372 research outputs found
A Taxonomy for Management and Optimization of Multiple Resources in Edge Computing
Edge computing is promoted to meet increasing performance needs of
data-driven services using computational and storage resources close to the end
devices, at the edge of the current network. To achieve higher performance in
this new paradigm one has to consider how to combine the efficiency of resource
usage at all three layers of architecture: end devices, edge devices, and the
cloud. While cloud capacity is elastically extendable, end devices and edge
devices are to various degrees resource-constrained. Hence, an efficient
resource management is essential to make edge computing a reality. In this
work, we first present terminology and architectures to characterize current
works within the field of edge computing. Then, we review a wide range of
recent articles and categorize relevant aspects in terms of 4 perspectives:
resource type, resource management objective, resource location, and resource
use. This taxonomy and the ensuing analysis is used to identify some gaps in
the existing research. Among several research gaps, we found that research is
less prevalent on data, storage, and energy as a resource, and less extensive
towards the estimation, discovery and sharing objectives. As for resource
types, the most well-studied resources are computation and communication
resources. Our analysis shows that resource management at the edge requires a
deeper understanding of how methods applied at different levels and geared
towards different resource types interact. Specifically, the impact of mobility
and collaboration schemes requiring incentives are expected to be different in
edge architectures compared to the classic cloud solutions. Finally, we find
that fewer works are dedicated to the study of non-functional properties or to
quantifying the footprint of resource management techniques, including
edge-specific means of migrating data and services.Comment: Accepted in the Special Issue Mobile Edge Computing of the Wireless
Communications and Mobile Computing journa
epcAware: a game-based, energy, performance and cost efficient resource management technique for multi-access edge computing
The Internet of Things (IoT) is producing an extraordinary volume of data daily, and it is possible that the data may become useless while on its way to the cloud for analysis, due to longer distances and delays. Fog/edge computing is a new model for analyzing and acting on time-sensitive data (real-time applications) at the network edge, adjacent to where it is produced. The model sends only selected data to the cloud for analysis and long-term storage. Furthermore, cloud services provided by large companies such as Google, can also be localized to minimize the response time and increase service agility. This could be accomplished through deploying small-scale datacenters (reffered to by name as cloudlets) where essential, closer to customers (IoT devices) and connected to a centrealised cloud through networks - which form a multi-access edge cloud (MEC). The MEC setup involves three different parties, i.e. service providers (IaaS), application providers (SaaS), network providers (NaaS); which might have different goals, therefore, making resource management a defficult job. In the literature, various resource management techniques have been suggested in the context of what kind of services should they host and how the available resources should be allocated to customers’ applications, particularly, if mobility is involved. However, the existing literature considers the resource management problem with respect to a single party. In this paper, we assume resource management with respect to all three parties i.e. IaaS, SaaS, NaaS; and suggest a game theoritic resource management technique that minimises infrastructure energy consumption and costs while ensuring applications performance. Our empirical evaluation, using real workload traces from Google’s cluster, suggests that our approach could reduce up to 11.95% energy consumption, and approximately 17.86% user costs with negligible loss in performance. Moreover, IaaS can reduce up to 20.27% energy bills and NaaS can increase their costs savings up to 18.52% as compared to other methods
MIFaaS: A Mobile-IoT-Federation-as-a-Service Model for dynamic cooperation of IoT Cloud Providers
In the Internet of Things (IoT) arena, a constant evolution is observed towards the deployment of integrated environments, wherein heterogeneous devices pool their capacities to match wide-ranging user requirements. Solutions for efficient and synergistic cooperation among objects are, therefore, required. This paper suggests a novel paradigm to support dynamic cooperation among private/public local clouds of IoT devices. Differently from . device-oriented approaches typical of Mobile Cloud Computing, the proposed paradigm envisages an . IoT Cloud Provider (ICP)-oriented cooperation, which allows all devices belonging to the same private/public owner to participate in the federation process. Expected result from dynamic federations among ICPs is a remarkable increase in the amount of service requests being satisfied. Different from the Fog Computing vision, the network edge provides only management support and supervision to the proposed Mobile-IoT-Federation-as-a-Service (MIFaaS), thus reducing the deployment cost of peripheral micro data centers. The paper proposes a coalition formation game to account for the interest of rational cooperative ICPs in their own payoff. A proof-of-concept performance evaluation confirms that obtained coalition structures not only guarantee the satisfaction of the players' requirements according to their utility function, but also these introduce significant benefits for the cooperating ICPs in terms of number of tasks being successfully assigned
Street Smart in 5G : Vehicular Applications, Communication, and Computing
Recent advances in information technology have revolutionized the automotive industry, paving the way for next-generation smart vehicular mobility. Specifically, vehicles, roadside units, and other road users can collaborate to deliver novel services and applications that leverage, for example, big vehicular data and machine learning. Relatedly, fifth-generation cellular networks (5G) are being developed and deployed for low-latency, high-reliability, and high bandwidth communications. While 5G adjacent technologies such as edge computing allow for data offloading and computation at the edge of the network thus ensuring even lower latency and context-awareness. Overall, these developments provide a rich ecosystem for the evolution of vehicular applications, communications, and computing. Therefore in this work, we aim at providing a comprehensive overview of the state of research on vehicular computing in the emerging age of 5G and big data. In particular, this paper highlights several vehicular applications, investigates their requirements, details the enabling communication technologies and computing paradigms, and studies data analytics pipelines and the integration of these enabling technologies in response to application requirements.Peer reviewe
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