616 research outputs found

    Cross-layer optimization for cooperative content distribution in multihop device-to-device networks

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    With the ubiquity of wireless network and the intelligentization of machines, Internet of Things (IoT) has come to people's horizon. Device-to-device (D2D), as one advanced technique to achieve the vision of IoT, supports a high speed peer-to-peer transmission without fixed infrastructure forwarding which can enable fast content distribution in local area. In this paper, we address the content distribution problem by multihop D2D communication with decentralized content providers locating in the networks. We consider a cross-layer multidimension optimization involving frequency, space, and time, to minimize the network average delay. Considering the multicast feature, we first formulate the problem as a coalitional game based on the payoffs of content requesters, and then, propose a time-varying coalition formation-based algorithm to spread the popular content within the shortest possible time. Simulation results show that the proposed approach can achieve a fast content distribution across the whole area, and the performance on network average delay is much better than other heuristic approaches

    Recent Advances in Cellular D2D Communications

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    Device-to-device (D2D) communications have attracted a great deal of attention from researchers in recent years. It is a promising technique for offloading local traffic from cellular base stations by allowing local devices, in physical proximity, to communicate directly with each other. Furthermore, through relaying, D2D is also a promising approach to enhancing service coverage at cell edges or in black spots. However, there are many challenges to realizing the full benefits of D2D. For one, minimizing the interference between legacy cellular and D2D users operating in underlay mode is still an active research issue. With the 5th generation (5G) communication systems expected to be the main data carrier for the Internet-of-Things (IoT) paradigm, the potential role of D2D and its scalability to support massive IoT devices and their machine-centric (as opposed to human-centric) communications need to be investigated. New challenges have also arisen from new enabling technologies for D2D communications, such as non-orthogonal multiple access (NOMA) and blockchain technologies, which call for new solutions to be proposed. This edited book presents a collection of ten chapters, including one review and nine original research works on addressing many of the aforementioned challenges and beyond

    A fast and reliable broadcast service for LTE-advanced exploiting multihop device-to-device transmissions

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    Several applications, from the Internet of Things for smart cities to those for vehicular networks, need fast and reliable proximity-based broadcast communications, i.e., the ability to reach all peers in a geographical neighborhood around the originator of a message, as well as ubiquitous connectivity. In this paper, we point out the inherent limitations of the LTE (Long-Term Evolution) cellular network, which make it difficult, if possible at all, to engineer such a service using traditional infrastructure-based communications. We argue, instead, that network-controlled device-to-device (D2D) communications, relayed in a multihop fashion, can efficiently support this service. To substantiate the above claim, we design a proximity-based broadcast service which exploits multihop D2D. We discuss the relevant issues both at the UE (User Equipment), which has to run applications, and within the network (i.e., at the eNodeBs), where suitable resource allocation schemes have to be enforced. We evaluate the performance of a multihop D2D broadcasting using system-level simulations, and demonstrate that it is fast, reliable and economical from a resource consumption standpoint

    Socially aware integrated centralized infrastructure and opportunistic networking: a powerful content dissemination catalyst

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    The classic centralized infrastructure (CI) exhibits low efficiency in disseminating the content of common interest across its requesters. In order to overcome the limitations of CI-based content dissemination, smart mobile devices are capable of activating direct opportunistic communications among mobile users, which returns in integrated cellular and opportunistic networks. During the content dissemination process, the social characteristics of multiple users, including their common interest in the content, their mobility patterns, their social ties, and their altruistic forwarding behaviors, should be carefully considered in order to design an efficient content dissemination scheme. We demonstrate that the integrated network-based content dissemination scheme outperforms its CI-based counterpart in terms of both content delivery ratio and its various energy and delay metrics. Furthermore, the opportunistic network is capable of offloading a large fraction of tele-traffic from the overloaded CI-based network

    Network Coding for Cooperation in Wireless Networks

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    Network coding meets multimedia: a review

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    While every network node only relays messages in a traditional communication system, the recent network coding (NC) paradigm proposes to implement simple in-network processing with packet combinations in the nodes. NC extends the concept of "encoding" a message beyond source coding (for compression) and channel coding (for protection against errors and losses). It has been shown to increase network throughput compared to traditional networks implementation, to reduce delay and to provide robustness to transmission errors and network dynamics. These features are so appealing for multimedia applications that they have spurred a large research effort towards the development of multimedia-specific NC techniques. This paper reviews the recent work in NC for multimedia applications and focuses on the techniques that fill the gap between NC theory and practical applications. It outlines the benefits of NC and presents the open challenges in this area. The paper initially focuses on multimedia-specific aspects of network coding, in particular delay, in-network error control, and mediaspecific error control. These aspects permit to handle varying network conditions as well as client heterogeneity, which are critical to the design and deployment of multimedia systems. After introducing these general concepts, the paper reviews in detail two applications that lend themselves naturally to NC via the cooperation and broadcast models, namely peer-to-peer multimedia streaming and wireless networkin

    Wireless Device-to-Device Caching Networks with Distributed MIMO and Hierarchical Cooperations

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    © 2017 IEEE. In this paper, we propose a new caching scheme for a random wireless device-to-device (D2D) network of n nodes with local caches, where each node intends to download files from a prefixed library via D2D links. Our proposed caching delivery includes two stages, employing distributed MIMO and hierarchical cooperations respectively. The distributed MIMO is applied to the first stage between source nodes and neighbours of the destination node. The induced multiplexing gain and diversity gain increase the number of simultaneous transmissions, improving the throughput of the network. The hierarchical cooperations are applied to the second stage to facilitate the transmissions between the destination node and its neighbours. The two stages together exploit spatial degrees of freedom as well as spatial reuse. We develop an uncoded random caching placement strategy to serve this cooperative caching delivery. Analytical results show that the average aggregate throughput of the network scales almost linearly with n, with a vanishing outage probability
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