4 research outputs found

    Logic and Games of Norms: a Computational Perspective

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    Proceedings of The Multi-Agent Logics, Languages, and Organisations Federated Workshops (MALLOW 2010)

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    http://ceur-ws.org/Vol-627/allproceedings.pdfInternational audienceMALLOW-2010 is a third edition of a series initiated in 2007 in Durham, and pursued in 2009 in Turin. The objective, as initially stated, is to "provide a venue where: the cost of participation was minimum; participants were able to attend various workshops, so fostering collaboration and cross-fertilization; there was a friendly atmosphere and plenty of time for networking, by maximizing the time participants spent together"

    Presentation of self on a decentralised web

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    Self presentation is evolving; with digital technologies, with the Web and personal publishing, and then with mainstream adoption of online social media. Where are we going next? One possibility is towards a world where we log and own vast amounts of data about ourselves. We choose to share - or not - the data as part of our identity, and in interactions with others; it contributes to our day-to-day personhood or sense of self. I imagine a world where the individual is empowered by their digital traces (not imprisoned), but this is a complex world. This thesis examines the many factors at play when we present ourselves through Web technologies. I optimistically look to a future where control over our digital identities are not in the hands of centralised actors, but our own, and both survey and contribute to the ongoing technical work which strives to make this a reality. Decentralisation changes things in unexpected ways. In the context of the bigger picture of our online selves, building on what we already know about self-presentation from decades of Social Science research, I examine what might change as we move towards decentralisation; how people could be affected, and what the possibilities are for a positive change. Finally I explore one possible way of self-presentation on a decentralised social Web through lightweight controls which allow an audience to set their expectations in order for the subject to meet them appropriately. I seek to acknowledge the multifaceted, complicated, messy, socially-shaped nature of the self in a way that makes sense to software developers. Technology may always fall short when dealing with humanness, but the framework outlined in this thesis can provide a foundation for more easily considering all of the factors surrounding individual self-presentation in order to build future systems which empower participants
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