9,355 research outputs found

    Coordinating negotiations in data-intensive collaborative working environments using an agent-based model-driven platform

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    This paper tackles the interoperability problems of enterprise information systems by presenting a distributive model-driven platform for parallel coordination of multiple negotiations in data-intensive collaborative working environments. The proposed model was validated and verified by an industrial application scenario within the European research project H2020 C2NET (Cloud Collaborative Manufacturing Networks). This real scenario developed data-intensive collaborative and cloud-enabled tools that allow the optimisation of the supply network of manufacturing SMEs, proposing a negotiation solution based on a model-driven interoperable decentralised architecture.info:eu-repo/semantics/acceptedVersio

    Collaborative and adaptive supply chain planning

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    Dans le contexte industriel d'aujourd'hui, la compétitivité est fortement liée à la performance de la chaîne d'approvisionnement. En d'autres termes, il est essentiel que les unités d'affaires de la chaîne collaborent pour coordonner efficacement leurs activités de production, de façon a produire et livrer les produits à temps, à un coût raisonnable. Pour atteindre cet objectif, nous croyons qu'il est nécessaire que les entreprises adaptent leurs stratégies de planification, que nous appelons comportements, aux différentes situations auxquelles elles font face. En ayant une connaissance de l'impact de leurs comportements de planification sur la performance de la chaîne d'approvisionnement, les entreprises peuvent alors adapter leur comportement plutôt que d'utiliser toujours le même. Cette thèse de doctorat porte sur l'adaptation des comportements de planification des membres d'une même chaîne d'approvisionnement. Chaque membre pouvant choisir un comportement différent et toutes les combinaisons de ces comportements ayant potentiellement un impact sur la performance globale, il est difficile de connaître à l'avance l'ensemble des comportements à adopter pour améliorer cette performance. Il devient alors intéressant de simuler les différentes combinaisons de comportements dans différentes situations et d'évaluer les performances de chacun. Pour permettre l'utilisation de plusieurs comportements dans différentes situations, en utilisant la technologie à base d'agents, nous avons conçu un modèle d'agent à comportements multiples qui a la capacité d'adapter son comportement de planification selon la situation. Les agents planificateurs ont alors la possibilité de se coordonner de façon collaborative pour améliorer leur performance collective. En modélisant les unités d'affaires par des agents, nous avons simulé avec la plateforme de planification à base d'agents de FORAC des agents utilisant différents comportements de planification dits de réaction et de négociation. Cette plateforme, développée par le consortium de recherche FORAC de l'Université Laval, permet de simuler des décisions de planification et de planifier les opérations de la chaîne d'approvisionnement. Ces comportements de planification sont des métaheurisciques organisationnelles qui permettent aux agents de générer des plans de production différents. La simulation est basée sur un cas illustrant la chaîne d'approvisionnement de l'industrie du bois d'œuvre. Les résultats obtenus par l'utilisation de multiples comportements de réaction et de négociation montrent que les systèmes de planification avancée peuvent tirer avantage de disposer de plusieurs comportements de planification, en raIson du contexte dynamique des chaînes d'approvisionnement. La pertinence des résultats de cette thèse dépend de la prémisse que les entreprises qui adapteront leurs comportements de planification aux autres et à leur environnement auront un avantage concurrentiel important sur leurs adversaires

    Competitive Benchmarking: An IS Research Approach to Address Wicked Problems with Big Data and Analytics

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    Wicked problems like sustainable energy and financial market stability are societal challenges that arise from complex socio-technical systems in which numerous social, economic, political, and technical factors interact. Understanding and mitigating them requires research methods that scale beyond the traditional areas of inquiry of Information Systems (IS) “individuals, organizations, and markets” and that deliver solutions in addition to insights. We describe an approach to address these challenges through Competitive Benchmarking (CB), a novel research method that helps interdisciplinary research communities to tackle complex challenges of societal scale by using different types of data from a variety of sources such as usage data from customers, production patterns from producers, public policy and regulatory constraints, etc. for a given instantiation. Further, the CB platform generates data that can be used to improve operational strategies and judge the effectiveness of regulatory regimes and policies. We describe our experience applying CB to the sustainable energy challenge in the Power Trading Agent Competition (Power TAC) in which more than a dozen research groups from around the world jointly devise, benchmark, and improve IS-based solutions

    Distributed Agent-Based Online Auction System

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    This paper concerns the design and development of a distributed agent-based online system for English auctions. The proposed system is composed of two parts: an Agent-based Auction Server and a Web-based Graphical User Interface. The first part of our work brought about the advantages introduced by the multi-agent systems technology to the high-level of abstraction, modularity and performance of the server architecture and its implementation. On the server side, bids submitted by auction participants are handled by a hierarchical organization of agents that can be efficiently distributed on a computer network. This approach avoids the bottlenecks of bid processing that might occur during periods of heavy bidding, like for example snipping. We present experimental results that show a significant improvement of the server throughput compared with the architecture where a single auction manager agent is used for coordinating the participants for each active auction that is registered with the server. The second part of our work involved analysis of external functionalities, implementation and usability of a prototype online auction system that incorporates the Agent-based Auction Server. Our solution is outlined in terms of information flow management and its relation to the functionalities of the system. The main outcome of this part of the work is a clean specification of the information exchanges between the agent and non-agent software components of the system. Special attention is also given to the interoperability, understood here as successful integration of the different data communication protocols and software technologies that we employed for the implementation of the system

    There's Something Happening Here: A Look at The California Endowment's Building Healthy Communities Initiative

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    In 2011, TCE commissioned PERE to help capture some of the dynamism happening in each of the sites as they were pivoting from the initial planning phase, which started in 2009, to early implementation.Our focus was on the over-arching story of BHC rather than on the narrative of each site, which would have required many more interviews, many more site visits, and many, many more pages to convey. And while we touch on some of the interactions between BHC and the communications and policy work done under the statewide umbrella of Health Happens Here, our emphasis in this report is on BHC and the sites themselves.Through the course of this research, we have become increasingly convinced that TCE is indeed onto something -- if not big, at least important. In order to clarify exactly what it is, we use a simplifying three-part storyline linked together by an overarching concept of Just Health

    A Review and Analysis of Process at the Nexus of Instructional and Software Design

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    This dissertation includes a literature review and a single case analysis at the nexus of instructional design and technology and software development. The purpose of this study is to explore the depth and breadth of educational software design and development processes, and educational software reuse, with the intent of uncovering barriers to software development, software re-use and software replication in educational contexts. First, a thorough review of the academic literature was conducted on a representative sampling of educational technology studies. An examination of a 15-year time period within four representative journals identified 72 studies that addressed educational software to some extent. An additional sampling of the initial results identified 50 of those studies that discussed software the development process. These were further analyzed for evidence of software re-use and replication. Review results found a lack of reusable and/or replication-focused reports of instructional software development in educational technology journals, but found some reporting of educational technology reuse and replication from articles outside of educational technology. Based on the analysis, possible reasons for this occurrence are discussed. The author then proposes how a model for conducting and presenting instructional software design and development research based on the constructs of design-based research and cultural-historical activity theory might help mitigate this gap. Finally, the author presents a qualitative analysis of the software development process within a large, design-based educational technology project using cultural-historical activity theory (CHAT) as a lens. Using CHAT, the author seeks to uncover contradictions between the working worlds of instructional design and technology and software development with the intent of demonstrating how to mitigate tensions between these systems, and ultimately to increase the likelihood of reusable/replicable educational technologies. Findings reveal myriad tensions and social contradictions centered around the translation of instructional goals and requirements into software design and development tasks. Based on these results, the researcher proposes an educational software development framework called the iterative and integrative instructional software design framework that may help alleviate these tensions and thus make educational software design and development more productive, transparent, and replicable
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