1,162 research outputs found

    Cooperative Local Caching under Heterogeneous File Preferences

    Full text link
    Local caching is an effective scheme for leveraging the memory of the mobile terminal (MT) and short range communications to save the bandwidth usage and reduce the download delay in the cellular communication system. Specifically, the MTs first cache in their local memories in off-peak hours and then exchange the requested files with each other in the vicinity during peak hours. However, prior works largely overlook MTs' heterogeneity in file preferences and their selfish behaviours. In this paper, we practically categorize the MTs into different interest groups according to the MTs' preferences. Each group of MTs aims to increase the probability of successful file discovery from the neighbouring MTs (from the same or different groups). Hence, we define the groups' utilities as the probability of successfully discovering the file in the neighbouring MTs, which should be maximized by deciding the caching strategies of different groups. By modelling MTs' mobilities as homogeneous Poisson point processes (HPPPs), we analytically characterize MTs' utilities in closed-form. We first consider the fully cooperative case where a centralizer helps all groups to make caching decisions. We formulate the problem as a weighted-sum utility maximization problem, through which the maximum utility trade-offs of different groups are characterized. Next, we study two benchmark cases under selfish caching, namely, partial and no cooperation, with and without inter-group file sharing, respectively. The optimal caching distributions for these two cases are derived. Finally, numerical examples are presented to compare the utilities under different cases and show the effectiveness of the fully cooperative local caching compared to the two benchmark cases

    Pricing and Resource Allocation via Game Theory for a Small-Cell Video Caching System

    Full text link
    Evidence indicates that downloading on-demand videos accounts for a dramatic increase in data traffic over cellular networks. Caching popular videos in the storage of small-cell base stations (SBS), namely, small-cell caching, is an efficient technology for reducing the transmission latency whilst mitigating the redundant transmissions of popular videos over back-haul channels. In this paper, we consider a commercialized small-cell caching system consisting of a network service provider (NSP), several video retailers (VR), and mobile users (MU). The NSP leases its SBSs to the VRs for the purpose of making profits, and the VRs, after storing popular videos in the rented SBSs, can provide faster local video transmissions to the MUs, thereby gaining more profits. We conceive this system within the framework of Stackelberg game by treating the SBSs as a specific type of resources. We first model the MUs and SBSs as two independent Poisson point processes, and develop, via stochastic geometry theory, the probability of the specific event that an MU obtains the video of its choice directly from the memory of an SBS. Then, based on the probability derived, we formulate a Stackelberg game to jointly maximize the average profit of both the NSP and the VRs. Also, we investigate the Stackelberg equilibrium by solving a non-convex optimization problem. With the aid of this game theoretic framework, we shed light on the relationship between four important factors: the optimal pricing of leasing an SBS, the SBSs allocation among the VRs, the storage size of the SBSs, and the popularity distribution of the VRs. Monte-Carlo simulations show that our stochastic geometry-based analytical results closely match the empirical ones. Numerical results are also provided for quantifying the proposed game-theoretic framework by showing its efficiency on pricing and resource allocation.Comment: Accepted to appear in IEEE Journal on Selected Areas in Communications, special issue on Video Distribution over Future Interne
    • …
    corecore