679 research outputs found

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference

    An Optimal Game Theoretical Framework for Mobility Aware Routing in Mobile Ad hoc Networks

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    Selfish behaviors are common in self-organized Mobile Ad hoc Networks (MANETs) where nodes belong to different authorities. Since cooperation of nodes is essential for routing protocols, various methods have been proposed to stimulate cooperation among selfish nodes. In order to provide sufficient incentives, most of these methods pay nodes a premium over their actual costs of participation. However, they lead to considerably large overpayments. Moreover, existing methods ignore mobility of nodes, for simplicity. However, owing to the mobile nature of MANETs, this assumption seems unrealistic. In this paper, we propose an optimal game theoretical framework to ensure the proper cooperation in mobility aware routing for MANETs. The proposed method is based on the multi-dimensional optimal auctions which allows us to consider path durations, in addition to the route costs. Path duration is a metric that best reflects changes in topology caused by mobility of nodes and, it is widely used in mobility aware routing protocols. Furthermore, the proposed mechanism is optimal in that it minimizes the total expected payments. We provide theoretical analysis to support our claims. In addition, simulation results show significant improvements in terms of payments compared to the most popular existing methods

    Mitigating Misbehavior In Wireless Networks: A Game Theoretic Approach

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    In a distributed wireless system, multiple network nodes behave cooperatively towards a common goal. Though such assumptions on cooperation are desirable (e.g., controlling the transmit power level, reducing interference for each other, revealing private information, adhering to network policies) for analyzing and modeling, certain nodes belonging to a real-world system have often shown to deviate. These nodes, known as misbehaving nodes, bring more challenges to the design of the wireless network because the unreliable channel makes the actions of the nodes hidden from each other. In this dissertation, we analyze two types of misbehavior, namely, selfish noncooperation and malicious attacking. We apply game theoretic techniques to model the interactions among the nodes in the network. First, we consider a homogeneous unreliable channel and analyze the necessary and sufficient conditions to enforce cooperative packet forwarding among a node pair. We formulate an anti-collusion game and derive the conditions that achieve full cooperation when the non-cooperative nodes collude. In addition, we consider multi-hop communication with a heterogeneous channel model. We refine our game model as a hidden action game with imperfect private monitoring. A state machine based strategy is proposed to reach Nash Equilibrium. The strategy attains cooperative packet forwarding with heterogeneous channel and requires only partial and imperfect information. Furthermore, it also enforces cooperation in multi-hop packet forwarding. To tackle the malicious attacks, we use Bayesian game analysis to show the existence of equilibrium in the detection game and argue that it might not be profitable to isolate the malicious nodes upon detection. We propose the concept of coexistence with malicious nodes by proving the co-existence equilibrium and derive the conditions that achieve the equilibrium. This research is further accomplished by extensive simulation studies. Simulation results illustrate the properties of the games and the derived equilibria. The results validate our design philosophy and clearly indicate that the proposed game theoretic solutions can be effectively used to enforce cooperation and mitigate attacks

    Game Theory for Multi-Access Edge Computing:Survey, Use Cases, and Future Trends

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    Game theory (GT) has been used with significant success to formulate, and either design or optimize, the operation of many representative communications and networking scenarios. The games in these scenarios involve, as usual, diverse players with conflicting goals. This paper primarily surveys the literature that has applied theoretical games to wireless networks, emphasizing use cases of upcoming multiaccess edge computing (MEC). MEC is relatively new and offers cloud services at the network periphery, aiming to reduce service latency backhaul load, and enhance relevant operational aspects such as quality of experience or security. Our presentation of GT is focused on the major challenges imposed by MEC services over the wireless resources. The survey is divided into classical and evolutionary games. Then, our discussion proceeds to more specific aspects which have a considerable impact on the game's usefulness, namely, rational versus evolving strategies, cooperation among players, available game information, the way the game is played (single turn, repeated), the game's model evaluation, and how the model results can be applied for both optimizing resource-constrained resources and balancing diverse tradeoffs in real edge networking scenarios. Finally, we reflect on lessons learned, highlighting future trends and research directions for applying theoretical model games in upcoming MEC services, considering both network design issues and usage scenarios

    Report on a Working Session on Security in Wireless Ad Hoc Networks

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    Game Theory Meets Network Security and Privacy

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    This survey provides a structured and comprehensive overview of the research contributions that analyze and solve security and privacy problems in computer networks by game-theoretic approaches. A selected set of works are presented to highlight the application of game theory in order to address different forms of security and privacy problems in computer networks and mobile applications. The presented works are classified into six main categories based on their topics: security of the physical and MAC layers, application layer security in mobile networks, intrusion detection systems, anonymity and privacy, economics of network security, and cryptography. In each category, security problems, players, and game models are identified and the main results of selected works, such as equilibrium analysis and security mechanism designs are summarized. In addition, a discussion on advantages, drawbacks, and the future direction of using game theory in this field is provided. In this survey, we aim to provide a better understanding of the different research approaches for applying game theory to network security. This survey can also help researchers from various fields develop game-theoretic solutions to current and emerging security problems in computer networking
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