4,000 research outputs found
A Mediation Framework for Mobile Web Service Provisioning
Web Services and mobile data services are the newest trends in information
systems engineering in wired and wireless domains, respectively. Web Services
have a broad range of service distributions while mobile phones have large and
expanding user base. To address the confluence of Web Services and pervasive
mobile devices and communication environments, a basic mobile Web Service
provider was developed for smart phones. The performance of this Mobile Host
was also analyzed in detail. Further analysis of the Mobile Host to provide
proper QoS and to check Mobile Host's feasibility in the P2P networks,
identified the necessity of a mediation framework. The paper describes the
research conducted with the Mobile Host, identifies the tasks of the mediation
framework and then discusses the feasible realization details of such a mobile
Web Services mediation framework.Comment: Proceedings of 2006 Middleware for Web Services (MWS 2006) Workshop @
10th International IEEE EDOC Conference "The Enterprise Computing
Conference", October 16, 2006, pp. 14-17. IEEE Computer Societ
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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Peer-to-peer and community-based markets: A comprehensive review
The advent of more proactive consumers, the so-called "prosumers", with
production and storage capabilities, is empowering the consumers and bringing
new opportunities and challenges to the operation of power systems in a market
environment. Recently, a novel proposal for the design and operation of
electricity markets has emerged: these so-called peer-to-peer (P2P) electricity
markets conceptually allow the prosumers to directly share their electrical
energy and investment. Such P2P markets rely on a consumer-centric and
bottom-up perspective by giving the opportunity to consumers to freely choose
the way they are to source their electric energy. A community can also be
formed by prosumers who want to collaborate, or in terms of operational energy
management. This paper contributes with an overview of these new P2P markets
that starts with the motivation, challenges, market designs moving to the
potential future developments in this field, providing recommendations while
considering a test-case
Genetic Programming for Smart Phone Personalisation
Personalisation in smart phones requires adaptability to dynamic context
based on user mobility, application usage and sensor inputs. Current
personalisation approaches, which rely on static logic that is developed a
priori, do not provide sufficient adaptability to dynamic and unexpected
context. This paper proposes genetic programming (GP), which can evolve program
logic in realtime, as an online learning method to deal with the highly dynamic
context in smart phone personalisation. We introduce the concept of
collaborative smart phone personalisation through the GP Island Model, in order
to exploit shared context among co-located phone users and reduce convergence
time. We implement these concepts on real smartphones to demonstrate the
capability of personalisation through GP and to explore the benefits of the
Island Model. Our empirical evaluations on two example applications confirm
that the Island Model can reduce convergence time by up to two-thirds over
standalone GP personalisation.Comment: 43 pages, 11 figure
Mobile support in CSCW applications and groupware development frameworks
Computer Supported Cooperative Work (CSCW) is an established subset of the field of Human Computer Interaction that deals with the how people use computing technology to enhance group interaction and collaboration. Mobile CSCW has emerged as a result of the progression from personal desktop computing to the mobile device platforms that are ubiquitous today.
CSCW aims to not only connect people and facilitate communication through using computers; it aims to provide conceptual models coupled with technology to manage, mediate, and assist collaborative processes. Mobile CSCW research looks to fulfil these aims through the adoption of mobile technology and consideration for the mobile user. Facilitating collaboration using mobile devices brings new challenges. Some of these challenges are inherent to the nature of the device hardware, while others focus on the understanding of how to engineer software to maximize effectiveness for the end-users. This paper reviews seminal and state-of-the-art cooperative software applications and development frameworks, and their support for mobile devices
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