94,081 research outputs found

    Researching collaborative artistic practice.

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    In this paper we offer discussion of collaboration in artistic practice, based on a two-and-a-half-year-long research project undertaken by artists/researchers at the University of Waikato, working in collaboration with local performers. Grounded in kaupapa MÂŻori, feminist and phenomenological research methodologies, this research project provided a context for exploring existing understandings of collaborative processes in the arts, and for immersion in and development of alternative processes, across artistic mediums and cultures. Drawing on contemporary understandings of cross-cultural and intercultural practices in the arts, we discuss how shared conceptualisation of ideas, immersion in different creative processes, personal reflection and development over extended periods of time were found to foster collaboration. In this paper we will explore the value and nature of relationships within collaboration, and discuss how selfdetermination or tino rangatiratanga might be maintained within the context of collaborative performance art

    Reflective practice: Dance-making and image narratives.

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    In this paper I discuss the identification and representation of embodied knowing, focusing on how it is evidenced through reflective practice in dance-making. Grounded in a phenomenological hermeneutic approach, the research from which this discussion is drawn included the development of a model specific to reflective practice in dance-making and an exploration into alternative means of representing embodied knowing in dance-making. The outcome of this exploration is an image narrative which brings together dance-making, images and reflective journals

    The Rise of Innovation Districts: A New Geography of Innovation in America

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    As the United States slowly emerges from the great recession, a remarkable shify is occurring in the spatial geogrpahy of innovation. For the past 50 years, the landscape of innovation has been dominated by places like Silicon Valley - suburban corridors of spatially isolated corporate campuses, accessible only by car, with little emphasis on the quality of life or on integrating work, housing, and recreation. A new complementary urban model is now emerging, giving rise to what we and others are calling "innovation districts." These districts, by our definition, are geographic areas where leading-edge anchor institutions and companies cluster and connect with start-ups, business incubators, and accelerators. They are also physically compact, transit-accessible, and technicall

    Space time pixels

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    This paper reports the design of a networked system, the aim of which is to provide an intermediate virtual space that will establish a connection and support interaction between multiple participants in two distant physical spaces. The intention of the project is to explore the potential of the digital space to generate original social relationships between people that their current (spatial or social) position can difficultly allow the establishment of innovative connections. Furthermore, to explore if digital space can sustain, in time, low-level connections like these, by balancing between the two contradicting needs of communication and anonymity. The generated intermediate digital space is a dynamic reactive environment where time and space information of two physical places is superimposed to create a complex common ground where interaction can take place. It is a system that provides awareness of activity in a distant space through an abstract mutable virtual environment, which can be perceived in several different ways – varying from a simple dynamic background image to a common public space in the junction of two private spaces or to a fully opened window to the other space – according to the participants will. The thesis is that the creation of an intermediary environment that operates as an activity abstraction filter between several users, and selectively communicates information, could give significance to the ambient data that people unconsciously transmit to others when co-existing. It can therefore generate a new layer of connections and original interactivity patterns; in contrary to a straight-forward direct real video and sound system, that although it is functionally more feasible, it preserves the existing social constraints that limit interaction into predefined patterns
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