142 research outputs found

    The Use of Virtual Instruments by Australian Screen Composers

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    Recent technological advancements, strong competition and targeted marketing strategies by virtual instrument merchants have established virtual instruments and digital instrument samples as essential components of a professional screen composer's toolset. The democratisation of these powerful tools has led to broad accessibility to virtual instruments and the digital sequencing software required to run them. Virtual instruments are portable, powerful, and affordable––they are no longer the exclusive domain of expensive recording studios. This thesis aims to quantify and qualify the parameters surrounding screen music composition in this digital age and introduce to the literature new empirical data together with the experiences of working screen music professionals. This is achieved by following a mixed methods sequential exploratory methodology starting with a survey of Australian screen composers (n=102) where they are asked to answer questions with a recent cue in mind. Informed by the results of the survey, semistructured interviews were conducted and recorded with working Australian screen composers (n=22). When combined the meta-inferences confirm that virtual instruments are vital for Australian screen composers to do their job, especially now that their tools are democratised. Screen composers are able to swiftly create cues that are finished products and not demos for their director and film-team. These changes have also shaped a new paradigm of film and television directors to expect final and completed versions of cues from Australian screen composers and not working drafts

    Music Encoding Conference Proceedings 2021, 19–22 July, 2021 University of Alicante (Spain): Onsite & Online

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    Este documento incluye los artículos y pósters presentados en el Music Encoding Conference 2021 realizado en Alicante entre el 19 y el 22 de julio de 2022.Funded by project Multiscore, MCIN/AEI/10.13039/50110001103

    A study of temporal visual composition

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Architecture, 2007.Includes bibliographical references (p. 175-182).With the rapid growth of digital art, the temporal dimension is becoming a more and more important aspect of visual creations. This thesis is an effort to contribute to the construction of a disciplined basis for the composition of visual creations along the temporal dimension. It studies new perceptual phenomena and compositional issues introduced by temporal visual composition; it proposes and develops a set theory-based composition approach; it also presents the applications of this approach in compositional experiments at different levels of abstraction. As another aspect of contributing to the temporal visual composition research, this thesis designs and develops a temporal visual composition interface and a system for color generation and manipulation based on spectral information. This interface and system serve as an indispensable support for the composition experiments in this study. They also present to artists a new level of control over both graphical materials and the composition process. Furthermore, they suggest new creative potentials in temporal art.by Xiaohua Sun.Ph.D

    Music Encoding Conference Proceedings 2021. 19–22 July, 2021 University of Alicante (Spain): Onsite & Online. Edited by Stefan Münnich and David Rizo

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    Conference proceedings of the Music Encoding Conference 2021 with Foreword by Stefan Münnich and David Rizo

    UNIMARC manual (final WORD Draft)

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    Following the instruments and users: the mutual shaping of digital sampling technologies

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    The socio-musical practice of sampling is closely associated with the re-use of pre-existing sound recordings and the technological processes of looping. These practices, based on appropriation and repetition, have been particularly common within the genres of hip-hop and Electronic Dance Music (EDM). Yet early digital sampling instruments such as the Fairlight Computer Musical Instrument (CMI) were not designed for these purposes. The technologists at Fairlight Instruments in Australia were primarily interested in the use of digital synthesis to imitate the sounds of acoustic instruments; sampling was a secondary concern. In the first half of the thesis, I follow digital sampling instruments like the Fairlight CMI and the E-mu Emulator by drawing on interviews with their designers and users to trace how they were used to sample the sounds of everyday life, loop sequenced patterns of sampled sounds, and sample extracts from pre-existing sound recordings. The second half of the thesis consists of case studies that follow the users of digital sampling technologies across a range of socio-musical worlds to examine the diversity of contemporary sampling practices. Using concepts from the field of Science and Technology Studies (STS), this thesis focuses on the ‘user-technology nexus’ and continues a shift in the writing of histories of technologies from a focus on the designers of technologies towards the contexts of use and ‘the co-construction’ or ‘mutual shaping’ of technologies and their users. As an example of the ‘interpretative flexibility’ of music technologies, digital sampling technologies were used in ways unimagined by their designers and sampling became synonymous with re-appropriation. My argument is that a history of digital sampling technologies needs to be a history of both the designers and the users of digital sampling technologies
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