2,895 research outputs found

    An Original Approach for a Better Remote Control of an Assistive Robot

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    Many researches have been done in the field of assistive robotics in the last few years. The first application field was helping with the disabled people\\u27s assistance. Different works have been performed on robotic arms in three kinds of situations. In the first case, static arm, the arm was principally dedicated to office tasks like telephone, fax... Several autonomous modes exist which need to know the precise position of objects. In the second configuration, the arm is mounted on a wheelchair. It follows the person who can employ it in more use cases. But if the person must stay in her/his bed, the arm is no more useful. In a third configuration, the arm is mounted on a separate platform. This configuration allows the largest number of use cases but also poses more difficulties for piloting the robot. The second application field of assistive robotics deals with the assistance at home of people losing their autonomy, for example a person with cognitive impairment. In this case, the assistance deals with two main points: security and cognitive stimulation. In order to ensure the safety of the person at home, different kinds of sensors can be used to detect alarming situations (falls, low cardiac pulse rate...). For assisting a distant operator in alarm detection, the idea is to give him the possibility to have complementary information from a mobile robot about the person\\u27s activity at home and to be in contact with the person. Cognitive stimulation is one of the therapeutic means used to maintain as long as possible the maximum of the cognitive capacities of the person. In this case, the robot can be used to bring to the person cognitive stimulation exercises and stimulate the person to perform them. To perform these tasks, it is very difficult to have a totally autonomous robot. In the case of disabled people assistance, it is even not the will of the persons who want to act by themselves. The idea is to develop a semi-autonomous robot that a remote operator can manually pilot with some driving assistances. This is a realistic and somehow desired solution. To achieve that, several scientific problems have to be studied. The first one is human-machine-cooperation. How a remote human operator can control a robot to perform a desired task? One of the key points is to permit the user to understand clearly the way the robot works. Our original approach is to analyse this understanding through appropriation concept introduced by Piaget in 1936. As the robot must have capacities of perceptio

    Cross-layer Balanced and Reliable Opportunistic Routing Algorithm for Mobile Ad Hoc Networks

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    For improving the efficiency and the reliability of the opportunistic routing algorithm, in this paper, we propose the cross-layer and reliable opportunistic routing algorithm (CBRT) for Mobile Ad Hoc Networks, which introduces the improved efficiency fuzzy logic and humoral regulation inspired topology control into the opportunistic routing algorithm. In CBRT, the inputs of the fuzzy logic system are the relative variance (rv) of the metrics rather than the values of the metrics, which reduces the number of fuzzy rules dramatically. Moreover, the number of fuzzy rules does not increase when the number of inputs increases. For reducing the control cost, in CBRT, the node degree in the candidate relays set is a range rather than a constant number. The nodes are divided into different categories based on their node degree in the candidate relays set. The nodes adjust their transmission range based on which categories that they belong to. Additionally, for investigating the effection of the node mobility on routing performance, we propose a link lifetime prediction algorithm which takes both the moving speed and moving direction into account. In CBRT, the source node determines the relaying priorities of the relaying nodes based on their utilities. The relaying node which the utility is large will have high priority to relay the data packet. By these innovations, the network performance in CBRT is much better than that in ExOR, however, the computation complexity is not increased in CBRT.Comment: 14 pages, 17 figures, 31 formulas, IEEE Sensors Journal, 201

    Virtual Reality Games for Motor Rehabilitation

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    This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion

    Design and modeling of a stair climber smart mobile robot (MSRox)

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    Human-robot interaction using a behavioural control strategy

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    PhD ThesisA topical and important aspect of robotics research is in the area of human-robot interaction (HRI), which addresses the issue of cooperation between a human and a robot to allow tasks to be shared in a safe and reliable manner. This thesis focuses on the design and development of an appropriate set of behaviour strategies for human-robot interactive control by first understanding how an equivalent human-human interaction (HHI) can be used to establish a framework for a robotic behaviour-based approach. To achieve the above goal, two preliminary HHI experimental investigations were initiated in this study. The first of which was designed to evaluate the human dynamic response using a one degree-of-freedom (DOF) HHI rectilinear test where the handler passes a compliant object to the receiver along a constrained horizontal path. The human dynamic response while executing the HHI rectilinear task has been investigated using a Box-Behnken design of experiments [Box and Hunter, 1957] and was based on the McRuer crossover model [McRuer et al. 1995]. To mimic a real-world human-human object handover task where the handler is able to pass an object to the receiver in a 3D workspace, a second more substantive one DOF HHI baton handover task has been developed. The HHI object handover tests were designed to understand the dynamic behavioural characteristics of the human participants, in which the handler was required to dexterously pass an object to the receiver in a timely and natural manner. The profiles of interactive forces between the handler and receiver were measured as a function of time, and how they are modulated whilst performing the tasks, was evaluated. Three key parameters were used to identify the physical characteristics of the human participants, including: peak interactive force (fmax), transfer time (Ttrf), and work done (W). These variables were subsequently used to design and develop an appropriate set of force and velocity control strategies for a six DOF Stäubli robot manipulator arm (TX60) working in a human-robot interactive environment. The optimal design of the software and hardware controller implementation for the robot system has been successfully established in keeping with a behaviour-based approach. External force control based on proportional plus integral (PI) and fuzzy logic control (FLC) algorithms were adopted to control the robot end effector velocity and interactive force in real-time. ii The results of interactive experiments with human-to-robot and robot-to-human handover tasks allowed a comparison of the PI and FLC control strategies. It can be concluded that the quantitative measurement of the performance of robot velocity and force control can be considered acceptable for human-robot interaction. These can provide effective performance during the robot-human object handover tasks, where the robot was able to successfully pass the object from/to the human in a safe, reliable and timely manner. However, after careful analysis with regard to human-robot handover test results, the FLC scheme was shown to be superior to PI control by actively compensating for the dynamics in the non-linear system and demonstrated better overall performance and stability. The FLC also shows superior performance in terms of improved sensitivity to small error changes compared to PI control, which is an advantage in establishing effective robot force control. The results of survey responses from the participants were in agreement with the parallel test outcomes, demonstrating significant satisfaction with the overall performance of the human-robot interactive system, as measured by an average rating of 4.06 on a five point scale. In brief, this research has contributed the foundations for long-term research, particularly in the development of an interactive real-time robot-force control system, which enables the robot manipulator arm to cooperate with a human to facilitate the dextrous transfer of objects in a safe and speedy manner.Thai government and Prince of Songkla University (PSU

    Training of Crisis Mappers and Map Production from Multi-sensor Data: Vernazza Case Study (Cinque Terre National Park, Italy)

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    This aim of paper is to presents the development of a multidisciplinary project carried out by the cooperation between Politecnico di Torino and ITHACA (Information Technology for Humanitarian Assistance, Cooperation and Action). The goal of the project was the training in geospatial data acquiring and processing for students attending Architecture and Engineering Courses, in order to start up a team of "volunteer mappers". Indeed, the project is aimed to document the environmental and built heritage subject to disaster; the purpose is to improve the capabilities of the actors involved in the activities connected in geospatial data collection, integration and sharing. The proposed area for testing the training activities is the Cinque Terre National Park, registered in the World Heritage List since 1997. The area was affected by flood on the 25th of October 2011. According to other international experiences, the group is expected to be active after emergencies in order to upgrade maps, using data acquired by typical geomatic methods and techniques such as terrestrial and aerial Lidar, close-range and aerial photogrammetry, topographic and GNSS instruments etc.; or by non conventional systems and instruments such us UAV, mobile mapping etc. The ultimate goal is to implement a WebGIS platform to share all the data collected with local authorities and the Civil Protectio

    QoS routing in ad-hoc networks using GA and multi-objective optimization

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    Much work has been done on routing in Ad-hoc networks, but the proposed routing solutions only deal with the best effort data traffic. Connections with Quality of Service (QoS) requirements, such as voice channels with delay and bandwidth constraints, are not supported. The QoS routing has been receiving increasingly intensive attention, but searching for the shortest path with many metrics is an NP-complete problem. For this reason, approximated solutions and heuristic algorithms should be developed for multi-path constraints QoS routing. Also, the routing methods should be adaptive, flexible, and intelligent. In this paper, we use Genetic Algorithms (GAs) and multi-objective optimization for QoS routing in Ad-hoc Networks. In order to reduce the search space of GA, we implemented a search space reduction algorithm, which reduces the search space for GAMAN (GA-based routing algorithm for Mobile Ad-hoc Networks) to find a new route. We evaluate the performance of GAMAN by computer simulations and show that GAMAN has better behaviour than GLBR (Genetic Load Balancing Routing).Peer ReviewedPostprint (published version
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