1,994 research outputs found

    Estimation-based synthesis of H∞-optimal adaptive FIR filtersfor filtered-LMS problems

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    This paper presents a systematic synthesis procedure for H∞-optimal adaptive FIR filters in the context of an active noise cancellation (ANC) problem. An estimation interpretation of the adaptive control problem is introduced first. Based on this interpretation, an H∞ estimation problem is formulated, and its finite horizon prediction (filtering) solution is discussed. The solution minimizes the maximum energy gain from the disturbances to the predicted (filtered) estimation error and serves as the adaptation criterion for the weight vector in the adaptive FIR filter. We refer to this adaptation scheme as estimation-based adaptive filtering (EBAF). We show that the steady-state gain vector in the EBAF algorithm approaches that of the classical (normalized) filtered-X LMS algorithm. The error terms, however, are shown to be different. Thus, these classical algorithms can be considered to be approximations of our algorithm. We examine the performance of the proposed EBAF algorithm (both experimentally and in simulation) in an active noise cancellation problem of a one-dimensional (1-D) acoustic duct for both narrowband and broadband cases. Comparisons to the results from a conventional filtered-LMS (FxLMS) algorithm show faster convergence without compromising steady-state performance and/or robustness of the algorithm to feedback contamination of the reference signal

    An investigation of delayless subband adaptive filtering for multi-input multi-output active noise control applications

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    The broadband control of noise and vibration using multi-input, multi-output (MIMO) active control systems has a potentially wide variety of applications. However, the performance of MIMO systems is often limited in practice by high computational demand and slow convergence speeds. In the somewhat simpler context of single-input, single- output broadband control, these problems have been overcome through a variety of methods including subband adaptive filtering. This paper presents an extension of the subband adaptive filtering technique to the MIMO active control problem and presents a comprehensive study of both the computational requirements and control performance. The implementation of the MIMO filtered-x LMS algorithm using subband adaptive filtering is described and the details of two specific implementations are presented. The computational demands of the two MIMO subband active control algorithms are then compared to that of the standard full-band algorithm. This comparison shows that as the number of subbands employed in the subband algorithms is increased, the computational demand is significantly reduced compared to the full-band implementation provided that a restructured analysis filter-bank is employed. An analysis of the convergence of the MIMO subband adaptive algorithm is then presented and this demonstrates that although the convergence of the control filter coefficients is dependent on the eigenvalue spread of the subband Hessian matrix, which reduces as the number of subbands is increased, the convergence of the cost function is limited for large numbers of subbands due to the simultaneous increase in the weight stacking distortion. The performance of the two MIMO subband algorithms and the standard full-band algorithm has then been assessed through a series of time-domain simulations of a practical active control system and it has been shown that the subband algorithms are able to achieve a significant increase in the convergence speed compared to the full-band implementatio

    Sparse complex FxLMS for active noise cancellation over spatial regions

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    In this paper, we investigate active noise control over large 2D spatial regions when the noise source is sparsely distributed. The l1 relaxation technique originated from compressive sensing is adopted and based on that we develop the algorithm for two cases: multipoint noise cancellation and wave domain noise cancellation. This results in two new variants (i) zero-attracting multi-point complex FxLMS and (ii) zero-attracting wave domain complex FxLMS. Both approaches use a feedback control system, where a microphone array is distributed over the boundary of the control region to measure the residual noise signals and a loudspeaker array is placed outside the microphone array to generate the anti-noise signals. Simulation results demonstrate the performance and advantages of the proposed methods in terms of convergence rate and spatial noise reduction levels.This work is supported by Australian Research Council (ARC) Discovery Projects funding scheme (project no. DP140103412). The work of J. Zhang was sponsored by the China Scholarship Council with the Australian National University

    Review of active noise control techniques with emphasis on sound quality enhancement

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    The traditional active noise control design aims to attenuate the energy of residual noise, which is indiscriminative in the frequency domain. However, it is necessary to retain residual noise with a specified spectrum to satisfy the requirements of human perception in some applications. In this paper, the evolution of active noise control and sound quality are briefly discussed. This paper emphasizes on the advancement of active noise control method in the past decades in terms of enhancing the sound quality

    Active noise control for motors in operating range from 200 TO 3000 RPM and noise levels around 90 dBA

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    La continua exposición al ruido es un mal que podría generar un efecto adverso para la salud. Sin embargo, es considerado como un efecto inherente a los procesos industriales, incluso propio de áreas comerciales en las que es difícil fiscalizar debido al alto tránsito y congestión vehicular. No obstante, en muchos casos se ha tratado de reducir sus efectos utilizando mecanismos pasivos como el uso de materiales absorbentes, los cuales, a pesar de ser efectivos en algunos casos, pueden resultar insuficientes para cancelar ruido a bajas frecuencias. Por otro lado, puede ser impráctico para zonas en las que el espacio es limitado. En busca de resolver estas desventajas, mecanismos de control activo, en los que es necesario tener fuentes secundarias de sonido, se han desarrollado para la cancelación del ruido mediante interferencia destructiva. Debido a que una segunda fuente de sonido es necesaria, dicha fuente necesitará controlarse mediante un algoritmo que pueda obtener la superposición deseada. En el presente trabajo, algoritmos de control activo de ruido son analizados, simulados e implementados. Así mismo, se presenta al algoritmo Least-Mean-Square como el más conveniente en control de ruido. Finalmente, motores eléctricos y de combustión interna dentro del rango de 200 a 3000 RPM (revoluciones por minuto), los cuales generan alrededor de 90 dB de ruido, son evaluados.Continuous exposure to noise can generate a detrimental effect in health. However, it is considered as an inherent issue on industrial processes or even on commercial areas where heavy traffic and congestion are difficult to supervise. Hence, it has been tried to be reduced through passive mechanism, such as absorbing materials, which result to be ineffective cancelling low frequencies. Additionally, it could be unpractical when there are space limitations. In order to overcome these drawbacks, active control approaches have been developed in which a secondary sources array is required to cancel the main source by destructive interference. Due to the fact that a secondary source is expected to be equal in amplitude and opposite in phase, secondary sources need a particular control algorithm to achieve the desired superposition. In this work active noise control strategies are analysed, simulated and implemented. Furthermore, adaptive algorithm Least-Mean-Square is presented as the most convenient classic control strategies. For this purpose, Diesel and Electric motors under operating range from 200 to 3000 RPM (revolution per minute) are evaluated considering noise levels around 90 dB

    An extension to the filtered-x LMS algorithm with logarithmic transformation

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    © 2015 IEEE. Active control of impulsive noise has been of increasing interest due to high impact of such noise on humans. The algorithm with logarithmic transformation, developed by Wu, et al. has been found particularly interesting. In this paper this idea is continued, and an extension to this algorithm is proposed to improve its convergence properties and allow for successful control if the noise has also another type of noise together with the impulses. A number of simulations are performed to validate the algorithm and compare it with algorithms leading in the literature. Additionally to simulated benchmark impulsive noises, real recordings are considered, which bring another insight into efficiency of the algorithms

    Adaptive signal processing for multichannel sound using high performance computing

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    [EN] The field of audio signal processing has undergone a major development in recent years. Both the consumer and professional marketplaces continue to show growth in audio applications such as immersive audio schemes that offer optimal listening experience, intelligent noise reduction in cars or improvements in audio teleconferencing or hearing aids. The development of these applications has a common interest in increasing or improving the number of discrete audio channels, the quality of the audio or the sophistication of the algorithms. This often gives rise to problems of high computational cost, even when using common signal processing algorithms, mainly due to the application of these algorithms to multiple signals with real-time requirements. The field of High Performance Computing (HPC) based on low cost hardware elements is the bridge needed between the computing problems and the real multimedia signals and systems that lead to user's applications. In this sense, the present thesis goes a step further in the development of these systems by using the computational power of General Purpose Graphics Processing Units (GPGPUs) to exploit the inherent parallelism of signal processing for multichannel audio applications. The increase of the computational capacity of the processing devices has been historically linked to the number of transistors in a chip. However, nowadays the improvements in the computational capacity are mainly given by increasing the number of processing units and using parallel processing. The Graphics Processing Units (GPUs), which have now thousands of computing cores, are a representative example. The GPUs were traditionally used to graphic or image processing, but new releases in the GPU programming environments such as CUDA have allowed the use of GPUS for general processing applications. Hence, the use of GPUs is being extended to a wide variety of intensive-computation applications among which audio processing is included. However, the data transactions between the CPU and the GPU and viceversa have questioned the viability of the use of GPUs for audio applications in which real-time interaction between microphones and loudspeakers is required. This is the case of the adaptive filtering applications, where an efficient use of parallel computation in not straightforward. For these reasons, up to the beginning of this thesis, very few publications had dealt with the GPU implementation of real-time acoustic applications based on adaptive filtering. Therefore, this thesis aims to demonstrate that GPUs are totally valid tools to carry out audio applications based on adaptive filtering that require high computational resources. To this end, different adaptive applications in the field of audio processing are studied and performed using GPUs. This manuscript also analyzes and solves possible limitations in each GPU-based implementation both from the acoustic point of view as from the computational point of view.[ES] El campo de procesado de señales de audio ha experimentado un desarrollo importante en los últimos años. Tanto el mercado de consumo como el profesional siguen mostrando un crecimiento en aplicaciones de audio, tales como: los sistemas de audio inmersivo que ofrecen una experiencia de sonido óptima, los sistemas inteligentes de reducción de ruido en coches o las mejoras en sistemas de teleconferencia o en audífonos. El desarrollo de estas aplicaciones tiene un propósito común de aumentar o mejorar el número de canales de audio, la propia calidad del audio o la sofisticación de los algoritmos. Estas mejoras suelen dar lugar a sistemas de alto coste computacional, incluso usando algoritmos comunes de procesado de señal. Esto se debe principalmente a que los algoritmos se suelen aplicar a sistemas multicanales con requerimientos de procesamiento en tiempo real. El campo de la Computación de Alto Rendimiento basado en elementos hardware de bajo coste es el puente necesario entre los problemas de computación y los sistemas multimedia que dan lugar a aplicaciones de usuario. En este sentido, la presente tesis va un paso más allá en el desarrollo de estos sistemas mediante el uso de la potencia de cálculo de las Unidades de Procesamiento Gráfico (GPU) en aplicaciones de propósito general. Con ello, aprovechamos la inherente capacidad de paralelización que poseen las GPU para procesar señales de audio y obtener aplicaciones de audio multicanal. El aumento de la capacidad computacional de los dispositivos de procesado ha estado vinculado históricamente al número de transistores que había en un chip. Sin embargo, hoy en día, las mejoras en la capacidad computacional se dan principalmente por el aumento del número de unidades de procesado y su uso para el procesado en paralelo. Las GPUs son un ejemplo muy representativo. Hoy en día, las GPUs poseen hasta miles de núcleos de computación. Tradicionalmente, las GPUs se han utilizado para el procesado de gráficos o imágenes. Sin embargo, la aparición de entornos sencillos de programación GPU, como por ejemplo CUDA, han permitido el uso de las GPU para aplicaciones de procesado general. De ese modo, el uso de las GPU se ha extendido a una amplia variedad de aplicaciones que requieren cálculo intensivo. Entre esta gama de aplicaciones, se incluye el procesado de señales de audio. No obstante, las transferencias de datos entre la CPU y la GPU y viceversa pusieron en duda la viabilidad de las GPUs para aplicaciones de audio en las que se requiere una interacción en tiempo real entre micrófonos y altavoces. Este es el caso de las aplicaciones basadas en filtrado adaptativo, donde el uso eficiente de la computación en paralelo no es sencillo. Por estas razones, hasta el comienzo de esta tesis, había muy pocas publicaciones que utilizaran la GPU para implementaciones en tiempo real de aplicaciones acústicas basadas en filtrado adaptativo. A pesar de todo, esta tesis pretende demostrar que las GPU son herramientas totalmente válidas para llevar a cabo aplicaciones de audio basadas en filtrado adaptativo que requieran elevados recursos computacionales. Con este fin, la presente tesis ha estudiado y desarrollado varias aplicaciones adaptativas de procesado de audio utilizando una GPU como procesador. Además, también analiza y resuelve las posibles limitaciones de cada aplicación tanto desde el punto de vista acústico como desde el punto de vista computacional.[CA] El camp del processament de senyals d'àudio ha experimentat un desenvolupament important als últims anys. Tant el mercat de consum com el professional segueixen mostrant un creixement en aplicacions d'àudio, com ara: els sistemes d'àudio immersiu que ofereixen una experiència de so òptima, els sistemes intel·ligents de reducció de soroll en els cotxes o les millores en sistemes de teleconferència o en audiòfons. El desenvolupament d'aquestes aplicacions té un propòsit comú d'augmentar o millorar el nombre de canals d'àudio, la pròpia qualitat de l'àudio o la sofisticació dels algorismes que s'utilitzen. Això, sovint dóna lloc a sistemes d'alt cost computacional, fins i tot quan es fan servir algorismes comuns de processat de senyal. Això es deu principalment al fet que els algorismes se solen aplicar a sistemes multicanals amb requeriments de processat en temps real. El camp de la Computació d'Alt Rendiment basat en elements hardware de baix cost és el pont necessari entre els problemes de computació i els sistemes multimèdia que donen lloc a aplicacions d'usuari. En aquest sentit, aquesta tesi va un pas més enllà en el desenvolupament d'aquests sistemes mitjançant l'ús de la potència de càlcul de les Unitats de Processament Gràfic (GPU) en aplicacions de propòsit general. Amb això, s'aprofita la inherent capacitat de paral·lelització que posseeixen les GPUs per processar senyals d'àudio i obtenir aplicacions d'àudio multicanal. L'augment de la capacitat computacional dels dispositius de processat ha estat històricament vinculada al nombre de transistors que hi havia en un xip. No obstant, avui en dia, les millores en la capacitat computacional es donen principalment per l'augment del nombre d'unitats de processat i el seu ús per al processament en paral·lel. Un exemple molt representatiu són les GPU, que avui en dia posseeixen milers de nuclis de computació. Tradicionalment, les GPUs s'han utilitzat per al processat de gràfics o imatges. No obstant, l'aparició d'entorns senzills de programació de la GPU com és CUDA, han permès l'ús de les GPUs per a aplicacions de processat general. D'aquesta manera, l'ús de les GPUs s'ha estès a una àmplia varietat d'aplicacions que requereixen càlcul intensiu. Entre aquesta gamma d'aplicacions, s'inclou el processat de senyals d'àudio. No obstant, les transferències de dades entre la CPU i la GPU i viceversa van posar en dubte la viabilitat de les GPUs per a aplicacions d'àudio en què es requereix la interacció en temps real de micròfons i altaveus. Aquest és el cas de les aplicacions basades en filtrat adaptatiu, on l'ús eficient de la computació en paral·lel no és senzilla. Per aquestes raons, fins al començament d'aquesta tesi, hi havia molt poques publicacions que utilitzessin la GPU per implementar en temps real aplicacions acústiques basades en filtrat adaptatiu. Malgrat tot, aquesta tesi pretén demostrar que les GPU són eines totalment vàlides per dur a terme aplicacions d'àudio basades en filtrat adaptatiu que requereixen alts recursos computacionals. Amb aquesta finalitat, en la present tesi s'han estudiat i desenvolupat diverses aplicacions adaptatives de processament d'àudio utilitzant una GPU com a processador. A més, aquest manuscrit també analitza i resol les possibles limitacions de cada aplicació, tant des del punt de vista acústic, com des del punt de vista computacional.Lorente Giner, J. (2015). Adaptive signal processing for multichannel sound using high performance computing [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/58427TESI

    Active disturbance cancellation in nonlinear dynamical systems using neural networks

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    A proposal for the use of a time delay CMAC neural network for disturbance cancellation in nonlinear dynamical systems is presented. Appropriate modifications to the CMAC training algorithm are derived which allow convergent adaptation for a variety of secondary signal paths. Analytical bounds on the maximum learning gain are presented which guarantee convergence of the algorithm and provide insight into the necessary reduction in learning gain as a function of the system parameters. Effectiveness of the algorithm is evaluated through mathematical analysis, simulation studies, and experimental application of the technique on an acoustic duct laboratory model

    Robust Active Noise Control System for Fighter Aircraft Pilot Helmet Application

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    This paper proposes an Active Noise Control (ANC) scheme for fighter aircraft pilot helmet application. The proposed scheme addresses the noise environment inside the helmet to achieve perceivable noise attenuation. It also incorporates algorithms such as energy based detectors to control the operation of ANC system and variable step-size to increase the performance of ANC, to make the system robust. The paper highlights the real-time algorithm development on a DSP processor to meet the real-time resource constraints. The developed ANC system is evaluated in the laboratory for a typical fighter aircraft noise and the results when compared with the performance of existing system, found to be quite promising

    Novel proposal for prediction of CO2 course and occupancy recognition in Intelligent Buildings within IoT

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    Many direct and indirect methods, processes, and sensors available on the market today are used to monitor the occupancy of selected Intelligent Building (IB) premises and the living activities of IB residents. By recognizing the occupancy of individual spaces in IB, IB can be optimally automated in conjunction with energy savings. This article proposes a novel method of indirect occupancy monitoring using CO2, temperature, and relative humidity measured by means of standard operating measurements using the KNX (Konnex (standard EN 50090, ISO/IEC 14543)) technology to monitor laboratory room occupancy in an intelligent building within the Internet of Things (IoT). The article further describes the design and creation of a Software (SW) tool for ensuring connectivity of the KNX technology and the IoT IBM Watson platform in real-time for storing and visualization of the values measured using a Message Queuing Telemetry Transport (MQTT) protocol and data storage into a CouchDB type database. As part of the proposed occupancy determination method, the prediction of the course of CO2 concentration from the measured temperature and relative humidity values were performed using mathematical methods of Linear Regression, Neural Networks, and Random Tree (using IBM SPSS Modeler) with an accuracy higher than 90%. To increase the accuracy of the prediction, the application of suppression of additive noise from the CO2 signal predicted by CO2 using the Least mean squares (LMS) algorithm in adaptive filtering (AF) method was used within the newly designed method. In selected experiments, the prediction accuracy with LMS adaptive filtration was better than 95%.Web of Science1223art. no. 454
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