304 research outputs found

    Agent-Based Team Aiding in a Time Critical Task

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    In this paper we evaluate the effectiveness of agent-based aiding in support of a time-critical team-planning task for teams of both humans and heterogeneous software agents. The team task consists of human subjects playing the role of military commanders and cooperatively planning to move their respective units to a common rendezvous point, given time and resource constraints. The objective of the experiment was to compare the effectiveness of agent-based aiding for individual and team tasks as opposed to the baseline condition of manual route planning. There were two experimental conditions: the Aided condition, where a Route Planning Agent (RPA) finds a least cost plan between the start and rendezvous points for a given composition of force units; and the Baseline condition, where the commanders determine initial routes manually, and receive basic feedback about the route. We demonstrate that the Aided condition provides significantly better assistance for individual route planning and team-based re-planning

    Automated Agent Ontology Creation for Distributed Databases

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    In distributed database environments, the combination of resources from multiple sources requiring different interfaces is a universal problem. The current solution requires an expert to generate an ontology, or mapping, which contains all interconnections between the various fields in the databases. This research proposes the application of software agents in automating the ontology creation for distributed database environments with minimal communication. The automatic creation of a domain ontology alleviates the need for experts to manually map one database to other databases in the environment. Using several combined comparison methods, these agents communicate and negotiate similarities between information sources and retain these similarities for client agent queries without the manual mapping of different data sources achieving an average accuracy of 57% before leader negotiation and an average accuracy of 61% after leader negotiation. The best matching accuracy achieved in a single test is 79%. This is directly applicable to the Department of Defense (DOD) that possesses many systems, which share information that enables the military to achieve their objectives. The DOD created an environment called the Joint Battlespace Infosphere (JBI) to solve this integration problem. This research improves upon the JBI\u27s use of exact matching of field names for integrating the information within the environment. It simulates this type of interaction by demonstrating agents wrapped around different databases negotiating and generating an ontology. An agent-generated ontology is compared with an expert generated ontology and testing uses a set of queries run against the ontologies show that this technique can be useful in a distributed information environment

    WebFlow - A Visual Programming Paradigm for Web/Java Based Coarse Grain Distributed Computing

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    We present here the recent work at NPAC aimed at developing WebFlow---a general purpose Web based visual interactive programming environment for coarse grain distributed computing. We follow the 3-tier architecture with the central control and integration WebVM layer in tier-2, interacting with the visual graph editor applets in tier-1 (front-end) and the legacy systems in tier-3. WebVM is given by a mesh of Java Web servers such as Jeeves from JavaSoft or Jigsaw from MIT/W3C. All system control structures are implemented as URL-addressable servlets which enable Web browser-based authoring, monitoring, publication, documentation and software distribution tools for distributed computing. We view WebFlow/WEbVM as a promising programming paradigm and coordination model for the exploding volume of Web/Java software, and we illustrate it in a set of ongoing application development activities

    Re/coding Global Citizenship: How Information and Communication Technologies have Altered Humanity… and Created New Questions for Global Citizenship Education

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    In the broadest sense, the concept of global citizenship education (GCE) includes many facets of a rapidly changing world and concepts in education. The information and communication technology (ICT) advances of the last few decades have created opportunities for educational connection and interaction through digital spaces at all levels, local and global. In linking technology with global citizenship, neither GCE nor ICTs can be assumed to be mutually progressive and/or mutually beneficial. In recent years, governments have moved to centralize ICT technologies exacting more control over their use for surveillance, including the weaponization of ICTs for strategic gains. This complicates the work of GCE scholars and practitioners in unforeseen ways as centralized control limits decentralized interactions. ICT concepts and philosophical stances are explored and defined to address how GCE scholars and practitioners can reimagine and reframe the tenets of the field within this informational world. Key topics discussed include complications of GCE in the infosphere, digital citizenship & GCE, and teaching GCE in the age of “inforgs” & digital identities

    Transdisciplinarity seen through Information, Communication, Computation, (Inter-)Action and Cognition

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    Similar to oil that acted as a basic raw material and key driving force of industrial society, information acts as a raw material and principal mover of knowledge society in the knowledge production, propagation and application. New developments in information processing and information communication technologies allow increasingly complex and accurate descriptions, representations and models, which are often multi-parameter, multi-perspective, multi-level and multidimensional. This leads to the necessity of collaborative work between different domains with corresponding specialist competences, sciences and research traditions. We present several major transdisciplinary unification projects for information and knowledge, which proceed on the descriptive, logical and the level of generative mechanisms. Parallel process of boundary crossing and transdisciplinary activity is going on in the applied domains. Technological artifacts are becoming increasingly complex and their design is strongly user-centered, which brings in not only the function and various technological qualities but also other aspects including esthetic, user experience, ethics and sustainability with social and environmental dimensions. When integrating knowledge from a variety of fields, with contributions from different groups of stakeholders, numerous challenges are met in establishing common view and common course of action. In this context, information is our environment, and informational ecology determines both epistemology and spaces for action. We present some insights into the current state of the art of transdisciplinary theory and practice of information studies and informatics. We depict different facets of transdisciplinarity as we see it from our different research fields that include information studies, computability, human-computer interaction, multi-operating-systems environments and philosophy.Comment: Chapter in a forthcoming book: Information Studies and the Quest for Transdisciplinarity - Forthcoming book in World Scientific. Mark Burgin and Wolfgang Hofkirchner, Editor

    Information in the Context of Philosophy and Cognitive Sciences

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    This textbook briefly maps as many as possible areas and contexts in which information plays an important role. It attempts an approach that also seeks to explore areas of research that are not commonly associated, such as informatics, information and library science, information physics, or information ethics. Given that the text is intended especially for students of the Master's Degree in Cognitive Studies, emphasis is placed on a humane, philosophical and interdisciplinary approach. It offers rather directions of thought, questions, and contexts than a complete theory developed into mathematical and technical details

    Adaptive Gravitational Gossip in Monitoring the Joint Battlespace Infosphere

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    Future USAF operations will be heavily dependent on having the right information at the right time, and Joint Battlespace Infospheres (JBIs) are poised to fill that role. To do this, JBIs must be ubiquitous -- always accessible, secure and responsive. Of all the literature written regarding JBIs, the most important problem to solve in order to make JBIs work in mobile scenarios are scalability, reliability and adaptability to changing battlefield conditions. This paper explores the use of SBCast, a novel adaptive probabilistic protocol and a delivery mechanism for JBI updates and as a possible solution towards guaranteeing these qualities. It documents tests of SBCast within a simulation environment configured with parameters based on actual military field operations. From these tests, the paper examines SBCast as an enhancer to JBI\u27s ability for overcoming transient network failures while managing different classes of subscribers by available bandwidth and priorities. By using the feedback from SBCast as a middleware layer controller, JBIs would be able to dial up traffic for parts of the network and dial down traffic in others based on dynamic changes in network congestion or traffic demands

    Self-Governing Hybrid Societies and Deception

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    Self-governing hybrid societies are multi-agent systems where humans and machines interact by adapting to each other’s behaviour. Advancements in Artificial Intelligence (AI) have brought an increasing hybridisation of our societies, where one particular type of behaviour has become more and more prevalent, namely deception. Deceptive behaviour as the propagation of disinformation can have negative effects on a society's ability to govern itself. However, self-governing societies have the ability to respond to various phenomena. In this paper we explore how they respond to the phenomenon of deception from an evolutionary perspective considering that agents have limited adaptation skills. Will hybrid societies fail to govern deceptive behaviour and reach a Tragedy of The Digital Commons? Or will they manage to avoid it through cooperation? How resilient are they against large-scale deceptive attacks? We provide a tentative answer to some of these questions through the lens of evolutionary agent-based modelling, based on the scientific literature on deceptive AI and public goods games

    Infosphere to Ethosphere Moral Mediators in the Nonviolent Transformation of Self and World

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    This paper reviews the complex, overlapping ideas of two prominent Italian philosophers, Lorenzo Magnani and Luciano Floridi, with the aim of facilitating the nonviolent transformation of self and world, and with a focus on information technologies in mediating this process. In Floridi’s information ethics, problems of consistency arise between self-poiesis, anagnorisis, entropy, evil, and the narrative structure of the world. Solutions come from Magnani’s work in distributed morality, moral mediators, moral bubbles and moral disengagement. Finally, two examples of information technology, one ancient and one new, a Socratic narrative and an information processing model of moral cognition, are offered as mediators for the nonviolent transformation of self and world respectively, while avoiding the tragic requirements inherent in Floridi’s proposal
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