180 research outputs found

    An Event-Based Coordination Model for Context-Aware Applications

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    International audienceContext-aware applications adapt their behavior depending on changes in their environment context. Programming such applications in a modular way requires to modularize the global context into more specific contexts and attach specific behavior to these contexts. This is reminiscent of aspects and has led to the notion of context-aware aspects. This paper revisits this notion of context-aware aspects in the light of previous work on concurrent event-based aspect-oriented programming (CEAOP). It shows how CEAOP can be extended in a seamless way in order to define a model for the coordination of concurrent adaptation rules with explicit contexts. This makes it possible to reason about the compositions of such rules. The model is concretized into a prototypical modeling language

    Twenty years of coordination technologies: State-of-the-art and perspectives

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    Since complexity of inter- and intra-systems interactions is steadily increasing in modern application scenarios (e.g., the IoT), coordination technologies are required to take a crucial step towards maturity. In this paper we look back at the history of the COORDINATION conference in order to shed light on the current status of the coordination technologies there proposed throughout the years, in an attempt to understand success stories, limitations, and possibly reveal the gap between actual technologies, theoretical models, and novel application needs

    Applying Activity Patterns for Developing an Intelligent Process Modeling Tool

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    Due to their high level of abstraction and their reusability, workflow patterns are increasingly attracting the interest of both BPM researchers and BPM tool vendors. Frequently, process models can be assembled out of a set of recurrent business functions (e.g., task execution request, approval, notification), each of them having generic semantics that can be described as activity pattern. To our best knowledge, so far, there has been no extensive work implementing such activity patterns in a process modeling tool. In this paper we present an approach for modeling business processes and workflows. It is based on a suite which, when being implemented in a process modeling tool, allows to design business processes based on well-defined (process) activity patterns. Our suite further provides support for analysing and verifying certain properties of the composed process models (e.g., absence of deadlocks and livelocks). Finally, our approach considers both business processes designed from scratch and processes extracted from legacy systems

    Coherent Reaction

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    Side effects are both the essence and bane of imperative programming. The programmer must carefully coordinate actions to manage their side effects upon each other. Such coordination is complex, error-prone, and fragile. Coherent reaction is a new model of change-driven computation that coordinates effects automatically. State changes trigger events called reactions that in turn change other states. A coherent execution order is one in which each reaction executes before any others that are affected by its changes. A coherent order is discovered iteratively by detecting incoherencies as they occur and backtracking their effects. Unlike alternative solutions, much of the power of imperative programming is retained, as is the common sense notion of mutable state. Automatically coordinating actions lets the programmer express what to do, not when to do it. Coherent reactions are embodied in the Coherence language, which is specialized for interactive applications like those common on the desktop and web. The fundamental building block of Coherence is the dynamically typed mutable tree. The fundamental abstraction mechanism is the virtual tree, whose value is lazily computed, and whose behavior is generated by coherent reactions

    NOW: Orchestrating services in a nomadic network using a dedicated workflow language

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    AbstractOrchestrating services in nomadic or mobile ad hoc networks is not without a challenge, since these environments are built upon volatile connections. Services residing on mobile devices are exposed to (temporary) network failures, which must be considered the rule rather than the exception. This paper proposes a dedicated workflow language built on top of an ambient-oriented programming language that supports dynamic service discovery and communication primitives resilient to network failures. The proposed workflow language, NOW, has support for high level workflow abstractions for control flow, rich network and service failure detection, and failure handling through compensating actions, and dynamic data flow between the services in the environment. By adding this extra layer of abstraction, the application programmer is offered a flexible way to develop applications for nomadic networks

    Twenty years of rewriting logic

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    AbstractRewriting logic is a simple computational logic that can naturally express both concurrent computation and logical deduction with great generality. This paper provides a gentle, intuitive introduction to its main ideas, as well as a survey of the work that many researchers have carried out over the last twenty years in advancing: (i) its foundations; (ii) its semantic framework and logical framework uses; (iii) its language implementations and its formal tools; and (iv) its many applications to automated deduction, software and hardware specification and verification, security, real-time and cyber-physical systems, probabilistic systems, bioinformatics and chemical systems

    Types for Progress in Actor Programs

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    Properties in the actor model can be described in terms of the message-passing behavior of actors. In this paper, we address the problem of using a type system to capture liveness properties of actor programs. Specifically, we define a simple actor language in which demands for certain types of messages may be generated during execution, in a manner specified by the programmer. For example, we may want to require that each request to an actor eventually results in a reply. The difficulty lies in that such requests can be generated dynamically, alongside the associated requirements for replies. Such replies might be sent in response to intermediate messages that never arrive, but the property may also not hold for more trivial reasons; for instance, when the code of potential senders of the reply omit the required sending command in some branches of a conditional statement. We show that, for a restricted class of actor programs, a system that tracks typestates can statically guarantee that such dynamically generated requirements will eventually be satisfied.Ope
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