183,845 research outputs found

    Video Conferencing Tool

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    Video Conferencing Tool (VCT) is a web-based video chat application that allows users anywhere in the world to join real-time streaming video chat rooms. This product is similar to social networking sites that allow web-based video conferencing. The main advantage of VCT compared to existing tools is that it is easy to use and does not require users to download and set up additional hardware. Since this product is a browser-based solution, it allows users from multiple platforms like Windows, Linux, or Mac to join a chat room. My VCT allows users to create new public or private chat rooms or enter into existing chat rooms with the click of a button. VCT allows users to share their live audio and video to all users in the chat room. It also allows users to see the list of attendees in the chat room. VCT users can invite their friends to join video chat rooms by sending a link to their email. Friends can click the link and directly enter chat room without creating an account in VCT. The users also have the option of sending video messages to other users. Adobe Flash Media Server is used as the back end for developing this web site

    WWW Page Writing and Design Helpers

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    Text books untuk mata kuliah pemrograman web

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    .HTML.And.Web.Design.Tips.And.Techniques.Jan.2002.ISBN.0072228253.pd

    The internet milieu: individualization within a globalised community

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    Communication technologies have become deeply embedded in our lives, mediating the ways in which information is presented. Due to the global nature of this channel of communication, the world has shrunk and members of the internet may share similar cultural norms of thinking and behaving. Yet, paradoxically, the Internet is personal in that each individual has an interactive opportunity in choosing the options that can expand the breadth and depth of the information they are reading, who they interact with, and the means to achieve that interaction. These options can be expressed through a variety of media techniques. This paper is based on a study of selected websites hosted in English. It looks at language use in the Internet and illustrates the paradoxes between global and individual mediations of meanin

    Stigmergy in Web 2.0: a model for site dynamics

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    Building Web 2.0 sites does not necessarily ensure the success of the site. We aim to better understand what improves the success of a site by drawing insight from biologically inspired design patterns. Web 2.0 sites provide a mechanism for human interaction enabling powerful intercommunication between massive volumes of users. Early Web 2.0 site providers that were previously dominant are being succeeded by newer sites providing innovative social interaction mechanisms. Understanding what site traits contribute to this success drives research into Web sites mechanics using models to describe the associated social networking behaviour. Some of these models attempt to show how the volume of users provides a self-organising and self-contextualisation of content. One model describing coordinated environments is called stigmergy, a term originally describing coordinated insect behavior. This paper explores how exploiting stigmergy can provide a valuable mechanism for identifying and analysing online user behavior specifically when considering that user freedom of choice is restricted by the provided web site functionality. This will aid our building better collaborative Web sites improving the collaborative processes

    WikiLinkGraphs: A Complete, Longitudinal and Multi-Language Dataset of the Wikipedia Link Networks

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    Wikipedia articles contain multiple links connecting a subject to other pages of the encyclopedia. In Wikipedia parlance, these links are called internal links or wikilinks. We present a complete dataset of the network of internal Wikipedia links for the 99 largest language editions. The dataset contains yearly snapshots of the network and spans 1717 years, from the creation of Wikipedia in 2001 to March 1st, 2018. While previous work has mostly focused on the complete hyperlink graph which includes also links automatically generated by templates, we parsed each revision of each article to track links appearing in the main text. In this way we obtained a cleaner network, discarding more than half of the links and representing all and only the links intentionally added by editors. We describe in detail how the Wikipedia dumps have been processed and the challenges we have encountered, including the need to handle special pages such as redirects, i.e., alternative article titles. We present descriptive statistics of several snapshots of this network. Finally, we propose several research opportunities that can be explored using this new dataset.Comment: 10 pages, 3 figures, 7 tables, LaTeX. Final camera-ready version accepted at the 13TH International AAAI Conference on Web and Social Media (ICWSM 2019) - Munich (Germany), 11-14 June 201

    An introduction to crowdsourcing for language and multimedia technology research

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    Language and multimedia technology research often relies on large manually constructed datasets for training or evaluation of algorithms and systems. Constructing these datasets is often expensive with significant challenges in terms of recruitment of personnel to carry out the work. Crowdsourcing methods using scalable pools of workers available on-demand offers a flexible means of rapid low-cost construction of many of these datasets to support existing research requirements and potentially promote new research initiatives that would otherwise not be possible

    Case study:exploring children’s password knowledge and practices

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    Children use technology from a very young age, and often have to authenticate themselves. Yet very little attention has been paid to designing authentication specifically for this particular target group. The usual practice is to deploy the ubiquitous password, and this might well be a suboptimal choice. Designing authentication for children requires acknowledgement of child-specific developmental challenges related to literacy, cognitive abilities and differing developmental stages. Understanding the current state of play is essential, to deliver insights that can inform the development of child-centred authentication mechanisms and processes. We carried out a systematic literature review of all research related to children and authentication since 2000. A distinct research gap emerged from the analysis. Thus, we designed and administered a survey to school children in the United States (US), so as to gain insights into their current password usage and behaviors. This paper reports preliminary results from a case study of 189 children (part of a much larger research effort). The findings highlight age-related differences in children’s password understanding and practices. We also discovered that children confuse concepts of safety and security. We conclude by suggesting directions for future research. This paper reports on work in progress.<br/
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