3,222 research outputs found

    Marginalized narratives

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    This issue of CITAR (Journal of Arts Science and Technology) is especially devoted to what we designated as Marginalized Narratives. It is a special issue that collects studies published upon the 5th Colloquium on Narrative, Medium and Cognition, held at the University of Algarve in November 2018, and which was focused on that topic. In line with what the colloquium proposed, the works now published share a broad understanding of the concept of narrative.info:eu-repo/semantics/publishedVersio

    Emergent multimedia clusters in the Lille, Lyon and Marseille metropolitan areas

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    The spatial, organizational and institutional proximity plays an important part in the geography of economic development (Boschma, 2005). It is therefore important to see what kinds of networks are being developed within the multimédia sector between the different actors of the Triple Helix (Etzkowitz and Leydersdorff, 1997): firms, training and R&D facilities, and public authorities. We will take for the example three French metropolitan areas: Lille, Lyon and Marseille. The dynamism of the social networks is supported by the development of a collective governance which associates public and private actors (Maillat and Kébir, 1999). So, initiatives have launched to facilitate strategic governance of emergent regional multimédia clusters. Three forms of governance (Tremblay and Rousseau, 2005) can be distinguished: public (Pole Images Nord-Pas-de-Calais in Lille), private (Imaginove in Lyon) and public-private partnership (Pole Sud Image in Marseille). These contrasted situations result from internal conflicts in the different industries of the multimedia sector. These structures have launched several similar actions in order to the constitution of social networks. Principles are inspired by the Competitivness Clusters and Michael Porter’s theories (2000). We can summarize them in the following way: - Interprofessional meetings, - Pooling of the human resources of the companies from the cluster, - Training programme for employees and executives, - Calls for collaborative projects which associate industrial and academic partners, - Support to firms willing to try out innovative business approaches, - Support programme for companies seeking to compete internationally. But, collaboration between different firms was generally low or nonexistent in spite of several regional projects (Einright, 1996). Collaborations are still very recent, rarely include a cross-media approach and hesitate to develop partnerships with research units. Similarly, the three metropolitan areas suffer from the poor adaptation of the regional training offer, which is far too rich and diverse compared to the actual capacities of the regional moving picture economy. Companies, mainly SMEs, cannot hire many people and they hesitate to embark on international missions.

    Responses of User to New Media Application in Mpu Tantular Museum, East java

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    The purpose of this paper is to measure user’s responses of the New Media application. An application, called CD Interaktif, is installed to the Museum Mpu Tantular of East Java. In measuring the responses, a survey was conducted to the user of CD Interaktif. The finding shows that user encounter difficulties in accessing the application, user has received acceptable knowledge, and shows expectations from the respected application

    The Opie Recordings: What’s Left to be Heard?

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    This chapter presents an analysis of selected recordings from the Opie Collection of Children's Games in the National Sound Archive. It contextualises them with an account of the Opies' research approach, and identifies three themes emerging from the recordings which are not found in published work by the Opies. These are: the strong rleatinoship between children's media cultures and traditional play cultures; more extensive variation of words and music in the singing games; and more extreme examples of obscene and scatological rhymes

    Gundolf S. Freyermuth Games/ Game Design/ Game Studies: An Introduction

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    Gundolf S. Freyermuth Games/ Game Design/ Game Studies: An Introduction Transcript Verlag, Bielefeld, Germany 2015. Pp. 290. ISBN: 978-3-8376-2983-5. Despoina Feleki Games, Game Design, Game Studies: An Introduction scrutinizes the developments in game production from analog to digital technology, Game Design theories, and, finally, the newly formed academic discipline of Game Studies. It attempts a critical assessment of the interdisciplinarity in media studies that accounts for, according ..

    Future skills issues affecting industry sectors in Wales: media and new media sector

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    SPEECH AND ATTITUDE OF FISHERMAN IN TAWANG, KENDAL, CENTRAL JAVA

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    This study aims to analyze the speech and attitude of fisherman in Tawang, Kendal Regency. Methods of the study are participatory interview and descriptive qualitative. The result shows that fishermen in Tawang, Kendal prefer Javanese-the regional language rather than Indonesianthe national language. Their speeches and attitudes represent the Javanese culture. They believe that fishermen should at all times render grace to God. They also believe whether one succeeds or not depends on His will. To be essentially good means to be good not merely for one’s own sake but for the sake of others as well. Pray to the Lord when they are suffering and praise the Lord when they receive His grace. They merely carry out their role like a ‘wayang’-puppet show. A vigilant man will be safe, negligent man will be endangered. One must seek good, as good is required in life. In their daily life, fishermen are simple, honest, open-mind, and self confidence

    Towards a conceptual framework for touchscreen 360° video on small mobile screens: Praxis in action

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    This paper describes a praxis approach to the conceptual framework required for producing touchscreen 360° video on small mobile screens, using a Point Grey Ladybug 3 camera. It is specifically concerned with how theory can help inform practice within a tertiary education environment, through a survey of the available literature of this emerging field. It concludes with a brief summary of a 360° video project shot as a result of these preliminary findings, and offers some possibilities for further development
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