452 research outputs found

    Optimal CSMA-based Wireless Communication with Worst-case Delay and Non-uniform Sizes

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    Carrier Sense Multiple Access (CSMA) protocols have been shown to reach the full capacity region for data communication in wireless networks, with polynomial complexity. However, current literature achieves the throughput optimality with an exponential delay scaling with the network size, even in a simplified scenario for transmission jobs with uniform sizes. Although CSMA protocols with order-optimal average delay have been proposed for specific topologies, no existing work can provide worst-case delay guarantee for each job in general network settings, not to mention the case when the jobs have non-uniform lengths while the throughput optimality is still targeted. In this paper, we tackle on this issue by proposing a two-timescale CSMA-based data communication protocol with dynamic decisions on rate control, link scheduling, job transmission and dropping in polynomial complexity. Through rigorous analysis, we demonstrate that the proposed protocol can achieve a throughput utility arbitrarily close to its offline optima for jobs with non-uniform sizes and worst-case delay guarantees, with a tradeoff of longer maximum allowable delay

    Approaching Throughput-optimality in Distributed CSMA Scheduling Algorithms with Collisions

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    It was shown recently that CSMA (Carrier Sense Multiple Access)-like distributed algorithms can achieve the maximal throughput in wireless networks (and task processing networks) under certain assumptions. One important, but idealized assumption is that the sensing time is negligible, so that there is no collision. In this paper, we study more practical CSMA-based scheduling algorithms with collisions. First, we provide a Markov chain model and give an explicit throughput formula which takes into account the cost of collisions and overhead. The formula has a simple form since the Markov chain is "almost" time-reversible. Second, we propose transmission-length control algorithms to approach throughput optimality in this case. Sufficient conditions are given to ensure the convergence and stability of the proposed algorithms. Finally, we characterize the relationship between the CSMA parameters (such as the maximum packet lengths) and the achievable capacity region.Comment: To appear in IEEE/ACM Transactions on Networking. This is the longer versio

    Random Access Game and Medium Access Control Design

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    Motivated partially by a control-theoretic viewpoint, we propose a game-theoretic model, called random access game, for contention control. We characterize Nash equilibria of random access games, study their dynamics, and propose distributed algorithms (strategy evolutions) to achieve Nash equilibria. This provides a general analytical framework that is capable of modeling a large class of system-wide quality-of-service (QoS) models via the specification of per-node utility functions, in which system-wide fairness or service differentiation can be achieved in a distributed manner as long as each node executes a contention resolution algorithm that is designed to achieve the Nash equilibrium. We thus propose a novel medium access method derived from carrier sense multiple access/collision avoidance (CSMA/CA) according to distributed strategy update mechanism achieving the Nash equilibrium of random access game. We present a concrete medium access method that adapts to a continuous contention measure called conditional collision probability, stabilizes the network into a steady state that achieves optimal throughput with targeted fairness (or service differentiation), and can decouple contention control from handling failed transmissions. In addition to guiding medium access control design, the random access game model also provides an analytical framework to understand equilibrium and dynamic properties of different medium access protocols

    Contention techniques for opportunistic communication in wireless mesh networks

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    Auf dem Gebiet der drahtlosen Kommunikation und insbesondere auf den tieferen Netzwerkschichten sind gewaltige Fortschritte zu verzeichnen. Innovative Konzepte und Technologien auf der physikalischen Schicht (PHY) gehen dabei zeitnah in zelluläre Netze ein. Drahtlose Maschennetzwerke (WMNs) können mit diesem Innovationstempo nicht mithalten. Die Mehrnutzer-Kommunikation ist ein Grundpfeiler vieler angewandter PHY Technologien, die sich in WMNs nur ungenügend auf die etablierte Schichtenarchitektur abbilden lässt. Insbesondere ist das Problem des Scheduling in WMNs inhärent komplex. Erstaunlicherweise ist der Mehrfachzugriff mit Trägerprüfung (CSMA) in WMNs asymptotisch optimal obwohl das Verfahren eine geringe Durchführungskomplexität aufweist. Daher stellt sich die Frage, in welcher Weise das dem CSMA zugrunde liegende Konzept des konkurrierenden Wettbewerbs (engl. Contention) für die Integration innovativer PHY Technologien verwendet werden kann. Opportunistische Kommunikation ist eine Technik, die die inhärenten Besonderheiten des drahtlosen Kanals ausnutzt. In der vorliegenden Dissertation werden CSMA-basierte Protokolle für die opportunistische Kommunikation in WMNs entwickelt und evaluiert. Es werden dabei opportunistisches Routing (OR) im zustandslosen Kanal und opportunistisches Scheduling (OS) im zustandsbehafteten Kanal betrachtet. Ziel ist es, den Durchsatz von elastischen Paketflüssen gerecht zu maximieren. Es werden Modelle für Überlastkontrolle, Routing und konkurrenzbasierte opportunistische Kommunikation vorgestellt. Am Beispiel von IEEE 802.11 wird illustriert, wie der schichtübergreifende Entwurf in einem Netzwerksimulator prototypisch implementiert werden kann. Auf Grundlage der Evaluationsresultate kann der Schluss gezogen werden, dass die opportunistische Kommunikation konkurrenzbasiert realisierbar ist. Darüber hinaus steigern die vorgestellten Protokolle den Durchsatz im Vergleich zu etablierten Lösungen wie etwa DCF, DSR, ExOR, RBAR und ETT.In the field of wireless communication, a tremendous progress can be observed especially at the lower layers. Innovative physical layer (PHY) concepts and technologies can be rapidly assimilated in cellular networks. Wireless mesh networks (WMNs), on the other hand, cannot keep up with the speed of innovation at the PHY due to their flat and decentralized architecture. Many innovative PHY technologies rely on multi-user communication, so that the established abstraction of the network stack does not work well for WMNs. The scheduling problem in WMNs is inherent complex. Surprisingly, carrier sense multiple access (CSMA) in WMNs is asymptotically utility-optimal even though it has a low computational complexity and does not involve message exchange. Hence, the question arises whether CSMA and the underlying concept of contention allows for the assimilation of advanced PHY technologies into WMNs. In this thesis, we design and evaluate contention protocols based on CSMA for opportunistic communication in WMNs. Opportunistic communication is a technique that relies on multi-user diversity in order to exploit the inherent characteristics of the wireless channel. In particular, we consider opportunistic routing (OR) and opportunistic scheduling (OS) in memoryless and slow fading channels, respectively. We present models for congestion control, routing and contention-based opportunistic communication in WMNs in order to maximize both throughput and fairness of elastic unicast traffic flows. At the instance of IEEE 802.11, we illustrate how the cross-layer algorithms can be implemented within a network simulator prototype. Our evaluation results lead to the conclusion that contention-based opportunistic communication is feasible. Furthermore, the proposed protocols increase both throughput and fairness in comparison to state-of-the-art approaches like DCF, DSR, ExOR, RBAR and ETT

    Non-cooperative Feedback Rate Control Game for Channel State Information in Wireless Networks

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    It has been well recognized that channel state information (CSI) feedback is of great importance for dowlink transmissions of closed-loop wireless networks. However, the existing work typically researched the CSI feedback problem for each individual mobile station (MS), and thus, cannot efficiently model the interactions among self-interested mobile users in the network level. To this end, in this paper, we propose an alternative approach to investigate the CSI feedback rate control problem in the analytical setting of a game theoretic framework, in which a multiple-antenna base station (BS) communicates with a number of co-channel MSs through linear precoder. Specifically, we first present a non-cooperative feedback-rate control game (NFC), in which each MS selects the feedback rate to maximize its performance in a distributed way. To improve efficiency from a social optimum point of view, we then introduce pricing, called the non-cooperative feedback-rate control game with price (NFCP). The game utility is defined as the performance gain by CSI feedback minus the price as a linear function of the CSI feedback rate. The existence of the Nash equilibrium of such games is investigated, and two types of feedback protocols (FDMA and CSMA) are studied. Simulation results show that by adjusting the pricing factor, the distributed NFCP game results in close optimal performance compared with that of the centralized scheme.Comment: 26 pages, 10 figures; IEEE Journal on Selected Areas in Communications, special issue on Game Theory in Wireless Communications, 201

    Adaptive access and rate control of CSMA for energy, rate and delay optimization

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    In this article, we present a cross-layer adaptive algorithm that dynamically maximizes the average utility function. A per stage utility function is defined for each link of a carrier sense multiple access-based wireless network as a weighted concave function of energy consumption, smoothed rate, and smoothed queue size. Hence, by selecting weights we can control the trade-off among them. Using dynamic programming, the utility function is maximized by dynamically adapting channel access, modulation, and coding according to the queue size and quality of the time-varying channel. We show that the optimal transmission policy has a threshold structure versus the channel state where the optimal decision is to transmit when the wireless channel state is better than a threshold. We also provide a queue management scheme where arrival rate is controlled based on the link state. Numerical results show characteristics of the proposed adaptation scheme and highlight the trade-off among energy consumption, smoothed data rate, and link delay.This study was supported in part by the Spanish Government, Ministerio de Ciencia e Innovación (MICINN), under projects COMONSENS (CSD2008-00010, CONSOLIDER-INGENIO 2010 program) and COSIMA (TEC2010-19545-C04-03), in part by Iran Telecommunication Research Center under contract 6947/500, and in part by Iran National Science Foundation under grant number 87041174. This study was completed while M. Khodaian was at CEIT and TECNUN (University of Navarra)
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