1,850 research outputs found

    Cost sharing of cooperating queues in a Jackson network

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    We consider networks of queues in which the independent operators of individual queues may cooperate to reduce the amount of waiting. More specifically, we focus on Jackson networks in which the total capacity of the servers can be redistributed over all queues in any desired way. If we associate a cost to waiting that is linear in the queue lengths, it is known how the operators should share the available service capacity to minimize the long run total cost. We answer the question whether or not (the operators of) the individual queues will indeed cooperate in this way, and if so, how they will share the cost in the new situation. One of the results is an explicit cost allocation that is beneficial for all operators. The approach used also works for other cost functions, such as the server utilization

    Non-cooperative queueing games on a Jackson network

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    In this paper we introduce non-cooperative games on a Jackson network. A player has a set of routes available and has to decide which routes to use for its customers. Each player's goal is to minimize the expected sojourn time of its customers. We consider two cases. First, each player is allowed to divide his customers over multiple routes. This results in a game for which it can be shown that a unique pure-strategy Nash equilibrium exists. This Nash equilibrium can be found by using a best-response algorithm. Second, each player may only select a single route for its customers. This results in a game with finite strategy spaces. In general, such games need not have a pure-strategy Nash equilibrium, as shown by an example. We show the existence of pure-strategy Nash equilibria for four subclasses of games on a Jackson network: (i) N-player games with equal arrival rates for the players, (ii) 2-player games with identical service rates for all nodes, (iii) 2-player games on a 2 x 2-grid, and (iv) 2-player games on an A x B-grid with small differences in the service rates

    Artificial intelligence based decision support for trumpeter swan management

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    Department Head: Susan G. Stafford.2002 Spring.Includes bibliographical references (pages 108-114).The number of trumpeter swans (Cygnus buccinator) breeding in the Tri-State area where Montana, Idaho, and Wyoming come together has declined to just a few hundred pairs. However, these birds are part of the Rocky Mountain Population which additionally has over 3,500 birds breeding in Alberta, British Columbia, Northwest Territories, and Yukon Territory. To a large degree, these birds seem to have abandoned traditional migratory pathways in the flyway. Waterfowl managers have been interested in decision support tools that would help them explore simulated management scenarios in their quest towards reaching population recovery and the reestablishment of traditional migratory pathways. I have developed a decision support system to assist biologists with such management, especially related to wetland ecology. Decision support systems use a combination of models, analytical techniques, and information retrieval to help develop and evaluate appropriate alternatives. Swan management is a domain that is ecologically complex, and this complexity is compounded by spatial and temporal issues. The Distributed Environment Centered Agent Framework (DECAF) was successful at integrating communications among agents, integrating ecological knowledge, and simulating swan distributions through implementation of a queuing system. The work I have conducted indicates a need for determining what other factors might allow a deeper understanding of the effects of management actions on the flyway distribution of waterfowl. Knowing those would allow the more refined development of algorithms for effective decision support systems via collaboration by intelligent agents. Additional, specific conclusions and ideas for future research related both to waterfowl ecology and to the use of multiagent systems have been triggered by the validation work

    Real-time detection of grid bulk transfer traffic

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    The current practice of physical science research has yielded a continuously growing demand for interconnection network bandwidth to support the sharing of large datasets. Academic research networks and internet service providers have provisioned their networks to handle this type of load, which generates prolonged, high-volume traffic between nodes on the network. Maintenance of QoS for all network users demands that the onset of these (Grid bulk) transfers be detected to enable them to be reengineered through resources specifically provisioned to handle this type of traffic. This paper describes a real-time detector that operates at full-line-rate on Gb/s links, operates at high connection rates, and can track the use of ephemeral or non-standard ports

    Interprocess communication in highly distributed systems

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    Issued as Final technical report, Project no. G-36-632Final technical report has title: Interprocess communication in highly distributed system

    Scaling of a large-scale simulation of synchronous slow-wave and asynchronous awake-like activity of a cortical model with long-range interconnections

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    Cortical synapse organization supports a range of dynamic states on multiple spatial and temporal scales, from synchronous slow wave activity (SWA), characteristic of deep sleep or anesthesia, to fluctuating, asynchronous activity during wakefulness (AW). Such dynamic diversity poses a challenge for producing efficient large-scale simulations that embody realistic metaphors of short- and long-range synaptic connectivity. In fact, during SWA and AW different spatial extents of the cortical tissue are active in a given timespan and at different firing rates, which implies a wide variety of loads of local computation and communication. A balanced evaluation of simulation performance and robustness should therefore include tests of a variety of cortical dynamic states. Here, we demonstrate performance scaling of our proprietary Distributed and Plastic Spiking Neural Networks (DPSNN) simulation engine in both SWA and AW for bidimensional grids of neural populations, which reflects the modular organization of the cortex. We explored networks up to 192x192 modules, each composed of 1250 integrate-and-fire neurons with spike-frequency adaptation, and exponentially decaying inter-modular synaptic connectivity with varying spatial decay constant. For the largest networks the total number of synapses was over 70 billion. The execution platform included up to 64 dual-socket nodes, each socket mounting 8 Intel Xeon Haswell processor cores @ 2.40GHz clock rates. Network initialization time, memory usage, and execution time showed good scaling performances from 1 to 1024 processes, implemented using the standard Message Passing Interface (MPI) protocol. We achieved simulation speeds of between 2.3x10^9 and 4.1x10^9 synaptic events per second for both cortical states in the explored range of inter-modular interconnections.Comment: 22 pages, 9 figures, 4 table

    Mitigating interconnect and end host congestion in modern networks

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    One of the most critical building blocks of the Internet is the mechanism to mitigate network congestion. While existing congestion control approaches have served their purpose well in the last decades, the last few years saw a significant increase in new applications and user demand, stressing the network infrastructure to the extent that new ways of handling congestion are required. This dissertation identifies the congestion problems caused by the increased scale of the network usage, both in inter-AS connects and on end hosts in data centers, and presents abstractions and frameworks that allow for improved solutions to mitigate congestion. To mitigate inter-AS congestion, we develop Unison, a framework that allows an ISP to jointly optimize its intra-domain routes and inter-domain routes, in collaboration with content providers. The basic idea is to provide the ISP operator and the neighbors of the ISP with an abstraction of the ISP network in the form of a virtual switch (vSwitch). Unison allows the ISP to provide hints to its neighbors, suggesting alternative routes that can improve their performance. We investigate how the vSwitch abstraction can be used to maximize the throughput of the ISP. To mitigate end-host congestion in data center networks, we develop a backpressure mechanism for queuing architecture in congested end hosts to cope with tens of thousands of flows. We show that current end-host mechanisms can lead to high CPU utilization, high tail latency, and low throughput in cases of congestion of egress traffic. We introduce the design, implementation, and evaluation of zero-drop networking (zD) stack, a new architecture for handling congestion of scheduled buffers. Besides queue overflow, another cause of congestion is CPU resource exhaustion. The CPU cost of processing packets in networking stacks, however, has not been fully investigated in the literature. Much of the focus of the community has been on scaling servers in terms of aggregate traffic intensity, but bottlenecks caused by the increasing number of concurrent flows have received little attention. We conduct a comprehensive analysis on the CPU cost of processing packets and identify the root cause that leads to high CPU overhead and degraded performance in terms of throughput and RTT. Our work highlights considerations beyond packets per second for the design of future stacks that scale to millions of flows.Ph.D

    Scaling of a large-scale simulation of synchronous slow-wave and asynchronous awake-like activity of a cortical model with long-range interconnections

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    Cortical synapse organization supports a range of dynamic states on multiple spatial and temporal scales, from synchronous slow wave activity (SWA), characteristic of deep sleep or anesthesia, to fluctuating, asynchronous activity during wakefulness (AW). Such dynamic diversity poses a challenge for producing efficient large-scale simulations that embody realistic metaphors of short- and long-range synaptic connectivity. In fact, during SWA and AW different spatial extents of the cortical tissue are active in a given timespan and at different firing rates, which implies a wide variety of loads of local computation and communication. A balanced evaluation of simulation performance and robustness should therefore include tests of a variety of cortical dynamic states. Here, we demonstrate performance scaling of our proprietary Distributed and Plastic Spiking Neural Networks (DPSNN) simulation engine in both SWA and AW for bidimensional grids of neural populations, which reflects the modular organization of the cortex. We explored networks up to 192x192 modules, each composed of 1250 integrate-and-fire neurons with spike-frequency adaptation, and exponentially decaying inter-modular synaptic connectivity with varying spatial decay constant. For the largest networks the total number of synapses was over 70 billion. The execution platform included up to 64 dual-socket nodes, each socket mounting 8 Intel Xeon Haswell processor cores @ 2.40GHz clock rates. Network initialization time, memory usage, and execution time showed good scaling performances from 1 to 1024 processes, implemented using the standard Message Passing Interface (MPI) protocol. We achieved simulation speeds of between 2.3x10^9 and 4.1x10^9 synaptic events per second for both cortical states in the explored range of inter-modular interconnections.Comment: 22 pages, 9 figures, 4 table
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