87 research outputs found

    Exploratory Browsing

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    In recent years the digital media has influenced many areas of our life. The transition from analogue to digital has substantially changed our ways of dealing with media collections. Today‟s interfaces for managing digital media mainly offer fixed linear models corresponding to the underlying technical concepts (folders, events, albums, etc.), or the metaphors borrowed from the analogue counterparts (e.g., stacks, film rolls). However, people‟s mental interpretations of their media collections often go beyond the scope of linear scan. Besides explicit search with specific goals, current interfaces can not sufficiently support the explorative and often non-linear behavior. This dissertation presents an exploration of interface design to enhance the browsing experience with media collections. The main outcome of this thesis is a new model of Exploratory Browsing to guide the design of interfaces to support the full range of browsing activities, especially the Exploratory Browsing. We define Exploratory Browsing as the behavior when the user is uncertain about her or his targets and needs to discover areas of interest (exploratory), in which she or he can explore in detail and possibly find some acceptable items (browsing). According to the browsing objectives, we group browsing activities into three categories: Search Browsing, General Purpose Browsing and Serendipitous Browsing. In the context of this thesis, Exploratory Browsing refers to the latter two browsing activities, which goes beyond explicit search with specific objectives. We systematically explore the design space of interfaces to support the Exploratory Browsing experience. Applying the methodology of User-Centered Design, we develop eight prototypes, covering two main usage contexts of browsing with personal collections and in online communities. The main studied media types are photographs and music. The main contribution of this thesis lies in deepening the understanding of how people‟s exploratory behavior has an impact on the interface design. This thesis contributes to the field of interface design for media collections in several aspects. With the goal to inform the interface design to support the Exploratory Browsing experience with media collections, we present a model of Exploratory Browsing, covering the full range of exploratory activities around media collections. We investigate this model in different usage contexts and develop eight prototypes. The substantial implications gathered during the development and evaluation of these prototypes inform the further refinement of our model: We uncover the underlying transitional relations between browsing activities and discover several stimulators to encourage a fluid and effective activity transition. Based on this model, we propose a catalogue of general interface characteristics, and employ this catalogue as criteria to analyze the effectiveness of our prototypes. We also present several general suggestions for designing interfaces for media collections

    Music recommender systems. Proof of concept

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    Data overload is a well-known problem due to the availability of big on-line distributed databases. While providing a wealth of information the difficulties to find the sought data and the necessary time spent in the search call for technological solutions. Classical search engines alleviate this problem and at the same time have transformed the way people access to the information they are interested in. On the other hand, Internet also has changed the music consuming habits around the world. It is possible to find almost every recorded song or music piece. Over the last years music streaming platforms like Spotify, Apple Music or Amazon Music have contributed to a substantial change of users’ listening habits and the way music is commercialized and distributed. On-demand music platforms offer their users a huge catalogue so they can do a quick search and listen what they want or build up their personal library. In this context Music Recommender Systems may help users to discover music that match their tastes. Therefore music recommender systems are a powerful tool to make the most of an immense catalogue, impossible to be fully known by a human. This project aims at testing different music recommendation approaches applied to the particular case of users playlists. Several recommender alternatives were designed and evaluated: collaborative filtering systems, content-based systems and hybrid recommender systems that combine both techniques. Two systems are proposed. One system is content-based and uses correlation between tracks characterized by high-level descriptors and the other is an hybrid recommender that first apply a collaborative method to filter the database and then computes the final recommendation using Gaussian Mixture Models. Recommendations were evaluated using objective metrics and human evaluations, obtaining positive results.Ingeniería de Sistemas Audiovisuale

    Social software for music

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    Tese de mestrado integrado. Engenharia Informática e Computação. Faculdade de Engenharia. Universidade do Porto. 200

    Encouraging attention and exploration in a hybrid recommender system for libraries of unfamiliar music

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    There are few studies of user interaction with music libraries comprising solely of unfamiliar music, despite such music being represented in national music information centre collections. We aim to develop a system that encourages exploration of such a library. This study investigates the influence of 69 users’ pre-existing musical genre and feature preferences on their ongoing continuous real-time psychological affect responses during listening and the acoustic features of the music on their liking and familiarity ratings for unfamiliar art music (the collection of the Australian Music Centre) during a sequential hybrid recommender-guided interaction. We successfully mitigated the unfavorable starting conditions (no prior item ratings or participants’ item choices) by using each participant’s pre-listening music preferences, translated into acoustic features and linked to item view count from the Australian Music Centre database, to choose their seed item. We found that first item liking/familiarity ratings were on average higher than the subsequent 15 items and comparable with the maximal values at the end of listeners’ sequential responses, showing acoustic features to be useful predictors of responses. We required users to give a continuous response indication of their perception of the affect expressed as they listened to 30-second excerpts of music, with our system successfully providing either a “similar” or “dissimilar” next item, according to—and confirming—the utility of the items’ acoustic features, but chosen from the affective responses of the preceding item. We also developed predictive statistical time series analysis models of liking and familiarity, using music preferences and preceding ratings. Our analyses suggest our users were at the starting low end of the commonly observed inverted-U relationship between exposure and both liking and perceived familiarity, which were closely related. Overall, our hybrid recommender worked well under extreme conditions, with 53 unique items from 100 chosen as “seed” items, suggesting future enhancement of our approach can productively encourage exploration of libraries of unfamiliar music

    筑波大学大学院図書館情報メディア研究科博士前期課程学位論文抄録集(2019)

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    CHORUS Deliverable 2.2: Second report - identification of multi-disciplinary key issues for gap analysis toward EU multimedia search engines roadmap

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    After addressing the state-of-the-art during the first year of Chorus and establishing the existing landscape in multimedia search engines, we have identified and analyzed gaps within European research effort during our second year. In this period we focused on three directions, notably technological issues, user-centred issues and use-cases and socio- economic and legal aspects. These were assessed by two central studies: firstly, a concerted vision of functional breakdown of generic multimedia search engine, and secondly, a representative use-cases descriptions with the related discussion on requirement for technological challenges. Both studies have been carried out in cooperation and consultation with the community at large through EC concertation meetings (multimedia search engines cluster), several meetings with our Think-Tank, presentations in international conferences, and surveys addressed to EU projects coordinators as well as National initiatives coordinators. Based on the obtained feedback we identified two types of gaps, namely core technological gaps that involve research challenges, and “enablers”, which are not necessarily technical research challenges, but have impact on innovation progress. New socio-economic trends are presented as well as emerging legal challenges

    Explanations in Music Recommender Systems in a Mobile Setting

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    Revised version: some spelling errors corrected.Every day, millions of users utilize their mobile phones to access music streaming services such as Spotify. However, these `black boxes’ seldom provide adequate explanations for their music recommendations. A systematic literature review revealed that there is a strong relationship between moods and music, and that explanations and interface design choices can effect how people perceive recommendations just as much as algorithm accuracy. However, little seems to be known about how to apply user-centric design approaches, which exploit affective information to present explanations, to mobile devices. In order to bridge these gaps, the work of Andjelkovic, Parra, & O’Donovan (2019) was extended upon and applied as non-interactive designs in a mobile setting. Three separate Amazon Mechanical Turk studies asked participants to compare the same three interface designs: baseline, textual, and visual (n=178). Each survey displayed a different playlist with either low, medium, or high music popularity. Results indicate that music familiarity may or may not influence the need for explanations, but explanations are important to users. Both explanatory designs fared equally better than the baseline, and the use of affective information may help systems become more efficient, transparent, trustworthy, and satisfactory. Overall, there does not seem to be a `one design fits all’ solution for explanations in a mobile setting.Master's Thesis in Information ScienceINFO390MASV-INFOMASV-IK
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