1,144 research outputs found

    EOSC Synergy WP6: Initial review of systems, initiatives and development of selection criteria of the online learning/training platforms and initiatives

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    This report describes a review of possible learning platforms and tools, and relevant previous and current projects and initiatives in the area of Open Science and EOSC training and education. It also includes reflections on the criteria we will use to select the platform and tools for the EOSC-Synergy project.European Commission. The report is a deliverable of EOSC-synergy project (INFRAEOSC-05(b)), Grant agreement ID: 857647.Peer reviewe

    A blogging support system for trainee teachers

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    Teacher competence development – a European perspective

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    This chapter provides an European perspectives on teacher competence development

    Community-based mentoring and innovating through Web 2.0

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    The rise of social software, often termed Web 2.0, has resulted in heightened awareness of the opportunities for creative and innovative approaches to learning that are afforded by network technologies. Social software platforms and social networking technologies have become part of the learning landscape both for those who learn formally within institutions, and for those who learn informally via emergent web-based learning communities. As collaborative online learning becomes a reality, new skills in communication and collaboration are required in order to use new technologies effectively, develop real digital literacy and other 21st century skills

    Learning management systems in higher education

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    The use of Laptops and the Internet has produced the technological conditions for instructors and students can take advantage from the diversity of online information, communication, collaboration and sharing with others. The integration of Internet services in the teaching practices can be responsible for thematic, social and digital improvement for the agents involved. There are many benefits when we use a Learning Management Systems (LMS) such as Moodle, to support the lectures in higher education. We also will consider its implications for student support and online interaction, leading educational agents to a collaborating of different learning environments, where they can combine face-to-face instruction with computer-mediated instruction, blended-learning, and increases the possibilities for better quality and quantity of human communication in a learning background. In general components of learning management systems contain synchronous and asynchronous communication tools, management features, and assessment utilities. These assessment utilities allow lecturers to systematize basic assessment tasks. Assessments can be straightaway delivered to the student, and upon conclusion, immediately returned with grades and detailed feedback. Therefore learning management systems can also be used for assessment purposes in Higher Education.

    How to Support More Flexible Learning Settings in Second Life

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    Together with advanced technologies, learning environments in today’s education context are becoming more and more sophisticated. The learning requirements and options for students and instructors are also changing with different types and combination of learning modes (face-to-face, online learning, and blended learning). In addition, students are also located at different geographical regions and these students have to be given the opportunity to choose a mode of learning that suit their lifestyle and location. Virtual 3D Worlds can support such options bytaking advantage of the multiple communication channels and the social engagement associated with presence and awareness. There exist a number of learning settings which are designed for traditional learning approaches that donot support flexible environment. This situation has motivated us to initiate research towards a flexible system which supports configuration and adaptation of virtual learning environment according to the learners’ needs. In this paper, we will present the concept of reuse of resources which were invested to support flexible learning settings. Preliminary findings based on the virtual world Second Life are also discussed

    Engaging without over-powering: A case study of a FLOSS project

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    This is the post-print version of the published chapter. The original publication is available at the link below. Copyright @ 2010 IFIP International Federation for Information Processing.The role of Open Source Software (OSS) in the e-learning business has become more and more fundamental in the last 10 years, as long as corporate and government organizations have developed their educational and training programs based on OSS out-of-the-box tools. This paper qualitatively documents the decision of the largest UK e-learning provider, the Open University, to adopt the Moodle e-learning system, and how it has been successfully deployed in its site after a multi-million investment. A further quantitative study also provides evidence of how a commercial stakeholder has been engaged with, and produced outputs for, the Moodle community. Lessons learned from this experience by the stakeholders include the crucial factors of contributing to the OSS community, and adapting to an evolving technology. It also becomes evident how commercial partners helped this OSS system to achieve the transition from an “average” OSS system to a successful multi-site, collaborative and community-based OSS project

    Can the Use of the Course Management System Moodle Foster Learner Autonomy?

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    The development of technology has challenged traditional classroom based teaching as the normal mode of instruction. Technology Enhanced Language Learning (TELL) has been seen as both an innovative new approach to teaching and at the same time a threat to institutionalised language learning (Benson & Voller, 1997; Benson, 2006). TELL has been linked to learner autonomy because of the possibility to enhance both ‘out-of-class’ learning and classroom environments...
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