7,034 research outputs found

    Visualization of Accessible Multimedia Content in Web Pages

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    Multimedia content still presented on the web sites. The visualization of multimedia content by the users with disabilities, those that usually use screen readers, is extremely difficult. With the onset of the audio sequence of multimedia presentation it is difficult for users with visual impairs to listen the audio component of presentation and the audio version of the screen readers too, because the two audio streams cannot be controlled using only one volume control. Therefore, because of the difficulties to control the available audio streams and because of the difficulties to access the control buttons by people with disabilities, the multimedia content is often inaccessible for users with visual problems. More than this, the use of dynamic users’ interfaces is a critical problem because the screen-readers cannot detect the dynamics in content changes. The current paper presents some solutions for multimedia content production and distribution in distributed multimedia web presentations.Accessible multimedia content, Synchronized Accessible Media Interchange

    SMIL State: an architecture and implementation for adaptive time-based web applications

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    In this paper we examine adaptive time-based web applications (or presentations). These are interactive presentations where time dictates which parts of the application are presented (providing the major structuring paradigm), and that require interactivity and other dynamic adaptation. We investigate the current technologies available to create such presentations and their shortcomings, and suggest a mechanism for addressing these shortcomings. This mechanism, SMIL State, can be used to add user-defined state to declarative time-based languages such as SMIL or SVG animation, thereby enabling the author to create control flows that are difficult to realize within the temporal containment model of the host languages. In addition, SMIL State can be used as a bridging mechanism between languages, enabling easy integration of external components into the web application. Finally, SMIL State enables richer expressions for content control. This paper defines SMIL State in terms of an introductory example, followed by a detailed specification of the State model. Next, the implementation of this model is discussed. We conclude with a set of potential use cases, including dynamic content adaptation and delayed insertion of custom content such as advertisements. © 2009 Springer Science+Business Media, LLC

    An Export Architecture for a Multimedia Authoring Environment

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    In this paper, we propose an export architecture that provides a clear separation of authoring services from publication services. We illustrate this architecture with the LimSee3 authoring tool and several standard publication formats: Timesheets, SMIL, and XHTML

    Mobile and web tools for participative learning

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    Dissertação apresentada na Faculdade de CiĂȘncias e Tecnologia da Universidade Nova de Lisboa, para a obtenção do grau de Mestre em Engenharia InformĂĄticaThe combination of different media formats has been a crucial aspect on teaching and learning processes. The recent developments of multimedia technologies over the Internet and using mobile devices can improve the communication between professors and students, and allow students to study anywhere and anytime, allowing each student progress at its own pace. The usage of these new platforms and the increase of multimedia sharing applied to educational environments allow a more participative learning, and make the study of interfaces a relevant aspect of existing multimedia learning systems. The work done in this dissertation explores interfaces and tools for participative learning,using multimedia educational systems over Internet broadband and mobile devices. In this work, aWeb-based learning system was developed, which enables to store, transmit, search and share the contents of courses captured in video and its extension to support Tablet PCs. The Web system, developed as part of the VideoStore project, explores video interfaces and video annotations, which encourage the participative work. The usage of Tablet PCs, through the mEmLearn project, has the aim to encourage the participative work, allowing the students to augment the course materials and to share them with other students or instructors

    Značajke nekih Web 2.0 alata

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    Options of some WEB 2.0 applications are described and some ways of their application in scientific work and research are proposed. An average user is provided with easier access to Online Collaboration tools. The main problems that appear while searching the Internet are highlighted, which has become the main source of all types of information. The advantages of using some WEB 2.0 applications in searching and sharing data are shown. A proposal of classifying WEB 2.0 applications according to their main usage is presented. Free features of some WEB 2.0 applications are listed according to the proposed classification. Furthermore, their main characteristics are described and instructions on how to use them are provided. Some examples of applications in scientific work, research and practical sessions are mentioned as well.Opisane su mogućnosti nekih WEB 2.0 aplikacija i predloĆŸeni su neki načini njihove primjene u znanstveno-istraĆŸivačkom radu. Prosječnom korisniku su pribliĆŸene mogućnosti alata za mreĆŸnu suradnju (eng. Online Collaboration). Istaknuti su glavni problemi koji se javljaju prilikom pretraĆŸivanja interneta koji je postao glavni izvor svih vrsta informacija. Prikazane su prednosti koriĆĄtenja nekih WEB 2.0 aplikacija prilikom pretraĆŸivanja i razmjene podataka. Predstavljen je prijedlog podjele WEB 2.0 aplikacija prema njihovoj glavnoj namjeni. Navedene su besplatne značajke nekih WEB 2.0 aplikacija prema predloĆŸenoj podjeli,opisane su i njihove glavne karakteristike te su dane upute za koriĆĄtenje. Spomenuti su i neki primjeri aplikacija u znanstveno-istraĆŸivačkom radu i praktičnoj nastavi

    Automatic Multimedia Creation Enriched with Dynamic Conceptual Data

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    There is a growing gap between the multimedia production and the context centric multimedia services. The main problem is the under-exploitation of the content creation design. The idea is to support dynamic content generation adapted to the user or display profile. Our work is an implementation of a web platform for automatic generation of multimedia presentations based on SMIL (Synchronized Multimedia Integration Language) standard. The system is able to produce rich media with dynamic multimedia content retrieved automatically from different content databases matching the semantic context. For this purpose, we extend the standard interpretation of SMIL tags in order to accomplish a semantic translation of multimedia objects in database queries. This permits services to take benefit of production process to create customized content enhanced with real time information fed from databases. The described system has been successfully deployed to create advanced context centric weather forecasts

    Transforming pre-service teacher curriculum: observation through a TPACK lens

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    This paper will discuss an international online collaborative learning experience through the lens of the Technological Pedagogical Content Knowledge (TPACK) framework. The teacher knowledge required to effectively provide transformative learning experiences for 21st century learners in a digital world is complex, situated and changing. The discussion looks beyond the opportunity for knowledge development of content, pedagogy and technology as components of TPACK towards the interaction between those three components. Implications for practice are also discussed. In today’s technology infused classrooms it is within the realms of teacher educators, practising teaching and pre-service teachers explore and address effective practices using technology to enhance learning

    Teaching and learning in virtual worlds: is it worth the effort?

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    Educators have been quick to spot the enormous potential afforded by virtual worlds for situated and authentic learning, practising tasks with potentially serious consequences in the real world and for bringing geographically dispersed faculty and students together in the same space (Gee, 2007; Johnson and Levine, 2008). Though this potential has largely been realised, it generally isn’t without cost in terms of lack of institutional buy-in, steep learning curves for all participants, and lack of a sound theoretical framework to support learning activities (Campbell, 2009; Cheal, 2007; Kluge & Riley, 2008). This symposium will explore the affordances and issues associated with teaching and learning in virtual worlds, all the time considering the question: is it worth the effort
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