1,451 research outputs found
Visibility Graphs, Dismantlability, and the Cops and Robbers Game
We study versions of cop and robber pursuit-evasion games on the visibility
graphs of polygons, and inside polygons with straight and curved sides. Each
player has full information about the other player's location, players take
turns, and the robber is captured when the cop arrives at the same point as the
robber. In visibility graphs we show the cop can always win because visibility
graphs are dismantlable, which is interesting as one of the few results
relating visibility graphs to other known graph classes. We extend this to show
that the cop wins games in which players move along straight line segments
inside any polygon and, more generally, inside any simply connected planar
region with a reasonable boundary. Essentially, our problem is a type of
pursuit-evasion using the link metric rather than the Euclidean metric, and our
result provides an interesting class of infinite cop-win graphs.Comment: 23 page
The capture time of grids
We consider the game of Cops and Robber played on the Cartesian product of
two trees. Assuming the players play perfectly, it is shown that if there are
two cops in the game, then the length of the game (known as the 2-capture time
of the graph) is equal to half the diameter of the graph. In particular, the
2-capture time of the m x n grid is proved to be floor ((m+n-2)/2).Comment: 7 page
Subgraphs and Colourability of Locatable Graphs
We study a game of pursuit and evasion introduced by Seager in 2012, in which
a cop searches the robber from outside the graph, using distance queries. A
graph on which the cop wins is called locatable. In her original paper, Seager
asked whether there exists a characterisation of the graph property of
locatable graphs by either forbidden or forbidden induced subgraphs, both of
which we answer in the negative. We then proceed to show that such a
characterisation does exist for graphs of diameter at most 2, stating it
explicitly, and note that this is not true for higher diameter. Exploring a
different direction of topic, we also start research in the direction of
colourability of locatable graphs, we also show that every locatable graph is
4-colourable, but not necessarily 3-colourable.Comment: 25 page
Subdivisions in the Robber Locating Game
We consider a game in which a cop searches for a moving robber on a graph
using distance probes, which is a slight variation on one introduced by Seager.
Carragher, Choi, Delcourt, Erickson and West showed that for any n-vertex graph
there is a winning strategy for the cop on the graph obtained by
replacing each edge of by a path of length , if . They
conjectured that this bound was best possible for complete graphs, but the
present authors showed that in fact the cop wins on if and only if , for all but a few small values of . In this paper we extend
this result to general graphs by proving that the cop has a winning strategy on
provided for all but a few small values of ;
this bound is best possible. We also consider replacing the edges of with
paths of varying lengths.Comment: 13 Page
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