2,732 research outputs found

    Convergence of Large Atomic Congestion Games

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    We consider the question of whether, and in what sense, Wardrop equilibria provide a good approximation for Nash equilibria in atomic unsplittable congestion games with a large number of small players. We examine two different definitions of small players. In the first setting, we consider a sequence of games with an increasing number of players where each player's weight tends to zero. We prove that all (mixed) Nash equilibria of the finite games converge to the set of Wardrop equilibria of the corresponding nonatomic limit game. In the second setting, we consider again an increasing number of players but now each player has a unit weight and participates in the game with a probability tending to zero. In this case, the Nash equilibria converge to the set of Wardrop equilibria of a different nonatomic game with suitably defined costs. The latter can also be seen as a Poisson game in the sense of Myerson (1998), establishing a precise connection between the Wardrop model and the empirical flows observed in real traffic networks that exhibit stochastic fluctuations well described by Poisson distributions. In both settings we give explicit upper bounds on the rates of convergence, from which we also derive the convergence of the price of anarchy. Beyond the case of congestion games, we establish a general result on the convergence of large games with random players towards Poisson games.Comment: 34 pages, 3 figure

    A Study of Truck Platooning Incentives Using a Congestion Game

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    We introduce an atomic congestion game with two types of agents, cars and trucks, to model the traffic flow on a road over various time intervals of the day. Cars maximize their utility by finding a trade-off between the time they choose to use the road, the average velocity of the flow at that time, and the dynamic congestion tax that they pay for using the road. In addition to these terms, the trucks have an incentive for using the road at the same time as their peers because they have platooning capabilities, which allow them to save fuel. The dynamics and equilibria of this game-theoretic model for the interaction between car traffic and truck platooning incentives are investigated. We use traffic data from Stockholm to validate parts of the modeling assumptions and extract reasonable parameters for the simulations. We use joint strategy fictitious play and average strategy fictitious play to learn a pure strategy Nash equilibrium of this game. We perform a comprehensive simulation study to understand the influence of various factors, such as the drivers' value of time and the percentage of the trucks that are equipped with platooning devices, on the properties of the Nash equilibrium.Comment: Updated Introduction; Improved Literature Revie
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