “InvestigaciĂłn y Desarrollo de TecnologĂas para el e-Learning en la Comunidad de Madrid” is being funded by the Madrid Regional Government under grant No. S2009/TIC-1650. In addition, we acknowledge funding from the following research projects: iCoper: “Interoperable Content for Performance in a Competency-driven Society” (eContentPlus Best Practice Network No. ECP-2007-EDU-417007), Learn3: Hacia el Aprendizaje en la 3ÂŞ Fase (“Plan Nacional de I+D+I” TIN2008-05163/ TSI), Flexo: “Desarrollo de aprendizaje adaptativo y accesible en sistemas de cĂłdigo abierto” (AVANZA I+D, TSI-020301- 2008-19), España Virtual (CDTI, Ingenio 2010, CENIT, Deimos Space), SOLITE (CYTED 508AC0341), and “IntegraciĂłn vertical de servicios telemáticos de apoyo al aprendizaje en entornos residenciales” (Programa de creaciĂłn y consolidaciĂłn de grupos de investigaciĂłn de la Universidad Carlos III de Madrid).Publicad
Cloud services within a ROLE-enabled Personal Learning Environment
The ROLE project (Responsive Open Learning Environments) is focused on the next generation of Personal Learning Environments (PLE). In this paper, we first describe the engineering process used to create either a new widget bundle, a group of applications or service widgets. The widgets integrated in a ROLE PLE consist of two cloud-based services, a social networking and a mind-mapping tool, where learners can perform and collaborate on learning activities. We also modified other widgets to create a complete learning experience. The whole platform is running on a cloudcomputing infrastructure and one of the services is using a cloud-based database. Additionally, we describe the initial experiences from using this cloud education environment in Galileo University, Guatemala, in a web-based course with students from three different Latin-American countries. We measured emotional aspects, motivation, usability and attitudes towards the environment. The results demonstrated the readiness of cloud-based education solutions, and how ROLE can bring together such an environment from a PLE perspective
Cloud services, interoperability and analytics within a ROLE-enabled personal learning environment
The ROLE project (Responsive Open Learning Environments, EU 7th Framework Programme, grant agreement no.: 231396, 2009-2013) was focused on the next generation of Personal Learning Environments (PLEs). A ROLE PLE is a bundle of interoperating widgets - often realised as cloud services - used for teaching and learning. In this paper, we first describe the creation of new ROLE widgets and widget bundles at Galileo University, Guatemala, within a cloud-based infrastructure. We introduce an initial architecture for cloud interoperability services including the means for collecting interaction data as needed for learning analytics. Furthermore, we describe the newly implemented widgets, namely a social networking tool, a mind-mapping tool and an online document editor, as well as the modification of existing widgets. The newly created and modified widgets have been combined in two different bundles that have been evaluated in two web-based courses at Galileo University, with participants from three different Latin-American countries. We measured emotional aspects, motivation, usability and attitudes towards the environment. The results demonstrated the readiness of cloud-based education solutions, and how ROLE can bring together such an environment from a PLE perspective
Towards a practitioner-centered approach to the design of e-learning competence editors
Girardin, F., Ayman, M., & Josep, B. (2007). Towards a practitioner-centered approach to the design of e-learning competence editors. In T. Navarrete, J. Blat & R. Koper (Eds.), Proceedings of the 3rd TENComptence Open workshop 'Current Research on IMS Learning Design and Lifelong Competence Development Infrastucture' (pp. 99-104). June, 20-21, 2007, Barcelona, Spain: TENCompetence.This article reports on the background research on requirements and current approaches to editors for learning curriculum designers. First we take a critique look at the state of the art in the domain of learning activity editors. We then look back in the information visualization and interaction literature to discuss the design challenged of such tools. From these current theories and applied works we define a set a rules that are crucial for the design of CDP
editors based developed on top of complex e-learning models. Finally, we exemplify the set of design rules with a prototype integrating tightly coupled
map-based and Gantt chart views.The work on this publication has been sponsored by the TENCompetence Integrated Project that is funded by the European Commission's 6th Framework Programme, priority IST/Technology Enhanced Learning. Contract 027087 [http://www.tencompetence.org
Experiences with GRAIL::Learning Design support in .LRN
The IMS-LD specification allow the transcription of almost any pedagogical
model in a "Unit of Learning" (UoL), which is a package where contents
and methodology are combined together in order to be deployed in a compliant
software. Making use of GRAIL as the supporting tool inside the .LRN Learning
Management System, this paper presents two real experiences of use where
IMS-LD has been used to deploy pedagogical models with different levels of
complexity
Current Research on IMS Learning Design and Lifelong Competence Development Infrastructures
These proceedings consist of the papers presented at the Third TENCompetence Open Workshop which were accepted after peer reviewing. The workshop theme was Current Research on IMS Learning Design and Lifelong Competence Development Infrastructures. The workshop took place at the Universitat Pompeu Fabra, Barcelona, Spain, on the 21st and 22nd of June 2007
Proceedings of the First International Workshop on Mashup Personal Learning Environments
Wild, F., Kalz, M., & Palmér, M. (Eds.) (2008). Proceedings of the First International Workshop on Mashup Personal Learning Environments (MUPPLE08). September, 17, 2008, Maastricht, The Netherlands: CEUR Workshop Proceedings, ISSN 1613-0073. Available at http://ceur-ws.org/Vol-388.The work on this publication has been sponsored by the TENCompetence Integrated Project (funded by the European Commission's 6th Framework Programme, priority IST/Technology Enhanced Learning. Contract 027087 [http://www.tencompetence.org]) and partly sponsored by the LTfLL project (funded by the European Commission's 7th Framework Programme, priority ISCT. Contract 212578 [http://www.ltfll-project.org
Integrating open services for building educational environments
Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.I. D. Carlos, R. Cobos, E. Guerra, J. de Lara, A. Pescador, and J. Sánchez Cuadrado, “Integrating Open Services for Building Educational Environments”, in Global Engineering Education Conference, Berlin (Germany), 2013, pp. 1147-1156The increasing popularity of Massive Open Online Courses (MOOCs) has raised the need for highly scalable, customizable, open learning environments. At the same time, there is a growing trend to open the services that the companies offer on the web with open APIs and in the form of REST services, facilitating their integration in customized applications. The goal of this work is to show how such open services can be used for the support of on-line educational systems. These services were not created for an education context, so it is necessary to complement it with functionalities for supporting aspects such as evaluations, monitoring or collaboration. This article discusses on the strategies for integrating services for education and presents two cases studies: first, SMLearning, a collaborative learning environment supported by social media platforms Facebook and YouTube, and second, an application for project-based programming courses, customized through a generative architecture, making heavy use of Google services.This research was partly funded by the Spanish National Plan of R+D, project number TIN2011-24139; and by the Autonomous Community of Madrid, e-Madrid project, number
S2009/TIC-1650