66 research outputs found

    Advanced algorithms for audio and image processing

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    The objective of the thesis is the development of a set of innovative algorithms around the topic of beamforming in the field of acoustic imaging, audio and image processing, aimed at significantly improving the performance of devices that exploit these computational approaches. Therefore the context is the improvement of devices (ultrasound machines and video/audio devices) already on the market or the development of new ones which, through the proposed studies, can be introduced on new the markets with the launch of innovative high-tech start-ups. This is the motivation and the leitmotiv behind the doctoral work carried out. In fact, in the first part of the work an innovative image reconstruction algorithm in the field of ultrasound biomedical imaging is presented, which is connected to the development of such equipment that exploits the computing opportunities currently offered nowadays at low cost by GPUs (Moore\u2019s law). The proposed target is to obtain a new pipeline of the reconstruction of the image abandoning the architecture of such hardware based In the first part of the thesis I faced the topic of the reconstruction of ultrasound images for applications hypothesized on a software based device through image reconstruction algorithms processed in the frequency domain. An innovative beamforming algorithm based on seismic migration is presented, in which a transformation of the RF data is carried out and the reconstruction algorithm can evaluate a masking of the k-space of the data, speeding up the reconstruction process and reducing the computational burden. The analysis and development of the algorithms responsible for carrying out the thesis has been approached from a feasibility point in an off-line context and on the Matlab platform, processing both synthetic simulated generated data and real RF data: the subsequent development of these algorithms within of the future ultrasound biomedical equipment will exploit an high-performance computing framework capable of processing customized kernel pipelines (henceforth called \u2019filters\u2019) on CPU/GPU. The type of filters implemented involved the topic of Plane Wave Imaging (PWI), an alternative method of acquiring the ultrasound image compared to the state of the art of the traditional standard B-mode which currently exploit sequential sequence of insonification of the sample under examination through focused beams transmitted by the probe channels. The PWI mode is interesting and opens up new scenarios compared to the usual signal acquisition and processing techniques, with the aim of making signal processing in general and image reconstruction in particular faster and more flexible, and increasing importantly the frame rate opens up and improves clinical applications. The innovative idea is to introduce in an offline seismic reconstruction algorithm for ultrasound imaging a further filter, named masking matrix. The masking matrices can be computed offline knowing the system parameters, since they do not depend from acquired data. Moreover, they can be pre-multiplied to propagation matrices, without affecting the overall computational load. Subsequently in the thesis, the topic of beamforming in audio processing on super-direct linear arrays of microphones is addressed. The aim is to make an in depth analysis of two main families of data-independent approaches and algorithms present in the literature by comparing their performances and the trade-off between directivity and frequency invariance, which is not yet known at to the state-of-the-art. The goal is to validate the best algorithm that allows, from the perspective of an implementation, to experimentally verify performance, correlating it with the characteristics and error statistics. Frequency-invariant beam patterns are often required by systems using an array of sensors to process broadband signals. In some experimental conditions, the array spatial aperture is shorter than the involved wavelengths. In these conditions, superdirective beamforming is essential for an efficient system. I present a comparison between two methods that deal with a data-independent beamformer based on a filter-and-sum structure. Both methods (the first one numerical, the second one analytic) formulate a mathematical convex minimization problem, in which the variables to be optimized are the filters coefficients or frequency responses. In the described simulations, I have chosen a geometry and a set-up of parameters that allows us to make a fair comparison between the performances of the two different design methods analyzed. In particular, I addressed a small linear array for audio capture with different purposes (hearing aids, audio surveillance system, video-conference system, multimedia device, etc.). The research activity carried out has been used for the launch of a high-tech device through an innovative start-up in the field of glasses/audio devices (https://acoesis.com/en/). It has been proven that the proposed algorithm gives the possibility of obtaining higher performances than the state of the art of similar algorithms, additionally providing the possibility of connecting directivity or better generalized directivity to the statistics of phase errors and gain of sensors, extremely important in superdirective arrays in the case of real and industrial implementation. Therefore, the method proposed by the comparison is innovative because it quantitatively links the physical construction characteristics of the array to measurable and experimentally verifiable quantities, making the real implementation process controllable. The third topic faced is the reconstruction of the Room Impluse Response (RIR) using audio processing blind methods. Given an unknown audio source, the estimation of time differences-of-arrivals (TDOAs) can be efficiently and robustly solved using blind channel identification and exploiting the cross-correlation identity (CCI). Prior blind works have improved the estimate of TDOAs by means of different algorithmic solutions and optimization strategies, while always sticking to the case N = 2 microphones. But what if we can obtain a direct improvement in performance by just increasing N? In the fourth Chapter I tried to investigate this direction, showing that, despite the arguable simplicity, this is capable of (sharply) improving upon state-of-the-art blind channel identification methods based on CCI, without modifying the computational pipeline. Inspired by our results, we seek to warm up the community and the practitioners by paving the way (with two concrete, yet preliminary, examples) towards joint approaches in which advances in the optimization are combined with an increased number of microphones, in order to achieve further improvements. Sound source localisation applications can be tackled by inferring the time-difference-of-arrivals (TDOAs) between a sound-emitting source and a set of microphones. Among the referred applications, one can surely list room-aware sound reproduction, room geometry\u2019s estimation, speech enhancement. Despite a broad spectrum of prior works estimate TDOAs from a known audio source, even when the signal emitted from the acoustic source is unknown, TDOAs can be inferred by comparing the signals received at two (or more) spatially separated microphones, using the notion of cross-corrlation identity (CCI). This is the key theoretical tool, not only, to make the ordering of microphones irrelevant during the acquisition stage, but also to solve the problem as blind channel identification, robustly and reliably inferring TDOAs from an unknown audio source. However, when dealing with natural environments, such \u201cmutual agreement\u201d between microphones can be tampered by a variety of audio ambiguities such as ambient noise. Furthermore, each observed signal may contain multiple distorted or delayed replicas of the emitting source due to reflections or generic boundary effects related to the (closed) environment. Thus, robustly estimating TDOAs is surely a challenging problem and CCI-based approaches cast it as single-input/multi-output blind channel identification. Such methods promote robustness in the estimate from the methodological standpoint: using either energy-based regularization, sparsity or positivity constraints, while also pre-conditioning the solution space. Last but not least, the Acoustic Imaging is an imaging modality that exploits the propagation of acoustic waves in a medium to recover the spatial distribution and intensity of sound sources in a given region. Well known and widespread acoustic imaging applications are, for example, sonar and ultrasound. There are active and passive imaging devices: in the context of this thesis I consider a passive imaging system called Dual Cam that does not emit any sound but acquires it from the environment. In an acoustic image each pixel corresponds to the sound intensity of the source, the whose position is described by a particular pair of angles and, in the case in which the beamformer can, as in our case, work in near-field, from a distance on which the system is focused. In the last part of this work I propose the use of a new modality characterized by a richer information content, namely acoustic images, for the sake of audio-visual scene understanding. Each pixel in such images is characterized by a spectral signature, associated to a specific direction in space and obtained by processing the audio signals coming from an array of microphones. By coupling such array with a video camera, we obtain spatio-temporal alignment of acoustic images and video frames. This constitutes a powerful source of self-supervision, which can be exploited in the learning pipeline we are proposing, without resorting to expensive data annotations. However, since 2D planar arrays are cumbersome and not as widespread as ordinary microphones, we propose that the richer information content of acoustic images can be distilled, through a self-supervised learning scheme, into more powerful audio and visual feature representations. The learnt feature representations can then be employed for downstream tasks such as classification and cross-modal retrieval, without the need of a microphone array. To prove that, we introduce a novel multimodal dataset consisting in RGB videos, raw audio signals and acoustic images, aligned in space and synchronized in time. Experimental results demonstrate the validity of our hypothesis and the effectiveness of the proposed pipeline, also when tested for tasks and datasets different from those used for training. Chapter 6 closes the thesis, presenting a development activity of a new Dual Cam POC to build-up from it a spin-off, assuming to apply for an innovation project for hi-tech start- ups (such as a SME instrument H2020) for a 50Keuro grant, following the idea of the technology transfer. A deep analysis of the reference market, technologies and commercial competitors, business model and the FTO of intellectual property is then conducted. Finally, following the latest technological trends (https://www.flir.eu/products/si124/) a new version of the device (planar audio array) with reduced dimensions and improved technical characteristics is simulated, simpler and easier to use than the current one, opening up new interesting possibilities of development not only technical and scientific but also in terms of business fallout

    Binaural to multichannel audio upmix

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    Audion tallennus- ja toistolaitteiden valikoiman kasvaessa on tärkeää, että kaikenlaisilla välineillä tallennettua sekä syntetisoitua audiota voidaan muokata toistettavaksi kaikenlaisilla äänentoistojärjestelmillä. Tässä diplomityössä esitellään menetelmä, jolla binauraalinen audiosignaali voidaan muokata toistettavaksi monikanavaisella kaiutinjärjestelmällä säilyttäen signaalin suuntainformaation. Tällaiselle muokkausmenetelmälle on tarvetta esimerkiksi etäläsnäolosovelluksissa keinona toistaa binauraalinen äänitys monikanavaisella kaiutinjärjestelmällä. Menetelmässä binauraalisesta signaalista estimoidaan ensin äänilähteiden suunnat käyttäen hyväksi korvien välistä aikaeroa. Signaali muokataan monofoniseksi, ja tulosuunnan estimoinnin antama tieto tallennetaan sivuinformaationa. Monofoninen signaali muokataan sen jälkeen halutulle monikanavaiselle kaiutinjärjestelmälle panoroimalla se tallennetun suuntainformaation mukaisesti. Käytännössä menetelmä siis muuntaa korvien välisen aikaeron kanavien väliseksi voimakkuuseroksi. Menetelmässä käytetään ja yhdistellään olemassaolevia tekniikoita tulosuunnan estimoinnille sekä panoroinnille. Menetelmää testattiin vapaamuotoisessa kuuntelukokeessa, sekä lisäämällä ääninäytteisiin binauraalista taustamelua ennen muokkausta ja arvioimalla sen vaikutusta muokatun signaalin laatuun. Menetelmän todettiin toimivan kelvollisesti sekä suuntainformaation säilymisen, että äänen laadun suhteen, ottaen huomioon, että sen kehitystyö on vasta aluillaan.The increasing diversity of popular audio recording and playback systems gives reasons to ensure that recordings made with any equipment, as well as any synthesised audio, can be reproduced for playback with all types of devices. In this thesis, a method is introduced for upmixing binaural audio into a multichannel format while preserving the correct spatial sensation. This type of upmix is required when a binaural recording is desired to be spatially reproduced for playback over a multichannel loudspeaker setup, a scenario typical for e.g. the prospective telepresence appliances. In the upmix method the sound source directions are estimated from the binaural signal by using the interaural time difference. The signal is then downmixed into a monophonic format and the data given by the azimuth estimation is stored as side-information. The monophonic signal is upmixed for an arbitrary multichannel loudspeaker setup by panning it on the basis of the spatial side-information. The method, thus effectively converting interaural time differences into interchannel level differences, employs and conjoins existing techniques for azimuth estimation and discrete panning. The method was tested in an informal listening test, as well as by adding spatial background noise into the samples before upmixing and evaluating its influence on the sound quality of the upmixed samples. The method was found to perform acceptably well in maintaining both the spatiality as well as the sound quality, regarding that much development work remains to be done

    The creation of a binaural spatialization tool

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    The main focus of the research presented within this thesis is, as the title suggests, binaural spatialization. Binaural technology and, especially, the binaural recording technique are not particu-larly recent. Nevertheless, the interest in this technology has lately become substantial due to the increase in the calculation power of personal computers, which started to allow the complete and accurate real-time simulation of three-dimensional sound-fields over headphones. The goals of this body of research have been determined in order to provide elements of novelty and of contribution to the state of the art in the field of binaural spatialization. A brief summary of these is found in the following list: • The development and implementation of a binaural spatialization technique with Distance Simulation, based on the individual simulation of the distance cues and Binaural Reverb, in turn based on the weighted mix between the signals convolved with the different HRIR and BRIR sets; • The development and implementation of a characterization process for modifying a BRIR set in order to simulate different environments with different characteristics in terms of frequency response and reverb time; • The creation of a real-time and offline binaural spatialization application, imple-menting the techniques cited in the previous points, and including a set of multichannel(and Ambisonics)-to-binaural conversion tools. • The performance of a perceptual evaluation stage to verify the effectiveness, realism, and quality of the techniques developed, and • The application and use of the developed tools within both scientific and artistic “case studies”. In the following chapters, sections, and subsections, the research performed between January 2006 and March 2010 will be described, outlining the different stages before, during, and after the development of the software platform, analysing the results of the perceptual evaluations and drawing conclusions that could, in the future, be considered the starting point for new and innovative research projects

    Improving the Speech Intelligibility By Cochlear Implant Users

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    In this thesis, we focus on improving the intelligibility of speech for cochlear implants (CI) users. As an auditory prosthetic device, CI can restore hearing sensations for most patients with profound hearing loss in both ears in a quiet background. However, CI users still have serious problems in understanding speech in noisy and reverberant environments. Also, bandwidth limitation, missing temporal fine structures, and reduced spectral resolution due to a limited number of electrodes are other factors that raise the difficulty of hearing in noisy conditions for CI users, regardless of the type of noise. To mitigate these difficulties for CI listener, we investigate several contributing factors such as the effects of low harmonics on tone identification in natural and vocoded speech, the contribution of matched envelope dynamic range to the binaural benefits and contribution of low-frequency harmonics to tone identification in quiet and six-talker babble background. These results revealed several promising methods for improving speech intelligibility for CI patients. In addition, we investigate the benefits of voice conversion in improving speech intelligibility for CI users, which was motivated by an earlier study showing that familiarity with a talker’s voice can improve understanding of the conversation. Research has shown that when adults are familiar with someone’s voice, they can more accurately – and even more quickly – process and understand what the person is saying. This theory identified as the “familiar talker advantage” was our motivation to examine its effect on CI patients using voice conversion technique. In the present research, we propose a new method based on multi-channel voice conversion to improve the intelligibility of transformed speeches for CI patients

    Audio Processing and Loudness Estimation Algorithms with iOS Simulations

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    abstract: The processing power and storage capacity of portable devices have improved considerably over the past decade. This has motivated the implementation of sophisticated audio and other signal processing algorithms on such mobile devices. Of particular interest in this thesis is audio/speech processing based on perceptual criteria. Specifically, estimation of parameters from human auditory models, such as auditory patterns and loudness, involves computationally intensive operations which can strain device resources. Hence, strategies for implementing computationally efficient human auditory models for loudness estimation have been studied in this thesis. Existing algorithms for reducing computations in auditory pattern and loudness estimation have been examined and improved algorithms have been proposed to overcome limitations of these methods. In addition, real-time applications such as perceptual loudness estimation and loudness equalization using auditory models have also been implemented. A software implementation of loudness estimation on iOS devices is also reported in this thesis. In addition to the loudness estimation algorithms and software, in this thesis project we also created new illustrations of speech and audio processing concepts for research and education. As a result, a new suite of speech/audio DSP functions was developed and integrated as part of the award-winning educational iOS App 'iJDSP." These functions are described in detail in this thesis. Several enhancements in the architecture of the application have also been introduced for providing the supporting framework for speech/audio processing. Frame-by-frame processing and visualization functionalities have been developed to facilitate speech/audio processing. In addition, facilities for easy sound recording, processing and audio rendering have also been developed to provide students, practitioners and researchers with an enriched DSP simulation tool. Simulations and assessments have been also developed for use in classes and training of practitioners and students.Dissertation/ThesisM.S. Electrical Engineering 201

    Using a common accessibility profile to improve accessibility

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    People have difficulties using computers. Some have more difficulties than others. There is a need for guidance in how to evaluate and improve the accessibility of systems for users. Since different users have considerably different accessibility needs, accessibility is a very complex issue.ISO 9241-171 defines accessibility as the "usability of a product, service, environment or facility by people with the widest range of capabilities." While this definition can help manufacturers make their products more accessible to more people, it does not ensure that a given product is accessible to a particular individual.A reference model is presented to act as a theoretical foundation. This Universal Access Reference Model (UARM) focuses on the accessibility of the interaction between users and systems, and provides a mechanism to share knowledge and abilities between users and systems. The UARM also suggests the role assistive technologies (ATs) can play in this interaction. The Common Accessibility Profile (CAP), which is based on the UARM, can be used to describe accessibility.The CAP is a framework for identifying the accessibility issues of individual users with particular systems configurations. It profiles the capabilities of systems and users to communicate. The CAP can also profile environmental interference to this communication and the use of ATs to transform communication abilities. The CAP model can be extended as further general or domain specific requirements are standardized.The CAP provides a model that can be used to structure various specifications in a manner that, in the future, will allow computational combination and comparison of profiles.Recognizing its potential impact, the CAP is now being standardized by the User Interface subcommittee the International Organization for Standardization and the International Electrotechnical Commission

    A network transparent, retained mode multimedia processing framework for the Linux operating system environment

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    Die Arbeit präsentiert ein Multimedia-Framework für Linux, das im Unterschied zu früheren Arbeiten auf den Ideen "retained-mode processing" und "lazy evaluation" basiert: Statt Transformationen unmittelbar auszuführen, wird eine abstrakte Repräsentation aller Medienelemente aufgebaut. "renderer"-Treiber fungieren als Übersetzer, die diese Darstellung zur Laufzeit in konkrete Operationen umsetzen, wobei das Datenmodell zahlreiche Optimierungen zur Reduktion der Anzahl der Schritte oder der Minimierung von Kommunikation erlaubt. Dies erlaubt ein stark vereinfachtes Programmiermodell bei gleichzeitiger Effizienzsteigerung. "renderer"-Treiber können zur Ausführung von Transformationen den lokalen Prozessor verwenden, oder können die Operationen delegieren. In der Arbeit wird eine Erweiterung des X Window Systems um Mechanismen zur Medienverarbeitung vorgestellt, sowie ein "renderer"-Treiber, der diese zur Delegation der Verarbeitung nutzt
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